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{{for|the main game version of this weapon, see [[Tri-beam laser rifle (Fallout: New Vegas)]]
  +
For the Fallout 3 version|Tri-beam laser rifle (Fallout 3)}}
 
{{Infobox weapon gamebryo
 
{{Infobox weapon gamebryo
|games =FNVGRA
+
|games =FNVGRA
|image =Tri-beam laser rifle.png
+
|image =Tri-beam laser rifle.png
|icon =Tri-beam laser rifle icon.png
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|icon =Tri-beam laser rifle icon.png
|type =gun
+
|type =gun
|skill =Energy Weapons
+
|skill =Energy Weapons
|damage =66
+
|damage =66
|projectiles =3
+
|projectiles =3
|attack shots/sec =2.7273
+
|attack shots/sec =2.7273
|min spread =0.5
+
|min spread =0.5
|crit dmg =22
+
|crit dmg =22
|crit % mult =1.5
+
|crit % mult =1.5
|perk1 =Laser Commander
+
|perk1 =Laser Commander
|perk1 mult =0.15
+
|perk1 mult =0.15
|perk2 =Bloody Mess
+
|perk2 =Bloody Mess (perk)
|perk2 mult =0.05
+
|perk2 mult =0.05
|perk3 =Lord Death
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|perk3 =Lord Death
|perk3 mult =0.03
+
|perk3 mult =0.04
|perk4 =Rapid Reload
+
|perk4 =Rapid Reload
|perk4 reload mult=0.25
+
|perk4 reload mult =0.25
|perk5 =Fast Shot
+
|perk5 =Fast Shot
|perk5 attsec mult=0.2
+
|perk5 attsec mult =0.2
|perk6 =Thought You Died
+
|perk6 =Thought You Died
|perk6 mult =0.1
+
|perk6 mult =0.1
|perk7 =Ain't Like That Now
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|perk7 =Ain't Like That Now
|perk7 attsec mult=0.2
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|perk7 attsec mult =0.2
|ammo =Microfusion cell (Fallout: New Vegas)
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|ammo =Microfusion cell (Fallout: New Vegas)
|ammo use =3
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|ammo use =3
|clip rounds =24
+
|clip rounds =24
|reload time =2.5
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|reload time =2.5
|ap =23
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|ap =23
|hp =50
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|hp =50
|strength req =4
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|strength req =4
|skill req =75
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|skill req =75
|repair =[[Tri-beam laser rifle (Fallout: New Vegas)|Tri-beam laser rifle]]s<br />[[Jury Rigging#Energy rifles (laser)|Energy rifles (laser)]] {{icon|jury|big|link=Jury Rigging}}
+
|repair =[[Tri-beam laser rifle (Fallout: New Vegas)|Tri-beam laser rifle]]s<br />[[Jury Rigging#Energy rifles (laser)|Energy rifles (laser)]] {{icon|jury|big|link=Jury Rigging}}
|weight =9
+
|weight =9
|value =4800
+
|value =4800
|baseid ={{DLC ID|000854}}
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|baseid ={{DLC ID|000854}}
 
}}{{Games|FNVGRA}}
 
}}{{Games|FNVGRA}}
   
The '''tri-beam laser rifle (GRA)''' is an [[Fallout: New Vegas weapons|Energy weapon]] in the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]] ''[[Gun Runners' Arsenal]]''.
+
The '''tri-beam laser rifle (GRA)''' is an [[Fallout: New Vegas weapons#Energy weapons|energy weapon]] in the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]], ''[[Gun Runners' Arsenal]]''.
   
