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|image =Tunneler.png
 
|image =Tunneler.png
 
|variants =[[#Tunneler|Tunneler]]<br />[[#Hulking tunneler|Hulking tunneler]]<br />[[#Venomous tunneler|Venomous tunneler]]<br />[[#Tunneler queen|Tunneler queen]]
 
|variants =[[#Tunneler|Tunneler]]<br />[[#Hulking tunneler|Hulking tunneler]]<br />[[#Venomous tunneler|Venomous tunneler]]<br />[[#Tunneler queen|Tunneler queen]]
|location =[[Collapsed Overpass Tunnel]]<br />[[Cave of the Abaddon]]
+
|location =[[Collapsed overpass tunnel entrance|Collapsed overpass tunnel]]<br />[[Cave of the Abaddon]]
  +
}}
}}{{Games|FNVLR}}
 
   
{{Quotation|They'll start emerging throughout the Mojave in time, might be years. Probably less. They breed fast, hunt in groups, more than enough to bring down the strongest in the Mojave. Once they draw blood... Seen them tear apart [[Deathclaw (Fallout: New Vegas)|deathclaw]]s... Deathclaw might get some, but the rest will swarm it, tear it apart, like [[Denver]] hounds.|[[Ulysses]]|''[[Lonesome Road (add-on)|Lonesome Road]]''}}
+
{{Quotation|They'll start emerging throughout the Mojave in time, might be years. Probably less. They breed fast, hunt in groups, more than enough to bring down the strongest in the Mojave. Once they draw blood... Seen them tear apart deathclaws... Deathclaw might get some, but the rest will swarm it, tear it apart, like [[Denver]] hounds.|[[Ulysses]]|sound=FNVLR_Ulysses_TheyllStartEmerging.ogg}}
   
'''Tunnelers''' are [[Fallout: New Vegas creatures|creatures]] found in the [[Divide]] in [[Timeline#2281|2281]].
+
'''Tunnelers''' are [[Fallout: New Vegas creatures|creatures]] found in [[the Divide]] {{In|FNVLR}}.
   
 
==Background==
 
==Background==
  +
[[Ulysses]] speculates that they may be a result of the [[Great War]].<ref>The [[Courier]]: ''"Radiation from the War might have created them. Then detonations, quakes, caused them to surface?"''<br />[[Ulysses]]: ''"[SUCCEEDED] {{Tooltip|Makes sense. Truth favors that, matches the history of this place.|{Nod} }} {{Tooltip|Were signs they were here for a long time, before Marked Men, before what happened to the Divide cracked their sky.|{Reflective} }} If so, they were buried deep. Might have been born the day America's embers started to settle. {{Tooltip|Seen worse things twisted by radiation.|{To himself} }}"''<br />([[NVDLC04Ulysses.txt|Ulysses' dialogue]])</ref> After the bombs fell, radiation heavily mutated them, adapting them for an underground life. These mutations resulted in a form of [[wikipedia:bioluminescence|bioluminescence]]. They evolved into quadrupedal predators that lived and bred beneath the sands of the Divide. There they remained, completely unaware of the surface world for nearly two centuries.
Tunnelers were the pre-War inhabitants of [[Hopeville]] who took refuge underground during the Great War.<ref>Dialogue with Ulysses.</ref> After the war, radiation heavily mutated them into the vicious tunnel-dwelling bio-luminescent abominations encountered in the Divide. As underground predators, they make their nests far beneath the earth and have lived undisturbed by surface-dwellers for centuries. Tunnelers had no direct contact with the surface world until atomic warheads beneath Hopeville detonated when the [[Courier]] unintentionally brought a package from [[Navarro]] containing a copy of [[ED-E (Lonesome Road)|ED-E]]. This atomic firestorm caused great earthquakes and savage storms which split open the earth, thus revealing the surface to them. Even so, Tunnelers are very aversive to loud noises and bright lights. They try to keep beyond the reach of the sun by staying in tunnels and other low-light areas.
 
