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Turtledove Detention Camp

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Turtledove Detention Camp
Fo3PL Turtledove Entrance
Icon military
Entry gate
Site
Turtledove DC loc
World map: Point Lookout
map markerTurtledove Detention Camp
part ofPoint Lookout
People
factionsU.S. Army (pre-War)
Other actors
creaturesFeral ghouls
Swamp ghouls
Smugglers
robotsSentry bots
Automated turrets
Other
questsThe Velvet Curtain
Technical
cell nameDLC04CampShackBunkhouse01
DLC04CampShackBunkhouse02
DLC04CampShackTorture
DLC04CampShackTorture02
DLC04CampMorgue (morgue)
DLC04CampOffices (admin.)
DLC04CampPipe01 (s. tunn. acc.)
ref idxx00e794 (bunkhouse 1)
xx00e793 (bunkhouse 2)
xx00bd1a (interrogation room A)
xx00bf1d (interrogation room B)
xx00d6af (morgue)
xx00e798 (administration)
xx00df23 (septic tunnel access)
terminal entriesTurtledove Detention Camp terminal entries
Maps
Turtledove Detention Camp loc map
 
Gametitle-FO3 PL
Gametitle-FO3 PL

The Turtledove Detention camp was built near Point Lookout because of its isolated location.

Fallout 3 loading screen, Point Lookout

Turtledove Detention Camp (or Camp Turtledove)[1] is a military prison camp located in Point Lookout.

BackgroundEdit

During the Sino-American War, this location was used to detain suspected Chinese spies or saboteurs who were allegedly working against the United States. Prisoners were kept in abysmal conditions, with outhouses being the only sanitary facilities available and Spartan bunk beds crammed into wooden houses serving as living quarters. Watchtowers with searchlights were erected at the perimeter while many security robots patrolled the base.

All dead bodies were stored in the morgue, beneath the administration building. The morgue also contained a small crematorium, where bodies were disposed of when the morgue was full. Apparently, many ethnic Chinese were under suspicion, citizen or not.

It seems that just before, or on, October 23, several Chinese prisoners escaped via the morgue drainage channel, with the remaining inmates rioting, ending with them holing up in one of the bunkhouses. This is indicated by a barricade in Bunkhouse A, with several makeshift weapons accompanying the skeletons and skeletal remains in the drainage tunnel and its exit.

LayoutEdit

The detention camp is composed of six buildings: four huts (bunkhouse A and B, and two interrogation rooms), a concrete administration building and an underground morgue. Inside the morgue there is a waste tunnel that leads to the outside. The camp is fenced and several guard towers are located at the corners of the fence, as well as at the entrance.

EnemiesEdit

Many hostile feral ghouls and sentry bots can be found in and around the camp. Depending on the player character's level and the game difficulty, these ghouls can include any number of swamp ghouls, feral ghoul roamers, glowing ones and feral ghoul reavers. A group of three to four smugglers may spawn here as well. In addition, there are sentry bots as well as turrets mounted under the guard towers.

Fast-traveling to this location without wearing the ghoul mask or using Chinese stealth armor will result in the player being placed in the center of the various ghouls upon arrival.

HazardsEdit

Turtledove Detention Camp had a back area that was used as a toxic dumping site, as indicated by the mound of waste barrels and detritus near the camp's western perimeter. This toxic waste has permeated the swampy ground, and has resulted in the sludge in and around the camp to be extremely toxic - much of the camp is radioactive. This toxic, radioactive environment lures ghouls to the region in droves; even after the area is cleared out, they will continue to migrate to the camp.

The toxins are particularly concentrated in a few areas, most notably a horrid chemical pool in the camp's center. Here, the chemicals bubble and churn constantly, giving off a foul gas that is irradiated and cannot be drunk. Occasionally, the chemicals react unpredictably, causing large bubbles to form, only to foul the air with a sickening pop and a burst of gas moments later. Every once in a while, a bubble breaks free of the surface and bounces around for a few seconds before popping. Feral ghouls congregate here in large numbers to bask in the radiation.

These bubbles can be picked up and moved, but are also highly volatile; they will explode, like a bio-gas canister, if shot with energy weapons, incendiary weapons, or exposed to extreme heat or fire.

Notable lootEdit

AdministrationEdit

Bunkhouse AEdit

  • Stealth Boy in the locker in front of the player on the shelf.

Related questsEdit

NotesEdit

  • There are already a number of ghouls around the camp when approaching, but once entering the actual camp, another wave of ghouls will approach from all directions. The amount and the type of ghouls is level-dependent.
  • Most of the time, sentry bots patrolling the area will kill ghouls whenever they enter the vicinity, so will the turrets if detected.
  • The morgue contains the corpses of Wan Yang (TD-0181), Ashley Cheng (TD-0831) and Mei Shen (TD-0204).

AppearancesEdit

Turtledove Detention Camp appears only in the Fallout 3 add-on Point Lookout.

Behind the scenesEdit

The camp's name is a reference to alternate-history author Harry Turtledove, famous for The Guns of the South and other Civil War novels.

GalleryEdit

ReferenceEdit

  1. Turtledove Detention Camp terminal entries

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