 
==Characteristics==
 
==Characteristics==
Line 47: Line 49:
   
 
===Durability===
 
===Durability===
The tri-beam laser rifle (GRA) can fire a total of about 245 times using standard cells, the equivalent of 31 reloads, or 16 reloads when modified with the hi-capacity terminal, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking. When equipped with the heavy duty capacitor, it can fire a total of about 495 times, the equivalent of 62 reloads, or 31 reloads then equipped with both modifications.
+
The tri-beam laser rifle (GRA) can fire a total of about 245 times using standard [[Microfusion cell (Fallout: New Vegas)|microfusion cells]], the equivalent of 31 reloads, or 16 reloads when modified with the hi-capacity terminal, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking. When equipped with the heavy duty capacitor, it can fire a total of about 495 times, the equivalent of 62 reloads, or 31 reloads then equipped with both modifications.
 
{{Durability table
 
{{Durability table
| game =FNV
 
 
| ammo =Microfusion cell (Fallout: New Vegas)
 
| ammo =Microfusion cell (Fallout: New Vegas)
 
| hp =50
 
| hp =50
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===Modifications===
 
===Modifications===
* [[Tri-beam LR focus optics|Tri-beam laser rifle focus optics]] - increases damage by 3 per beam.
+
* [[Tri-beam LR focus optics|Tri-beam laser rifle focus optics]] - increases damage by 3 per energy beam projectile.
* [[Tri-beam LR HD caps|Tri-beam laser rifle heavy duty capacitor]] - increases weapon condition by 200%.
+
* [[Tri-beam LR HD caps|Tri-beam laser rifle heavy duty capacitor]] - increases the weapon condition by 200%.
 
* [[Tri-beam LR hi-cap terminal|Tri-beam laser rifle hi-capacity terminal]] - increases ammunition capacity by 24.
 
* [[Tri-beam LR hi-cap terminal|Tri-beam laser rifle hi-capacity terminal]] - increases ammunition capacity by 24.
   
 
==Variants==
 
==Variants==
* [[Tri-beam laser rifle (Fallout: New Vegas)|Tri-beam laser rifle]] - the common variant found in the [[Mojave Wasteland|Mojave]].
+
* [[Tri-beam laser rifle (Fallout: New Vegas)|Tri-beam laser rifle]] - the common variant found in the [[Mojave Wasteland]].
* [[Laser rifle (Fallout: New Vegas)|Laser rifle]] - The common version of laser rifle in ''Fallout: New Vegas''.
 
* [[Van Graff laser rifle]] - A special version of laser rifle given by the Van Graffs.
 
* [[AER14 prototype]] - The unique version of the laser rifle in ''Fallout: New Vegas''.
 
* [[The Disintegrator]] (cut content)
 
   
 
===Comparison===
 
===Comparison===
  +
{{Weapon comparison table
{| class="va-table va-table-center sortable"
 
  +
|game =FNV
! Name
 
  +
|skill =energy weapons
! Dmg /Shot
 
 
|name1 =Laser rifle (Fallout: New Vegas)
! DPS
 
  +
|ammo use1 =1
! ATT /sec
 
  +
|ap1 =18
! Proj #
 
  +
|attack shots/sec1 =3.0818
! Spread
 
  +
|clip rounds1 =24
! Crit % Mult
 
  +
|crit % mult1 =1.5
! Crit Dmg
 
  +
|crit dmg1 =22
! Shots in V.A.T.S.
 
  +
|damage1 =22
! Mag
 
  +
|hp1 =125
! WG
 
  +
|min spread1 =0.025
! AP Cost
 
  +
|mod damage1 =9.6
! DMG /AP
 
  +
|mod projectiles1 =2
! Durability
 
  +
|mod value1 =2400
! Value
 
  +
|projectiles1 =1
! [[Fallout:_New_Vegas_weapons#Legend|ATT REQ]]
 
  +
|skill req1 =25
 
  +
|strength req1 =3
|-
 
  +
|value1 =800
| [[Laser rifle (Fallout: New Vegas)|Laser rifle]]
 
