Recent changes Random page
GAMING
Gaming
 
WoWWiki
Halopedia
FFXIclopedia
Age of Conan
Warhammer Online
Grand Theft Wiki
See more...

Vault 29

From The Vault

(Redirected from Twin Mothers)
Jump to: navigation, search

Vault 29 is one of the Vaults built by Vault-Tec. As it was a part of the Vault Experiment, it was meant to be populated by young children.

Harold emerged from this Vault in 2090.



Twin Mothers is a small tribal village in the American southwest. As tribal as tribals get, that's these guys. They do well for themselves, having skill in agriculture. They're the descendants of Vault 29, and their village is built on top of the Vault. The Vault itself has ceased working long ago, but it's still a holy place to the Twin Mothers. Hecate has a powerful influence here, but the tribe hasn't completely fallen under her sway. The tribals worship the goddess Diana.

Contents

[edit] History

This Vault's experiment was devised by scientific genius Derek Greenway. He wanted the Vault to be populated by older parents with infant children. The parents would most likely pass on soon after insertion into the Vault. Instead of a human controller, Vault 29 would have a Zax super-computer. The Zax would be programmed to raise children with the aid of robotic helpers, educate them in the primitive culture, and upon their reaching maturity, release them into a controlled environment. They would then be free to rebuild society from the ground up.

At one point Greenway explained his plans for Vault 29 to Diana, the human brain connected to a powerful computer, to see what her opinion would be. He was quite surprised when Diana was appalled at the idea. She said that, although the idea had merit, she found it to be morally objectionable on several levels. She recommended that the plan be scrapped. When Derek refused to do so, Diana took it upon herself to become involved with the project without his knowledge.

When the war started and civilization began to fall apart, Diana appropriated control of a satellite dish and aimed it at Vault 29. She then transmitted a series of security codes to the Vault's Zax unit, and gained control. Over the years that followed, Diana was able to see to the upbringing of the children in her own nature goddess based religion. Every year she ordered a worker robot to leave the vault under the pretext of checking conditions outside. In reality they were preparing an area to receive the Vault populace when they were ready to leave. Finally, she had a series of projectors installed at strategic locations, ready to project her chosen image. She was ready to play god.

[edit] Appearances in games

The Twin Mothers and Vault 29 did not appear nor was mentioned in any of the published games, but was to appear in the cancelled Fallout 3 project by Black Isle codenamed Van Buren. It is not certain if it will appear in any future Fallout game.

[edit] Notes

According to early Van Buren leaks, Twin Mothers was Vault 31. The change in Vault number has caused some inconsistencies between the Fallout Bible description and the design doc. According to the Fallout Bible, no one in this Vault was over the age of 15 when they entered. Parents were redirected to other Vaults on purpose, while according to the Twin Mothers design document, it was populated by older parents with infant children.

[edit] Sources

Van Buren (Black Isle's cancelled Fallout 3)
Places Tibbets Prison | Denver | Boulder | Blackfoot tribe village | Twin Mothers village and Vault 29 | Ouroboros | Mesa Verde | Nursery | Maxson's Bunker | Jericho or New Canaan | Burham Springs | Hoover Dam | Reservation | Bloomfield Airbase |Ballistic Orbital Missile Base 001 | Fort Abandon | Grand Canyon | Salt Lake City
Organizations NCR | Brotherhood of Steel | Circle of Steel | Caesar's Legion | Mormons | Daughters of Hecate | Hounds of Hecate aka Vipers | Blackfoots and Hangdogs | Jackals | Ciphers | Twin Mothers | Scaven Pickers | Trogs | Powder Gangs | Scorpion's Bite | Rusty Hooks | Crimson Caravan | 3-Some Caravan | Santiago's Salvagers | van Graffs | Wrights | Enclave
Cut-off stuff Circle Junction ("Iron Lines" tribe place) | Crater | Moletown | Jericho Desalination Plant | separate Hangdogs place | Black Canyon | Podunk
Rate this article:
Share this article: