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They'll start emerging throughout the Mojave in time, might be years. Probably less. They breed fast, hunt in groups, more than enough to bring down the strongest in the Mojave. Once they draw blood... Seen them tear apart deathclaws... Deathclaw might get some, but the rest will swarm it, tear it apart, like Denver hounds.Ulysses

Tunnelers are creatures found in the Divide in the Fallout: New Vegas add-on Lonesome Road.

Background[]

Ulysses speculates that they may be a result of the Great War.[1] After the bombs fell, radiation heavily mutated them, adapting them for an underground life. These mutations resulted in a form of bioluminescence. They evolved into quadrupedal predators that lived and bred beneath the sands of the Divide. There they remained, completely unaware of the surface world for nearly two centuries.

When the Courier was contracted by the New California Republic to bring a package from Navarro, they unintentionally caused the detonation of many nuclear warheads that had never been launched, slumbering in their silos underneath the Divide since the Great War.[2] The subsequent explosions and earthquakes split open the ground, releasing tunnelers into the world above. However, due to their adaptations for life underground, they are hypersensitive to bright lights and loud noises. This leaves them unable to venture outside for extended periods of time, so they remain in the tunnels they have dug or other areas free of sunlight.

By 2281, according to Ulysses, the tunnelers may pose a significant threat to the Mojave Wasteland in the near future due to their ever-expanding network of underground tunnels and nests. Ulysses claims that they reproduce quickly and hunt in large packs, enough to pose a significant hazard to the toughest of opponents, even deathclaws.[3]

Characteristics[]

Biology[]

Tunnelers appear to be reptilian-humanoids with dark, scaly skin, large bioluminescent eyes, a mouth filled with sharp teeth, and chitinous spikes protruding from their shoulders and heads. Tunnelers live underground, and are averse to intense sensory stimulation. This can be taken advantage of through the use of flash bangs or firing a flare gun, causing them to flee from combat and head back underground. Their enlarged eyes appear to be an adaptation to the conditions of their habitat. The tunneler's bite is known to be as deadly as a bark scorpion sting.[4]

Gameplay attributes[]

Tunnelers will flee from a multitude of things such as:

  • Flash bangs: These will startle them and cause them to run away or become frenzied. They must detonate in proximity to the tunnelers to have any effect.
  • Flare gun: Tunnelers will only be frightened by the flare gun if they are hit. When hit, they will flee as long as they are on fire; if the flare misses, and the shot lands at their feet, they are less likely to do so.
  • Flamer: Although not directly damaging them with any effects other than fire damage, firing a flamer at them will usually cause them to burrow and resurface in another location.

Variants[]

Tunneler[]

Tunneler

These are the most common type of tunneler and will deal medium damage individually. Tunnelers typically attack in groups, swarming anything in their way. This makes them lethal opponents to even higher-level Couriers.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Tunneler
xx00AD0E
Level
20
Experience Points
?
Perception
3
Hit Points
75
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (25 Damage)

Hulking tunneler[]

Tunneler

Hulking tunnelers are the second largest variant of tunneler, second only to the tunneler queen. They are quite rare and are not as fast as regular tunnelers, but if they strike the Courier, there is a good chance they will be staggered or knocked down.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Hulking tunneler
xx0086CC
Level
20
Experience Points
?
Perception
3
Hit Points
125
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (35 Damage)

Venomous tunneler[]

Tunneler

The smallest of the tunnelers, they are also quite rare except at higher levels, when they are more frequent in the pack. Venomous tunnelers are faster than others and their attacks deal less damage on the initial strike. As their name implies, they possess a deadly venom that can quickly overpower an inexperienced player character. As they swarm with regular and hulking tunnelers, even a higher-level player character can be killed in a matter of seconds.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Venomous tunneler
xx0086D4
Level
20
Experience Points
?
Perception
3
Hit Points
50
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (15 Damage)

Tunneler queen[]

Tunneler

The largest of the tunnelers, the queen combines deadly speed and hard-hitting attacks, enough to kill even a deathclaw. While there is only one (located in the Cave of the Abaddon), she only has 25 less HP than a deathclaw.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Tunneler queen
xx0086DC
Level
45
Experience Points
?
Perception
3
Hit Points
475
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (175 Damage)

Notes[]

  • Tunnelers appear to have some form of bioluminescence.
  • Tunnelers are counted as "abominations" and will flee from flares or flashbangs. They will also count toward abomination-related challenges.
  • Tunnelers are marked as neutral on the compass when emerging from underground.
  • Tunnelers do not take double damage from headshots.
  • Venomous tunnelers will be significantly less threatening to the Courier if they retain the Heartless perk from Old World Blues, as it grants immunity to poisons.

Appearances[]

Tunnelers appear only in the Fallout: New Vegas add-on Lonesome Road.

Behind the scenes[]

Bugs[]

Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 PCPC Sometimes when attacking in V.A.T.S they will not take any damage, even with an obviously successful attack. [verified]

Gallery[]

References[]

  1. The Courier: "Radiation from the War might have created them. Then detonations, quakes, caused them to surface?"
    Ulysses: "[SUCCEEDED] Makes sense. Truth favors that, matches the history of this place. Were signs they were here for a long time, before Marked Men, before what happened to the Divide cracked their sky. If so, they were buried deep. Might have been born the day America's embers started to settle. Seen worse things twisted by radiation."
    (Ulysses' dialogue)
  2. The Courier: "What were the creatures in the underpass?"
    Ulysses: "Tunnelers. Predators that make their own roads beneath the ground here. Divide broke their sky, showed them the world above - and the scent of new prey. Be a slower death for the Mojave than bombs and fire... but they'll come for its people, from where they least expect - below."
    (Ulysses' dialogue)
  3. The Courier: "When you say, 'slower death for the Mojave,' you mean they're spreading out from the Divide."
    Ulysses: "[SUCCEEDED] Death'll come from below. In the Divide, need to watch the sky and ground... Mojave'll be easy prey for them. They'll start emerging throughout the Mojave in time, might be years. Probably less. They breed fast, hunt in groups, more than enough to bring down the strongest in the Mojave. Once they draw blood... Seen them tear apart Deathclaws... Deathclaw might get some, but the rest will swarm it, tear it apart, like Denver hounds."
    (Ulysses' dialogue)
  4. The Courier: "Any more recipes.. or histories... you can teach?"
    Ulysses: "Antivenom's helpful around the Mojave with the Bark Scorpions. Even one sting can kill you. Tunneler bite can be just as bad. My tribe, Twisted Hairs, had a better way than Antivenom, if you act fast. Snakebite Tourniquet - cuts off the venom, no need to scavenge glands and blood. Or drink that mess. Part of the reason we wore our hair like we did, like I do now. Here's some for the road - trick to making it's not hard. Get bit, hook and twist it. Fast as blinking, doesn't give poison time to sink in."
    (Ulysses' dialogue)

Non-game

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