  +
|vats attacks1 =1
| 22
 
  +
|weight1 =8
| 67.8
 
 
|name2 =AER14 prototype
| 3.1
 
  +
|ammo use2 =2
| 1
 
  +
|ap2 =20
| 0.025
 
  +
|attack shots/sec2 =3
| x1.5
 
  +
|clip rounds2 =24
| 22
 
  +
|crit % mult2 =2
| 1
 
  +
|crit dmg2 =35
| 24
 
  +
|damage2 =35
| 8
 
  +
|hp2 =100
| 18
 
  +
|min spread2 =0.0225
| 1.22
 
  +
|projectiles2 =1
| 620
 
  +
|skill req2 =25
| 800
 
  +
|strength req2 =3
| Energy Weapons:25 Strength:3
 
  +
|value2 =2200
 
  +
|vats attacks2 =1
|-
 
  +
|weight2 =8.5
| [[Van Graff laser rifle]]
+
|name3 =Van Graff laser rifle
| 15
 
  +
|ammo use3 =1
| 46.2
 
  +
|ap3 =18
| 3.1
 
  +
|attack shots/sec3 =3.0818
| 1
 
  +
|clip rounds3 =24
| 0.025
 
  +
|crit % mult3 =1.5
| 1.5
 
  +
|crit dmg3 =15
| 15
 
  +
|damage3 =15
| 1
 
  +
|hp3 =55
| 24
 
  +
|min spread3 =0.025
| 8
 
  +
|projectiles3 =1
| 18
 
  +
|skill req3 =0
| .83
 
  +
|strength req3 =3
| 270
 
  +
|value3 =800
| 800
 
  +
|vats attacks3 =1
| Energy Weapons:0 Strength:3
 
  +
|weight3 =8
 
  +
|name4 =Tri-beam laser rifle (Fallout: New Vegas)
|-
 
  +
|ammo use4 =3
| [[AER14 prototype]]
 
  +
|ap4 =23
| 35
 
  +
|attack shots/sec4 =2.7273
| 105
 
  +
|clip rounds4 =24
| 3
 
  +
|crit % mult4 =1.5
| 1
 
  +
|crit dmg4 =22
| 0.0225
 
  +
|damage4 =66
| x2
 
  +
|hp4 =50
| 36
 
  +
|min spread4 =0.5
| 1
 
  +
|projectiles4 =3
| 24 (2/shot)
 
  +
|skill req4 =75
| 8.5
 
  +
|strength req4 =4
| 20
 
  +
|value4 =4800
| 1.75
 
  +
|vats attacks4 =1
| 495
 
  +
|weight4 =9
| 2200
 
 
|name5 =Tri-beam laser rifle (GRA)
| Energy Weapons:25 Strength:3
 
  +
|ammo use5 =3
 
  +
|ap5 =23
|-style="background:#E8E8A2;"
 
  +
|attack shots/sec5 =2.7273
| [[Tri-beam laser rifle (GRA)]]
 
  +
|clip rounds5 =24
| 66 (22x3)
 
  +
|crit % mult5 =1.5
| 180
 
  +
|crit dmg5 =22
| 2.7
 
  +
|damage5 =66
| 3
 
  +
|dlc5 =fnvgra
| 0.5
 
  +
|hp5 =50
| x1.5
 
  +
|min spread5 =0.5
| 22
 
  +
|mod clip rounds5 =24
| 1
 
  +
|mod damage5 =9
| 24 (3/shot)
 
  +
|mod hp5 =50
| 9
 
  +
|mod value5 =5800
| 23
 
  +
|projectiles5 =3
| 2.86
 
  +
|skill req5 =75
| 245
 
  +
|strength req5 =4
| 4800
 
  +
|value5 =4800
| Energy Weapons:75 Strength:4
 
  +
|vats attacks5 =1
|}
 
  +
|weight5 =9
 
}}
   
 
==Locations==
 
==Locations==
 
* [[Silver Rush]], sold by [[Gloria Van Graff]].
 