  +
  +
When the [[Courier]] was contracted by the [[New California Republic]] to bring a package from [[Navarro]], they unintentionally caused the detonation of many nuclear warheads that had never been launched, slumbering in their silos underneath the Divide since the Great War.<ref>The [[Courier]]: ''"What were the creatures in the underpass?"''<br />[[Ulysses]]: ''"Tunnelers. Predators that make their own roads beneath the ground here. {{Tooltip|Divide broke their sky, showed them the world above - and the scent of new prey.|{Somber} }} Be a slower death for the Mojave than bombs and fire... but they'll come for its people, from where they least expect - below."''<br />([[NVDLC04Ulysses.txt|Ulysses' dialogue]])</ref> The subsequent explosions and earthquakes split open the ground, releasing tunnelers into the world above. However, due to their adaptations for life underground, they are hypersensitive to bright lights and loud noises. This leaves them unable to venture outside for extended periods of time, so they remain in the tunnels they have dug or other areas free of sunlight.
   
  +
By 2281, according to Ulysses, the tunnelers may pose a significant threat to the [[Mojave Wasteland]] in the near future due to their ever-expanding network of underground tunnels and nests. Ulysses claims that they reproduce quickly and hunt in large packs, enough to pose a significant hazard to the toughest of opponents, even [[Deathclaw (Fallout: New Vegas)|deathclaws]].<ref>The [[Courier]]: ''"When you say, 'slower death for the Mojave,' you mean they're spreading out from the Divide."''<br />[[Ulysses]]: ''"[SUCCEEDED] {{Tooltip|Death'll come from below.|{Nod} }} {{Tooltip|In the Divide, need to watch the sky {{Tooltip|and|{emph} }} ground...|{Frowns} }} {{Tooltip|Mojave'll be easy prey for them.|{Dismissive, shakes head} }} They'll start emerging throughout the Mojave in time, might be years. Probably less. They breed fast, hunt in groups, more than enough to bring down the strongest in the Mojave. Once they draw blood... Seen them tear apart Deathclaws... Deathclaw might get some, but the rest will swarm it, tear it apart, like Denver hounds."''<br />([[NVDLC04Ulysses.txt|Ulysses' dialogue]])</ref>
By 2281, the tunnelers are believed to pose a threat to the [[Mojave Wasteland]] in the near future, as they can spread quickly via underground tunnels, forming nests as they go. Tunnelers reproduce quickly and hunt in packs large enough to become a significant hazard. When they are in packs, they can easily tear apart a [[Deathclaw (Fallout: New Vegas)|deathclaw]].
 
   
 
==Characteristics==
 
==Characteristics==
 
===Biology===
 
===Biology===
Tunnelers appear to be reptilian-humanoids with dark, scaly skin, large bio-luminescent eyes, a mouth filled with sharp reptilian teeth and chitinous spikes protruding from their shoulders and heads. Tunnelers are found underground, as their name implies, and are noted for their fear of bright lights and loud noises. Every now and then they will flee from combat and head back underground. This can be seen easily by throwing a [[flash bang]] or firing a [[Flare gun (Lonesome Road)|flare gun]] at a tunneler. Their enlarged eyes appear to be an adaptation to the conditions of their preferred habitat and are sensitive to light; a condition which would explain their extreme aversion to weapons like flash bangs and flare guns, and to the sun itself.
+
Tunnelers appear to be reptilian-humanoids with dark, scaly skin, large bioluminescent eyes, a mouth filled with sharp teeth, and chitinous spikes protruding from their shoulders and heads. Tunnelers live underground, and are averse to intense sensory stimulation. This can be taken advantage of through the use of [[flash bang]]s or firing a [[Flare gun (Lonesome Road)|flare gun]], causing them to flee from combat and head back underground. Their enlarged eyes appear to be an adaptation to the conditions of their habitat. The tunneler's bite is known to be as deadly as a [[bark scorpion]] sting.<ref>The [[Courier]]: ''"Any more recipes.. or histories... you can teach?"''<br />[[Ulysses]]: ''"{{Tooltip|Antivenom's helpful around the Mojave with the Bark Scorpions. Even one sting can kill you. {{Tooltip|Tunneler bite can be just as bad.|{Beat} }}|{Thinking} }} My tribe, Twisted Hairs, had a better way than Antivenom, if you act fast. Snakebite Tourniquet - cuts off the venom, no need to scavenge glands and blood. {{Tooltip|Or drink that mess.|{Himself, slight disgust} }} Part of the reason we wore our hair like we did, {{Tooltip|like I do now.|{corrects self} }} Here's some for the road - trick to making it's not hard. {{Tooltip|Get bit|{Beat} }}, hook and twist it. Fast as blinking, doesn't give poison time to sink in."''<br />([[NVDLC04Ulysses.txt|Ulysses' dialogue]])</ref>
   
