Turtledove Detention Camp

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Turtledove Detention Camp
Fo3PL Turtledove Entrance
Icon military
Entry gate
Turtledove DC loc
World map: Point Lookout
map markerTurtledove Detention Camp
part ofPoint Lookout
factionsU.S. Army (pre-War)
Other actors
creaturesFeral ghouls
Swamp ghouls
robotsSentry bots
Automated turrets
questsThe Velvet Curtain
cell nameDLC04CampShackBunkhouse01
DLC04CampMorgue (morgue)
DLC04CampOffices (admin.)
DLC04CampPipe01 (s. tunn. acc.)
ref idxx00e794 (bunkhouse 1)
xx00e793 (bunkhouse 2)
xx00bd1a (interrogation room A)
xx00bf1d (interrogation room B)
xx00d6af (morgue)
xx00e798 (administration)
xx00df23 (septic tunnel access)
Turtledove Detention Camp loc map
Gametitle-FO3 PL
Gametitle-FO3 PL

The Turtledove Detention camp was built near Point Lookout because of its isolated location.

Fallout 3 loading screen, Point Lookout

Turtledove Detention Camp (or Camp Turtledove)[1] is a military prison camp located in Point Lookout.


During the Sino-American War, this location was used to detain suspected Chinese spies or saboteurs who were allegedly working against the United States. Prisoners were kept in abysmal conditions, with outhouses being the only sanitary facilities available and Spartan bunk beds crammed into wooden houses serving as living quarters. Watchtowers with searchlights were erected at the perimeter while many security robots patrolled the base.

All dead bodies were stored in the morgue, beneath the administration building. The morgue also contained a small crematorium, where bodies were disposed of when the morgue was full. Apparently, many ethnic Chinese were under suspicion, citizen or not.

It seems that just before, or on, October 23, several Chinese prisoners escaped via the morgue drainage channel, with the remaining inmates rioting, ending with them holing up in one of the bunkhouses. This is indicated by a barricade in Bunkhouse A, with several makeshift weapons accompanying the skeletons and skeletal remains in the drainage tunnel and its exit.


The detention camp is composed of six buildings: four huts (bunkhouse A and B, and two interrogation rooms), a concrete administration building and an underground morgue. Inside the morgue there is a waste tunnel that leads to the outside. The camp is fenced and several guard towers are located at the corners of the fence, as well as at the entrance.


You will find many hostile feral ghouls and sentry bots outside of the Camp. Depending on your character level and the game difficulty, these ghouls can include any number of swamp ghouls, feral ghoul roamers, glowing ones and feral ghoul reavers. A group of three to four smugglers may spawn here as well. In addition, there are sentry bots as well as turrets mounted under the guard towers.

Because of the high concentration of ghouls here, it is extremely inadvisable to fast-travel to the camp unless you are wearing the ghoul mask or using Chinese Stealth Armor. You will probably find yourself in the center of a mob of ghouls of all levels when you arrive. If you need to return to this area later, (to pick up the toy knife or visit the Truck Wreckage to acquire the lighthouse bulb to repair the lighthouse beacon), you should sneak to avoid detection.


Turtledove Detention Camp had a back area that was used as a toxic dumping site, as indicated by the mound of waste barrels and detritus near the camp's western perimeter. This toxic waste has permeated the swampy ground, and has resulted in the sludge in and around the camp to be extremely toxic - much of the camp is radioactive. This toxic, radioactive environment lures ghouls to the region in droves - even after you initially clear the area out, they will continue to migrate to the camp. It was the toxic environment here, along with the mistreatment at the hands of the guards and interrogators, that caused the prisoners to revolt.

The toxins are particularly concentrated in a few areas, most notably a horrid chemical pool in the camp's center. Here, the chemicals bubble and churn constantly, giving off a foul gas that has a noted dose of rads and is so vile that you actually cannot drink it. Occasionally, the chemicals react unpredictably, causing large bubbles to form, only to foul the air with a sickening pop and a burst of gas moments later - but every once in a while, a bubble breaks free of the surface and bounces around for a few seconds before popping, adding a bit of strangeness. Feral ghouls congregate here in large numbers to bask in the radiation.

These bubbles can be picked up and moved, but are also highly volatile; they will explode, like a bio-gas canister, if shot with energy weapons, incendiary weapons, or exposed to extreme heat or fire. Because of this, it is highly advised to avoid the center of the camp during the combat with the security robots, lest a stray shot detonate a bubble, knocking you down, easy prey for the feral ghouls in the region, which may include as many as six reavers.

Notable loot


Bunkhouse A

  • Stealth Boy in the locker in front of the player on the shelf.

Related quests


  • There are already a number of ghouls around the camp when approaching, but once entering the actual camp you trigger another wave of ghouls coming from all directions. The amount and the kind of ghouls is level-dependent.
  • Most of the time, sentry bots patrolling the area will kill ghouls whenever they enter the vicinity, so will the turrets if detected.
  • The morgue contains the corpses of Wan Yang (TD-0181), Ashley Cheng (TD-0831) and Mei Shen (TD-0204).


Turtledove Detention Camp appears only in the Fallout 3 add-on Point Lookout.

Behind the scenes


See also


  1. Turtledove Detention Camp terminal entries

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