Fallout Wiki
Register
Advertisement
Fallout Wiki

The turret override program is a holotape in Fallout 4. It is created when the magazine Total Hack Control Turrets is read.

Location[]

This can be found at Wildwood Cemetery under the large tree in the center.

Transcript[]

Transcript

~**~PHAEDR-OS~**~

.//READ_THIS[]

Transcript

..// TURR3T 0VERL0RD v3.1 \\..

- load holotape (must have hardline turret\s)

- SCRAMBLE will target all (you too sucker!)
- OVERRIDE will make you admin. Smite all foes!
- SABOTAGE will cause self-destruct upon firing

- let chaos reign!!

               +-+-+-+-+-+-+-+-+
               |P|h|a|e|d|r|O|S|
               +-+-+-+-+-+-+-+-+

Scramble Targeting Parameters[]

Transcript

%rootSecurity#turret>maintResetTarget0>empty$

Transcript

>>Accessing maintenance procedures..
ERROR: All workers are required clearance to cl..::OVERRIDE::
..%
ERROR: No new targeting parameters present reseting to ma..:OVERRIDE::
..%
>>Targeting parameters cleared..

NOTICE: Workers should exercise caution when cleaning and updating live turrets.
Per our contractual obligation we remind you that in the event of any damages or injury during maintenance hours you agree to hold the company harmle::OVERRIDE::

Override Targeting Parameters[]

Transcript

%rootSecurity#turret>maintResetTarget0>admin$

Transcript

>>Accessing maintenance procedures..
ERROR: All workers are required clearance to cl..::OVERRIDE::
..%
>>New targeting parameters accepted..
::ADMIN_USER_GROUP::<Token.Name=Faction>
>>Targeting parameters cleared..
>>Targeting parameters <Token.Name=Faction> initialized..

NOTICE: Workers should exercise caution when cleaning and updating live turrets.
Per our contractual obligation we remind you that in the event of any damages or injury during maintenance hours you agree to hold the company harmle::OVERRIDE::

Sabotage Firing Mechanism[]

Transcript

%rootSecurity#turret>maintCalibrate0>empty$

Transcript

>>Accessing maintenance procedures..
>>Initiating receiver exchange calibration..

ERROR: No new receiver calibration data present, reverting to defau..::OVERRIDE::
..%
>>Receiver exchange calibration complete: Set to : NULL

              *************
             * !! ALERT !! *
              *************
! ! DO NOT ALLOW WEAPON TO FIRE ! !
! ! CATASTROPHIC UNIT DAMAGE LIKELY ! !

Remote Targeting Functions[]

Note: Very few terminals in Fallout 4 will display this submenu if the turret override program holotape is loaded into it; the conning tower terminal on the Wreck of the FMS Northern Star is the only known example. Enabling the "Holds Holotape" flag for otherwise unmodified turret control terminals like the one inside Weston water treatment plant allows these additional options to become visible/usable.

Transcript

Accessing hidden subroutines...


Scan/Fire Order: [Precariously placed explosives][]

Transcript

%rootSecurity#turret>targetRem0>terrorProc$

Transcript

Hello, Hostage Negotiator [//PHA3DR-0$ !!]

>>Scanning for possible explosive devices..
..
..
WARNING: Possible hostages detected: Parameters not set: Revert to.::OVERRIDE::
..%
>>Executing order: Detonation

Thank you for using our state of the art Hostage Negotiation protocols. We pride ourselves on being the safest way to deal with todays terrorist threats. If you'd like to tell us how we are doing please fill out the survey aft..::OVERRIDE::

Scan/Fire Order: [Inconvenient Door Hindrances][]

Transcript

%rootSecurity#turret>targetRem0>evacProc$

Transcript

Hello, Evacuation Officer [//PHA3DR-0$ !!]

>>Scanning for possible evacuation impedances..
..
..
>>Attempting to remove any and all threats to evacuation procedures..


Upon removal please be sure to make way to the nearest exit. Evacuation response teams will be there to assist you shor..:ERROR NO OUTGOING SIGNAL::..tly. Have a nice day.

Scan/Fire Order: [No Targets Located][]

Transcript

%rootSecurity#turret>targetRem0>...

Transcript

No targets currently meet remote targeting parameters.

Override Ammo Loadout[]

Note: This submenu, "hackerTurretAmmoHolotapeSubMenu," is not used in the holotape. Unlike Remote Targeting above, this separate sub-menu entry is visible in the game code but is not associated with the turret control holotape and is effectively orphaned.

Incendiary Loadout[]

Transcript

%rootSecurity#turret>maintAmmo0>Incendiary$

Transcript

>>New loadout procedure accepted
..
..
..
>>Initializing new loadout..
..
..
>>Loadout initialized.

Cryo Loadout[]

Transcript

%rootSecurity#turret>maintAmmo0>Cryo$

Transcript

>>New loadout procedure accepted
..
..
..
>>Initializing new loadout..
..
..
>>Loadout initialized.

Explosive Loadout[]

Transcript

%rootSecurity#turret>maintAmmo0>Explosive$

Transcript

>>New loadout procedure accepted
..
..
..
>>Initializing new loadout..
..
..
>>Loadout initialized.

Atomic Loadout[]

Transcript

%rootSecurity#turret>maintAmmo0>Atomic$

Transcript

>>New loadout procedure accepted
..
..
..
>>Initializing new loadout..
..
..
>>Loadout initialized.

Notes[]

  • This can be played on any terminal or the Pip-Boy but will only affect turrets with a "hardline" to the terminal being used. For example, in the Corvega assembly plant one can only hack the turrets from Jared's terminal, which will only affect the internal turrets.
    • Some turrets may be visually attached to a terminal via wires but are not actually connected, such as the wall mounted turrets in the catwalk room in Greenetech Genetics, while the two floor mounted turrets are connected and can be overridden.
  • Some terminals are unable to load holotapes, meaning connected turrets cannot be hacked. At least one terminal, at the bridge east of Greenetech Genetics, can load the holotape but cannot find any connected turrets.
  • In the test map Terminals & holotapes, o my! one can find the Turret override.exe holotape, which operates identically to the turret override program, but with a cleaner and more polished interface.

Gallery[]

See also[]

Advertisement