 
===Gameplay attributes===
 
===Gameplay attributes===
 
Tunnelers will flee from a multitude of things such as:
 
Tunnelers will flee from a multitude of things such as:
* Flash bangs- These will startle them and cause them to run away or become frenzied. However, they must detonate at a close proximity to have any effect.
+
* Flash bangs: These will startle them and cause them to run away or become frenzied. They must detonate in proximity to the tunnelers to have any effect.
* Flare gun- Tunnelers will only be frightened by the flare gun if they are hit. When hit they will flee as long as they are on fire, but if you miss and the shot lands at their feet they are less likely to do so.
+
* Flare gun: Tunnelers will only be frightened by the flare gun if they are hit. When hit, they will flee as long as they are on fire; if the flare misses, and the shot lands at their feet, they are less likely to do so.
* Flamer- Although not directly damaging them with any effects other than fire damage, firing a flamer at them will usually cause them to burrow and resurface in another location.
+
* [[Flamer (Fallout: New Vegas)|Flamer]]: Although not directly damaging them with any effects other than fire damage, firing a flamer at them will usually cause them to burrow and resurface in another location.
   
 
==Variants==
 
==Variants==
 
===Tunneler===
 
===Tunneler===
 
[[File:Tunneler.png|150x150px|right]]
 
[[File:Tunneler.png|150x150px|right]]
These are the most common type of tunneler and will deal medium damage individually. Tunnelers typically attack in groups, swarming anything in their way. This makes them lethal opponents to even higher-level players.
+
These are the most common type of tunneler and will deal medium damage individually. Tunnelers typically attack in groups, swarming anything in their way. This makes them lethal opponents to even higher-level Couriers.
 
{{Stats creature FNV|start}}
 
{{Stats creature FNV|start}}
 
{{Stats creature FNV|row
 
{{Stats creature FNV|row
 
|name =Tunneler
 
|name =Tunneler
|base id ={{DLC ID|00ad03}}
+
|formid ={{DLC ID|00ad0e}}
 
|level =20
 
|level =20
 
|perception =3
 
|perception =3
Line 42: Line 44:
 
|confidence =4
 
|confidence =4
 
|assistance =1
 
|assistance =1
|attack1 =Melee (25 {{icon|damage}})
+
|attack1 =Melee (25 {{Icon|damage}})
 
|attack2 =
 
|attack2 =
|items =* {{icon|dead}} [[Fallout: New Vegas miscellaneous items|junk items]]
+
|items =* {{Icon|dead}} [[Fallout: New Vegas miscellaneous items|Junk items]]
* {{icon|dead}} [[Tunneler hide]]
+
* {{Icon|dead}} [[Tunneler hide]]
 
}}
 
}}
 
{{Stats creature FNV|end}}
 
{{Stats creature FNV|end}}
Line 51: Line 53:
 
===Hulking tunneler===
 
===Hulking tunneler===
 
[[File:Tunneler.png|150x150px|right]]
 
[[File:Tunneler.png|150x150px|right]]
Hulking tunnelers are the second largest of the tunnelers, second only to the tunneler queen. They are quite rare and are not as fast as regular tunnelers but if they strike the player, there is a good chance he or she will be staggered or knocked down.
+
Hulking tunnelers are the second largest variant of tunneler, second only to the tunneler queen. They are quite rare and are not as fast as regular tunnelers, but if they strike the Courier, there is a good chance they will be staggered or knocked down.
 
