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Triggermen

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The Triggermen are hostile mafia-like organizations in the Commonwealth in the year 2287.

BackgroundEdit

The Triggermen are gangsters who base themselves around Boston's pre-War mafia families and their traditions. This appears to be due to the influence of their ghoul members, who claim to have been members of such organizations.[1] Because of this, most Triggermen appear to operate with a code of honor, for example, Skinny Malone refuses to kill Nick Valentine because of the "old times", when they fought with each other in the past. They can often be seen in the company of Raiders and other such unscrupulous characters, running enterprises such as the robot racetrack at Easy City Downs.

The submachine gun, 10mm pistol, and baseball bat are their weapons of choice, and they wear distinctive mobster-like clothing, usually a fedora alongside a suit-type garment.

TerritoryEdit

Triggermen live outside society, establishing secret bases where they undertake their questionable activities. One example is Marowski's chem lab, which is hidden deep in an abandoned fishpacking plant, and is where Marowski's gang create chems to smuggle into Diamond City and other settlements. Goodneighbor in particular appears to be a haven of many Triggermen gangs.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Essential: noIcon cross
Companion: noIcon cross
Perk: noIcon cross
Merchant: noIcon cross
Doctor: noIcon cross
Rents bed/room: noIcon cross
Starts quests: noIcon cross
Involved in quests: yesIcon check
unlikely valentine

InventoryEdit

LocationsEdit

RelationshipsEdit

Triggermen are hostile towards the Sole Survivor, although Skinny Malone is friendly unless pacified and ordered to attack.

A group of Triggermen can be seen in Easy City Downs with raiders, suggesting they cooperate. This is further evidenced by Sinjin's raider group which works with the Triggermen.

At the conclusion of The Big Dig, there are two Triggermen with Hancock's bodyguard Fahrenheit. This is probably why when Whitechapel Charlie asks the player to clear the warehouses in Goodneighbor which contain Triggermen, he doesn't want to tell you that Hancock is the one behind his request: Hancock is having members of a group killed, that he apparently works with from time to time.

Notable membersEdit

NotesEdit

  • Despite their lack of proper armor, Triggermen have a sizeable innate damage resistance bonus to allow them to be competitive in combat (roughly equal to a full set of leather armor at level 7, full metal armor at level 13, etc). Higher-level Triggermen with more hit points and greater damage resistance will spawn at higher player levels. Because of their damage resistance, Triggermen are generally tougher than Raiders of similar level. However, Triggermen lack any sort of energy resistance, making them particularly vulnerable to energy weapons.
  • The Triggermen appear to be exclusively male, with the exception of a couple named NPCs such as Trish and Darla.
  • Triggermen in the wilds who target green in VATS are usually quest givers.

AppearancesEdit

Triggermen only appear in Fallout 4.

GalleryEdit

ReferencesEdit

  1. Conversation in Vault 114