* [[Silver Rush]], sold by [[Gloria Van Graff]].
* [[Hidden Valley]], sold by [[Torres]].
+
* [[Hidden Valley]], sold by [[Torres|Knight Torres]].
* [[Gun Runners (Fallout: New Vegas)|Gun Runners]], sold by [[Vendortron]].
+
* [[Gun Runners (Fallout: New Vegas)|Gun Runners]] kiosk, sold by [[Vendortron]].
* [[Prospector's Den]], sold by the [[Merchant]].
+
* [[Prospector's Den]], sold by the [[Prospector merchant|merchant]].
  +
* Sometimes sold by [[traveling merchant]]s.
 
* Various [[Fallout: New Vegas merchants|merchants]] around the [[Mojave Wasteland]] sell them.
 
* Various [[Fallout: New Vegas merchants|merchants]] around the [[Mojave Wasteland]] sell them.
   
 
==Notes==
 
==Notes==
* Like the standard tri-beam laser rifle, each beam has a chance to score a critical hit, therefore making a critical hit relatively more likely due to three charges each shot.
+
* Like the standard tri-beam laser rifle, each beam has a chance to score a critical hit, therefore making a [[Critical Hit]] relatively more likely due to three discharges each shot.
* With all said perks and the focus optics, you can reach a maximum damage of 108.9, on top of the guaranteed 120 points of total damage from the hit effect
+
* With all possible related damage [[Fallout: New Vegas perks|perks]] and the focus optics weapon modification, at 100 [[Energy Weapons|Energy Weapons skill]] using [[Microfusion cell (Fallout: New Vegas)#Microfusion cell, max charge|max charge ammo]], you can reach a maximum single shot (all beams hit) damage of 191, or 263 with the use of [[Fallout: New Vegas consumables#Chems|chems]].
 
==Gallery==
 
<gallery captionalign="left">
 
Tri-beam laser rifle 1.png|Tri-beam laser rifle (GRA) with the focus optics modification.
 
Tri-beam laser rifle 2.png|Tri-beam laser rifle (GRA) with the HD (heavy duty) capacitor modification.
 
Tri-beam laser rifle 3.png|Tri-beam laser rifle (GRA) with the high-capacity terminal modification.
 
Tri-beam laser rifle 1 2.png|Tri-beam laser rifle (GRA) with the focus optics and HD (heavy duty) capacitor modifications.
 
Tri-beam laser rifle 1 3.png|Tri-beam laser rifle (GRA) with the high-capacity terminal and focus optics modifications.
 
Tri-beam laser rifle 2 3.png|Tri-beam laser rifle (GRA) with the high-capacity terminal and HD (heavy duty) capacitor modifications.
 
Tri-beam laser rifle 1 2 3.png|Tri-beam laser rifle (GRA) with all modifications.
 
Tri-beam laser rifle (GRA).png|Tri-beam laser rifle (GRA)
 
</gallery>
 
   
 
==Sounds==
 
==Sounds==
 
{|
 
{|
 
| [[File:SingleShotVB.png|95x95px]]
 
| [[File:SingleShotVB.png|95x95px]]
| [[File:Wpn rifle laser fire 3d.ogg|noicon]]
+
| [[File:Wpn rifle laser fire 3d.ogg|noicon|200px]]
| [[File:ReloadVB.png|80x80px]]
+
| [[File:ReloadVB.png|75x75px]]
| [[File:Wpn riflelaser reloadinout.ogg|noicon]]
+
| [[File:Wpn riflelaser reloadinout.ogg|noicon|200px]]
   
 
|-
 
|-
 
| [[File:JamVB.png|85x85px]]
 
| [[File:JamVB.png|85x85px]]
| [[File:Wpn riflelaser jam.ogg|noicon]]
+
| [[File:Wpn riflelaser jam.ogg|noicon|200px]]
 
|}
 
|}
  +
 
==Gallery==
 
<gallery captionalign="left">
 
Tri-beam laser rifle 1.png|Tri-beam laser rifle (GRA) with the focus optics modification
 