{{clear}}
 
{{clear}}
 
{{Stats creature FNV|start}}
 
{{Stats creature FNV|start}}
 
{{Stats creature FNV|row
 
{{Stats creature FNV|row
 
|name =Hulking tunneler
 
|name =Hulking tunneler
|base id ={{DLC ID|0086cc}}
+
|formid ={{DLC ID|0086cc}}
 
|level =20
 
|level =20
 
|perception =3
 
|perception =3
Line 65: Line 67:
 
|confidence =4
 
|confidence =4
 
|assistance =1
 
|assistance =1
|attack1 =Melee (35 {{icon|damage}})
+
|attack1 =Melee (35 {{Icon|damage}})
 
|attack2 =
 
|attack2 =
|items =* {{icon|dead}} [[Fallout: New Vegas miscellaneous items|Junk items]]
+
|items =* {{Icon|dead}} [[Fallout: New Vegas miscellaneous items|Junk items]]
* {{icon|dead}} [[Tunneler hide]]
+
* {{Icon|dead}} [[Tunneler hide]]
 
}}
 
}}
 
{{Stats creature FNV|end}}
 
{{Stats creature FNV|end}}
Line 74: Line 76:
 
===Venomous tunneler===
 
===Venomous tunneler===
 
[[File:Tunneler.png|150x150px|right]]
 
[[File:Tunneler.png|150x150px|right]]
The smallest of the tunnelers, they are also quite rare. Venomous tunnelers are faster than others and their attacks do less damage initially. As their name implies, they possess a deadly venom which can quickly overpower an inexperienced player. As they swarm with regular and hulking tunnelers, even a higher-level player can be killed in a matter of seconds.
+
The smallest of the tunnelers, they are also quite rare except at higher levels, when they are more frequent in the pack. Venomous tunnelers are faster than others and their attacks deal less damage on the initial strike. As their name implies, they possess a deadly venom that can quickly overpower an inexperienced player character. As they swarm with regular and hulking tunnelers, even a higher-level player character can be killed in a matter of seconds.
 
{{Stats creature FNV|start}}
 
{{Stats creature FNV|start}}
 
{{Stats creature FNV|row
 
{{Stats creature FNV|row
 
|name =Venomous tunneler
 
|name =Venomous tunneler
|base id ={{DLC ID|0086d4}}
+
|formid ={{DLC ID|0086d4}}
 
|level =20
 
|level =20
 
|perception =3
 
|perception =3
Line 87: Line 89:
 
|confidence =4
 
|confidence =4
 
|assistance =1
 
|assistance =1
|attack1 =Melee (15 {{icon|damage}})
+
|attack1 =Melee (15 {{Icon|damage}})
 
|attack2 =
 
|attack2 =
|items =* {{icon|dead}} [[Fallout: New Vegas miscellaneous items|Junk items]]
+
|items =* {{Icon|dead}} [[Fallout: New Vegas miscellaneous items|Junk items]]
* {{icon|dead}} [[Tunneler hide]]
+
* {{Icon|dead}} [[Tunneler hide]]
 
}}{{Stats creature FNV|end}}
 
}}{{Stats creature FNV|end}}
   
 
===Tunneler queen===
 
===Tunneler queen===
 
[[File:Tunneler.png|150x150px|right]]
 
[[File:Tunneler.png|150x150px|right]]
The largest of the tunnelers, the queen combines deadly speed and hard-hitting attacks to kill even a deathclaw. Whilst there is only one (located in the [[Cave of the Abaddon]]) it has only 25 HP less than a deathclaw making it a formidable opponent.
+
The largest of the tunnelers, the queen combines deadly speed and hard-hitting attacks, enough to kill even a deathclaw. While there is only one (located in the [[Cave of the Abaddon]]), she only has 25 less HP than a deathclaw.
 
