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Gametitle-FNV GRA
Gametitle-FNV GRA

The tri-beam laser rifle (GRA) is an Energy weapon in the Fallout: New Vegas add-on Gun Runners' Arsenal.

Characteristics

The tri-beam laser rifle (GRA) has the appearance of a "sawed-off" laser rifle, being shorter in length, without the tube underneath the barrel, and with a new emitter aperture and wiring that allows three beams to be fired with each shot.

Although identical in stats and textures to the tri-beam laser rifle, this version is specially constructed by the Gun Runners to accept weapon modifications.

Durability

The tri-beam laser rifle (GRA) can fire a total of about 245 times using standard cells, the equivalent of 31 reloads, or 16 reloads when modified with the hi-capacity terminal, from full condition before breaking. When equipped with the heavy duty capacitor, it can fire a total of about 495 times, the equivalent of 62 reloads, or 31 reloads then equipped with both modifications.

Ammunition typeUnmodifiedW/ Hi-cap terminalW/ HD capacitorW/ both mods
ShotsReloadsShotsReloadsShotsReloadsShotsReloads
Standard2453124516495 6249531
Bulk2903729019584 7358437
Optimized2232822314450 5745029
Over charge1622116211329 4232921
Max charge9512956195 2519513

Modifications

Variants

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Tri-beam laser rifle 66
(22x3)
1802.73x1.522232.90.524(8)24594800533.3754
Tri-beam laser rifle Gun Runners' Arsenal66
(22x3)
1802.73x1.522232.90.524(8)24594800533.3754
Tri-beam laser rifle With all weapon mods attached Gun Runners' Arsenal75
(25x3)
204.52.73x1.522233.30.548(16)4959106001177.8754

Locations

Notes

  • Like the standard tri-beam laser rifle, each beam has a chance to score a critical hit, therefore making a critical hit relatively more likely due to three charges each shot.
  • With all possible related damage perks and the focus optics weapon modification, at 100 Energy Weapons skill using max charge ammo, you can reach a maximum single shot (all beams hit) damage of 191, or 263, with the use of chems.

Gallery

Sounds

SingleShotVB ReloadVB
JamVB
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