Turn on power for the Glow
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Turn on power for the Glow | |||||||||||||||||||||||||||||||||||||||
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We climbed down the crater to the first level and everything seemed to be according to plan. The power was off, so we didn't need to circumvent the security.
”— Ancient Brotherhood diskTurn on power for the Glow is a side quest in Fallout.
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Quick walkthrough
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| Side Quest: Turn on power for the Glow | |||||
| Enter the Glow and go to level 6. | |||||
| Repair the generator. | |||||
| Reward: 1000 XP, access to level 5 of the facility | |||||
Detalied walkthrough
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In order to turn the power on for the Glow, the Vault Dweller will need to make his way down through the levels, picking up the key access cards along the way. Once at level 6 he/she can repair the generator (requires high Repair skill level) and then restart the power for the Glow. Failed attempts to fix the power generator will cause significant amounts of game time to pass. This can be extremely dangerous in the Glow, as after 24 hours of exposure the Vault Dweller may reach a lethal level of radiation.
Access to Level 5 of the complex grants the Vault Dweller the option of snagging the plasma rifle. An additional 1000 XP are granted once the Vault Dweller arrives at Level 5.
Rewards
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- 1000 XP
- Access to Level 5
Notes
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- The Vault Dweller can easily turn the power back on the first with Repair 55 or greater.
- Using a tool can significantly increase the Vault Dweller's chances of repairing the generator.
- Repairing the generator then turning on the power from ZAX allows him to turn off the robots and move around the base freely.
- If the Vault Dweller just repairs the generator, it will activate the security systems.