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[[Joshua Graham]] describes tribes as "families of families". Tribes, for the most part, avoid living in pre-War ruins and instead settle in small villages or rural areas. Pre-War cities and settlements are usually, but not always, avoided and are often treated as taboo. They usually have a religious or mythologized worldview, in contrast to the more cynical and scientific views held by city-dwellers. As a result, they often venerate places like [[Vault 13]] or [[Zion Canyon]] that are significant to their history. This mystical worldview and their disconnect from the pre-War world have led to tribals being underestimated or even mistreated as they often appear backwards and uneducated. Members of tribes such as the [[Boomers]] and [[New Canaanites]] that do not fit the stereotype are often not regarded as tribals at all and are exceptions with the standard definition. |
[[Joshua Graham]] describes tribes as "families of families". Tribes, for the most part, avoid living in pre-War ruins and instead settle in small villages or rural areas. Pre-War cities and settlements are usually, but not always, avoided and are often treated as taboo. They usually have a religious or mythologized worldview, in contrast to the more cynical and scientific views held by city-dwellers. As a result, they often venerate places like [[Vault 13]] or [[Zion Canyon]] that are significant to their history. This mystical worldview and their disconnect from the pre-War world have led to tribals being underestimated or even mistreated as they often appear backwards and uneducated. Members of tribes such as the [[Boomers]] and [[New Canaanites]] that do not fit the stereotype are often not regarded as tribals at all and are exceptions with the standard definition. |
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+ | --[[Special:Contributions/203.215.116.241|203.215.116.241]] 12:40, October 23, 2012 (UTC)thewarriors |
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==Known tribes== |
==Known tribes== |
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===West Coast=== |
===West Coast=== |
Revision as of 12:40, 23 October 2012
Tribals are generally groups with a primitive age lifestyle (although some exceptions exist), with their own beliefs, culture, customs and sometimes with their own language. Their identity is determined by culture and lineage rather than by geography. Only humans have seen to become tribal. Tattoos are common as one of their traditions, generally used to signify honors, victories or status more than just decoration. Many tribal cultures include the domestication of dogs.
Joshua Graham describes tribes as "families of families". Tribes, for the most part, avoid living in pre-War ruins and instead settle in small villages or rural areas. Pre-War cities and settlements are usually, but not always, avoided and are often treated as taboo. They usually have a religious or mythologized worldview, in contrast to the more cynical and scientific views held by city-dwellers. As a result, they often venerate places like Vault 13 or Zion Canyon that are significant to their history. This mystical worldview and their disconnect from the pre-War world have led to tribals being underestimated or even mistreated as they often appear backwards and uneducated. Members of tribes such as the Boomers and New Canaanites that do not fit the stereotype are often not regarded as tribals at all and are exceptions with the standard definition.
--203.215.116.241 12:40, October 23, 2012 (UTC)thewarriors
Known tribes
West Coast
- Arroyo tribe (2167-2242)
- Jackals (only remains in the Mojave Wasteland, obliterated by the NCR)
- Oregon's cannibals
- Primitive Tribe
- Vipers (only remains in the Mojave Wasteland, obliterated by the Brotherhood of Steel)
Midwest
- Beastlords (obliterated by the Midwestern Brotherhood of Steel in 2197)
- Brahmin Wood tribe
- Dirt Haven tribe
- Peoria tribe
East Coast
Mojave
- 4th tribals of Las Vegas (until 2274, after became The Kings)
- Boomers
- Boot Riders (until 2274, after became the Chairmen)
- Great Khans
- Mojave's cannibals (until 2274, after became the White Glove Society)
- Slither Kin (until 2274, after became the Omertas)
Southwest
- Blackfoot (assimilated into Caesar's Legion)
- Ciphers
- Crazy Horns (wiped out by the White Legs, slavers, raiders, and prospectors)
- Cyrus' tribes (obliterated by the remains of the Master's Army sometime after 2162)
- Daughters of Hecate/Hounds of Hecate
- Dead Horses
- Fredonians (assimilated into Caesar's Legion)
- Hangdogs (assimilated into Caesar's Legion)
- Hidebarks (assimilated into Caesar's Legion)
- Iron Lines
- Kaibabs (assimilated into Caesar's Legion)
- New Canaanites
- Ridgers (assimilated into Caesar's Legion)
- Sorrows
- Sun Dogs (assimilated into Caesar's Legion)
- Tar Walkers (wiped out by by the White Legs, slavers, raiders, and prospectors)
- Twin Mothers tribe
- Twisted Hairs (assimilated into Caesar's Legion)
- Vulpes' Inculta tribes (assimilated into Caesar's Legion)
- White Legs (prospect for assimilation into Caesar's Legion)
- 80s
Appearances in games
Fallout
No tribals appear in Fallout, located in southern California, but some raider-tribal faction are mentioned, the Vipers with their shamanistic nature and the Jackals with their savage and cannibalistic nature. They were both obliterated in time but their remains appear in Fallout: New Vegas. They originated from Vault 15 with the Khans, and are culturally based upon early human cultures.