{{Stats creature FNV|start}}
 
{{Stats creature FNV|start}}
 
{{Stats creature FNV|row
 
{{Stats creature FNV|row
 
|name =Tunneler queen
 
|name =Tunneler queen
|base id ={{DLC ID|0086dc}}
+
|formid ={{DLC ID|0086dc}}
 
|level =45
 
|level =45
 
|perception =3
 
|perception =3
Line 108: Line 110:
 
|confidence =4
 
|confidence =4
 
|assistance =1
 
|assistance =1
|attack1 =Melee (175 {{icon|damage}})
+
|attack1 =Melee (175 {{Icon|damage}})
 
|attack2 =
 
|attack2 =
|items =* {{icon|dead}} [[Fallout: New Vegas miscellaneous items|Junk items]]
+
|items =* {{Icon|dead}} [[Fallout: New Vegas miscellaneous items|Junk items]]
* {{icon|dead}} [[Tunneler hide]]
+
* {{Icon|dead}} [[Tunneler hide]]
 
}}
 
}}
 
{{Stats creature FNV|end}}
 
{{Stats creature FNV|end}}
Line 117: Line 119:
 
==Notes==
 
==Notes==
 
* Tunnelers appear to have some form of [[wikipedia:bioluminescence|bioluminescence]].
 
* Tunnelers appear to have some form of [[wikipedia:bioluminescence|bioluminescence]].
* Tunnelers are counted as "abominations" and as such, will flee from flares or flashbangs. They will also count toward abomination-related [[Fallout: New Vegas challenges|challenges]].
+
* Tunnelers are counted as "[[Abomination (Fallout: New Vegas)|abominations]]" and will flee from flares or flashbangs. They will also count toward abomination-related [[Fallout: New Vegas challenges|challenges]].
  +
* Tunnelers are marked as neutral on the compass when emerging from underground.
  +
* Tunnelers do not take double damage from headshots.
  +
* Venomous tunnelers will be significantly less threatening to the Courier if they retain the [[Heartless]] perk from ''[[Old World Blues (add-on)|Old World Blues]]'', as it grants immunity to poisons.
   
 
==Appearances==
 
==Appearances==
Tunnelers appear in the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]], ''[[Lonesome Road (add-on)|Lonesome Road]]''.
+
Tunnelers appear only in the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]] ''[[Lonesome Road (add-on)|Lonesome Road]]''.
  +
  +
==Behind the scenes==
  +
* The tunnelers are directly inspired by the titular creature from the movie ''[[Wikipedia:The Mole People|The Mole People]]''.<ref group="Non-game">[https://www.gamebanshee.com/interviews/105836-fallout-new-vegas-and-dlc-post-mortem-interview-part-one-v15-105836/page-2.html Interview with Chris Avellone]</ref>
  +
* [[Chris Avellone]] clarified that tunnelers were once human, and are the result of heavy, long-term mutations, implied to be linked to the [[Forced Evolutionary Virus]].<ref group="Non-game">[https://web.archive.org/web/20220819194300/https://twitter.com/ChrisAvellone/status/1560413081393438720 Chris Avellone on Twitter]</ref>
  +
  +
==Bugs==
  +
{{Platforms|ps3,xbox360,pc}} Sometimes when attacking in [[Vault-Tec Assisted Targeting System|V.A.T.S]] they will not take any damage, even with an obviously successful attack. {{Verify|Verified}}
   