Tri-beam laser rifle 2.png|Tri-beam laser rifle (GRA) with the HD (heavy duty) capacitor modification
 
Tri-beam laser rifle 3.png|Tri-beam laser rifle (GRA) with the high-capacity terminal modification
 
Tri-beam laser rifle 1 2.png|Tri-beam laser rifle (GRA) with the focus optics and HD (heavy duty) capacitor modifications
 
Tri-beam laser rifle 1 3.png|Tri-beam laser rifle (GRA) with the high-capacity terminal and focus optics modifications
 
Tri-beam laser rifle 2 3.png|Tri-beam laser rifle (GRA) with the high-capacity terminal and HD (heavy duty) capacitor modifications
 
Tri-beam laser rifle 1 2 3.png|Tri-beam laser rifle (GRA) with all modifications
 
Tri-beam laser rifle (GRA).png|Tri-beam laser rifle (GRA)
 
</gallery>
   
 
{{Navbox Gun Runners' Arsenal}}
 
{{Navbox Gun Runners' Arsenal}}
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[[ru:Трёхлучевая лазерная винтовка (GRA)]]
 
[[ru:Трёхлучевая лазерная винтовка (GRA)]]
  +
[[de:Dreistrahliges Lasergewehr (ADW)]]

Revision as of 02:16, 14 December 2014

 
Gametitle-FNV GRA
Gametitle-FNV GRA

The tri-beam laser rifle (GRA) is an energy weapon in the Fallout: New Vegas add-on, Gun Runners' Arsenal.

Characteristics

The tri-beam laser rifle (GRA) has the appearance of a "sawed-off" laser rifle, being shorter in length, without the tube underneath the barrel, and with a new emitter aperture and wiring that allows three beams to be fired with each shot.

Although identical in stats and textures to the tri-beam laser rifle, this version is specially constructed by the Gun Runners to accept weapon modifications.

Durability

The tri-beam laser rifle (GRA) can fire a total of about 245 times using standard microfusion cells, the equivalent of 31 reloads, or 16 reloads when modified with the hi-capacity terminal, from full condition before breaking. When equipped with the heavy duty capacitor, it can fire a total of about 495 times, the equivalent of 62 reloads, or 31 reloads then equipped with both modifications.

Ammunition typeUnmodifiedW/ Hi-cap terminalW/ HD capacitorW/ both mods
ShotsReloadsShotsReloadsShotsReloadsShotsReloads
Standard2453124516495 6249531
Bulk2903729019584 7358437
Optimized2232822314450 5745029
Over charge1622116211329 4232921
Max charge9512956195 2519513

Modifications

Variants

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Laser rifle 22
67.83.08x1.522181.20.025246208800100253
Laser rifle With all weapon mods attached 31.6
(15.8x2)
97.43.08x1.522181.80.0252462083200400253
AER14 prototype 35
1053x235201.80.022524(12)4958.52200258.8253
Van Graff laser rifle 15
46.23.08x1.515180.80.02524270880010003
Tri-beam laser rifle 66
(22x3)
1802.73x1.522232.90.524(8)24594800533.3754
Tri-beam laser rifle Gun Runners' Arsenal66
(22x3)
1802.73x1.522232.90.524(8)24594800533.3754
Tri-beam laser rifle With all weapon mods attached Gun Runners' Arsenal75
(25x3)
204.52.73x1.522233.30.548(16)4959106001177.8754

Locations

Notes

  • Like the standard tri-beam laser rifle, each beam has a chance to score a critical hit, therefore making a Critical Hit relatively more likely due to three discharges each shot.
  • With all possible related damage perks and the focus optics weapon modification, at 100 Energy Weapons skill using max charge ammo, you can reach a maximum single shot (all beams hit) damage of 191, or 263 with the use of chems.

Sounds

SingleShotVB ReloadVB
JamVB

Gallery