Fallout 2
In Fallout 2, the Chosen One was born and begins his quest in the Arroyo tribe, as a tribal descendant of the Vault Dweller from Fallout. A potential companion Sulik is a tribal of the Primitive Tribe, seeking his sister, Kurisu, who was captured by a mysterious group. The Primitive Tribe lives on the coast of the Pacific Ocean in California (which they call the "Great Salt Water"), and they are one of the tribal groups which can be seen in random encounters while traveling through the coast area, they are extreme believers in the here-after and revere many spirits. Also, a cannibalistic tribe next to Arroyo can be met in random encounters, and therefore appear to be from Oregon. Other tribals live around the Den, only seen during the slaver quests of Metzger, if the player is a slaver.
Fallout 3
The Treeminders are a peaceful group of tribals that have renounced using technology. They are found in Oasis and worship the FEV mutant Harold, who became one with the tree Bob (which Harold likes to tease by calling Herbert). Crow is said to be of tribal birth. One belief of Crow's tribe is revealed when he gives you his unique eyebot helmet, claiming it to be made from the hide of one of the wisest wind spirits. Also, the Point lookout tribals are a group of tribals living in the swamplands and the Ark & Dove Cathedral in Point Lookout in the Fallout 3 add-on Point Lookout. They cultivate, worship and consume the punga fruit and believe that the physical world has been destroyed, they're now concentrating on reaching astral planes of existence.
Fallout: New Vegas
The Boomers are a group of tribals originating from Vault 34 and living in Nellis Air Force Base since 2231. They revere explosions and the discharge of weapons. The White Glove Society, the Omertas, the Chairmen and The Kings were all formerly tribals with other names before Mr. House enlisted their help, making the first three more civilized and gave each of them control of different areas of the New Vegas Strip. The last group know later as the Kings were moved to Freeside but abandoned their tribal culture eventually. An old abandoned tribal village can be found north of Goodsprings. The add-on Honest Hearts introduces four tribes from Zion Canyon and the surrounding area: the New Canaanites, the Sorrows, the Dead Horses and the White Legs. A territorial raiding tribe known as the 80s are also mentioned in the add-on. Also mentioned are the Tar Walkers and Crazy Horns, both of which had gotten wiped out.
Fallout Tactics
The following is based on information from Fallout Tactics. |
There are some groups of tribals living in Midwest region, and are usually friendly folk. Three missions in Fallout Tactics involve visiting a place with a tribe: Dirt Haven tribe (only in the demo), Brahmin Wood tribe and Peoria tribe. Also, one of enemy factions that the Warrior has to defeat, called Beastlords, are tribal people who have a unique mutation, allowing them to take control over animals.
Fallout: Brotherhood of Steel
The following is based on information from Fallout: Brotherhood of Steel. |
Cyrus is know to have grew up in a semi-tribal farming community, with an important reverence for tattoos. This community had its share of problems with raiders, radscorpions, and the like, but was finally devastated by the remains of the Master's Army when he was just a boy, sometime after 2162.