 
==Gallery==
 
==Gallery==
<gallery>
+
<gallery widths=220>
Tunneler2.png|Tunneler standing
+
Tunneler2.png|A tunneler standing
  +
Tunneler Render.jpg|Concept art by [[J.D. Cerince]]
 
</gallery>
 
</gallery>
   
 
==References==
 
==References==
 
{{References}}
 
{{References}}
  +
'''Non-game'''
  +
{{References|group=Non-game}}
   
 
{{Navbox creatures}}
 
{{Navbox creatures}}
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[[Category:Lonesome Road creatures]]
 
[[Category:Lonesome Road creatures]]
   
  +
[[es:Excarvador]]
[[ru: Человек Ящерица]]
 
  +
[[ru:Туннельщик]]
  +
[[uk:Тунельник]]
  +
[[zh:穴居者]]

Latest revision as of 07:23, 6 February 2024

They'll start emerging throughout the Mojave in time, might be years. Probably less. They breed fast, hunt in groups, more than enough to bring down the strongest in the Mojave. Once they draw blood... Seen them tear apart deathclaws... Deathclaw might get some, but the rest will swarm it, tear it apart, like Denver hounds.Ulysses

Tunnelers are creatures found in the Divide in the Fallout: New Vegas add-on Lonesome Road.

Background

Ulysses speculates that they may be a result of the Great War.[1] After the bombs fell, radiation heavily mutated them, adapting them for an underground life. These mutations resulted in a form of bioluminescence. They evolved into quadrupedal predators that lived and bred beneath the sands of the Divide. There they remained, completely unaware of the surface world for nearly two centuries.

When the Courier was contracted by the New California Republic to bring a package from Navarro, they unintentionally caused the detonation of many nuclear warheads that had never been launched, slumbering in their silos underneath the Divide since the Great War.[2] The subsequent explosions and earthquakes split open the ground, releasing tunnelers into the world above. However, due to their adaptations for life underground, they are hypersensitive to bright lights and loud noises. This leaves them unable to venture outside for extended periods of time, so they remain in the tunnels they have dug or other areas free of sunlight.

By 2281, according to Ulysses, the tunnelers may pose a significant threat to the Mojave Wasteland in the near future due to their ever-expanding network of underground tunnels and nests. Ulysses claims that they reproduce quickly and hunt in large packs, enough to pose a significant hazard to the toughest of opponents, even deathclaws.[3]

Characteristics

Biology

Tunnelers appear to be reptilian-humanoids with dark, scaly skin, large bioluminescent eyes, a mouth filled with sharp teeth, and chitinous spikes protruding from their shoulders and heads. Tunnelers live underground, and are averse to intense sensory stimulation. This can be taken advantage of through the use of flash bangs or firing a flare gun, causing them to flee from combat and head back underground. Their enlarged eyes appear to be an adaptation to the conditions of their habitat. The tunneler's bite is known to be as deadly as a bark scorpion sting.[4]

Gameplay attributes

Tunnelers will flee from a multitude of things such as:

  • Flash bangs: These will startle them and cause them to run away or become frenzied. They must detonate in proximity to the tunnelers to have any effect.
  • Flare gun: Tunnelers will only be frightened by the flare gun if they are hit. When hit, they will flee as long as they are on fire; if the flare misses, and the shot lands at their feet, they are less likely to do so.
  • Flamer: Although not directly damaging them with any effects other than fire damage, firing a flamer at them will usually cause them to burrow and resurface in another location.

Variants

Tunneler

Tunneler

These are the most common type of tunneler and will deal medium damage individually. Tunnelers typically attack in groups, swarming anything in their way. This makes them lethal opponents to even higher-level Couriers.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Tunneler
xx00AD0E
Level
20
Experience Points
?
Perception
3
Hit Points
75
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (25 Damage)

Hulking tunneler

Tunneler

Hulking tunnelers are the second largest variant of tunneler, second only to the tunneler queen. They are quite rare and are not as fast as regular tunnelers, but if they strike the Courier, there is a good chance they will be staggered or knocked down.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Hulking tunneler
xx0086CC
Level
20
Experience Points
?
Perception
3
Hit Points
125
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (35 Damage)

Venomous tunneler

Tunneler

The smallest of the tunnelers, they are also quite rare except at higher levels, when they are more frequent in the pack. Venomous tunnelers are faster than others and their attacks deal less damage on the initial strike. As their name implies, they possess a deadly venom that can quickly overpower an inexperienced player character. As they swarm with regular and hulking tunnelers, even a higher-level player character can be killed in a matter of seconds.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Venomous tunneler
xx0086D4
Level
20
Experience Points
?
Perception
3
Hit Points
50
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (15 Damage)

Tunneler queen

Tunneler

The largest of the tunnelers, the queen combines deadly speed and hard-hitting attacks, enough to kill even a deathclaw. While there is only one (located in the Cave of the Abaddon), she only has 25 less HP than a deathclaw.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Tunneler queen
xx0086DC
Level
45
Experience Points
?
Perception
3
Hit Points
475
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (175 Damage)

Notes

  • Tunnelers appear to have some form of bioluminescence.
  • Tunnelers are counted as "abominations" and will flee from flares or flashbangs. They will also count toward abomination-related challenges.
  • Tunnelers are marked as neutral on the compass when emerging from underground.
  • Tunnelers do not take double damage from headshots.
  • Venomous tunnelers will be significantly less threatening to the Courier if they retain the Heartless perk from Old World Blues, as it grants immunity to poisons.

Appearances

Tunnelers appear only in the Fallout: New Vegas add-on Lonesome Road.

Behind the scenes

Bugs

Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 PCPC Sometimes when attacking in V.A.T.S they will not take any damage, even with an obviously successful attack. [verified]

Gallery

References

  1. The Courier: "Radiation from the War might have created them. Then detonations, quakes, caused them to surface?"
    Ulysses: "[SUCCEEDED] Makes sense. Truth favors that, matches the history of this place. Were signs they were here for a long time, before Marked Men, before what happened to the Divide cracked their sky. If so, they were buried deep. Might have been born the day America's embers started to settle. Seen worse things twisted by radiation."
    (Ulysses' dialogue)
  2. The Courier: "What were the creatures in the underpass?"
    Ulysses: "Tunnelers. Predators that make their own roads beneath the ground here. Divide broke their sky, showed them the world above - and the scent of new prey. Be a slower death for the Mojave than bombs and fire... but they'll come for its people, from where they least expect - below."
    (Ulysses' dialogue)
  3. The Courier: "When you say, 'slower death for the Mojave,' you mean they're spreading out from the Divide."
    Ulysses: "[SUCCEEDED] Death'll come from below. In the Divide, need to watch the sky and ground... Mojave'll be easy prey for them. They'll start emerging throughout the Mojave in time, might be years. Probably less. They breed fast, hunt in groups, more than enough to bring down the strongest in the Mojave. Once they draw blood... Seen them tear apart Deathclaws... Deathclaw might get some, but the rest will swarm it, tear it apart, like Denver hounds."
    (Ulysses' dialogue)
  4. The Courier: "Any more recipes.. or histories... you can teach?"
    Ulysses: "Antivenom's helpful around the Mojave with the Bark Scorpions. Even one sting can kill you. Tunneler bite can be just as bad. My tribe, Twisted Hairs, had a better way than Antivenom, if you act fast. Snakebite Tourniquet - cuts off the venom, no need to scavenge glands and blood. Or drink that mess. Part of the reason we wore our hair like we did, like I do now. Here's some for the road - trick to making it's not hard. Get bit, hook and twist it. Fast as blinking, doesn't give poison time to sink in."
    (Ulysses' dialogue)

Non-game