(→Notes: Is this DPS, damage/shot, or per beam?) |
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+ | {{for|the main game version of this weapon, see [[Tri-beam laser rifle (Fallout: New Vegas)]] |
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+ | For the Fallout 3 version|Tri-beam laser rifle (Fallout 3)}} |
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{{Infobox weapon gamebryo |
{{Infobox weapon gamebryo |
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− | |games =FNVGRA |
+ | |games =FNVGRA |
− | |image =Tri-beam laser rifle.png |
+ | |image =Tri-beam laser rifle.png |
− | |icon =Tri-beam laser rifle icon.png |
+ | |icon =Tri-beam laser rifle icon.png |
− | |type =gun |
+ | |type =gun |
− | |skill =Energy Weapons |
+ | |skill =Energy Weapons |
− | |damage =66 |
+ | |damage =66 |
− | |projectiles =3 |
+ | |projectiles =3 |
− | |attack shots/sec =2.7273 |
+ | |attack shots/sec =2.7273 |
− | |min spread =0.5 |
+ | |min spread =0.5 |
− | |crit dmg =22 |
+ | |crit dmg =22 |
− | |crit % mult =1.5 |
+ | |crit % mult =1.5 |
− | |perk1 =Laser Commander |
+ | |perk1 =Laser Commander |
− | |perk1 mult =0.15 |
+ | |perk1 mult =0.15 |
− | |perk2 =Bloody Mess |
+ | |perk2 =Bloody Mess (perk) |
− | |perk2 mult =0.05 |
+ | |perk2 mult =0.05 |
− | |perk3 =Lord Death |
+ | |perk3 =Lord Death |
− | |perk3 mult =0. |
+ | |perk3 mult =0.04 |
− | |perk4 =Rapid Reload |
+ | |perk4 =Rapid Reload |
− | |perk4 reload mult=0.25 |
+ | |perk4 reload mult =0.25 |
− | |perk5 =Fast Shot |
+ | |perk5 =Fast Shot |
− | |perk5 attsec mult=0.2 |
+ | |perk5 attsec mult =0.2 |
− | |perk6 =Thought You Died |
+ | |perk6 =Thought You Died |
− | |perk6 mult =0.1 |
+ | |perk6 mult =0.1 |
− | |perk7 =Ain't Like That Now |
+ | |perk7 =Ain't Like That Now |
− | |perk7 attsec mult=0.2 |
+ | |perk7 attsec mult =0.2 |
− | |ammo =Microfusion cell (Fallout: New Vegas) |
+ | |ammo =Microfusion cell (Fallout: New Vegas) |
− | |ammo use =3 |
+ | |ammo use =3 |
− | |clip rounds =24 |
+ | |clip rounds =24 |
− | |reload time =2.5 |
+ | |reload time =2.5 |
− | |ap =23 |
+ | |ap =23 |
− | |hp =50 |
+ | |hp =50 |
− | |strength req =4 |
+ | |strength req =4 |
− | |skill req =75 |
+ | |skill req =75 |
− | |repair =[[Tri-beam laser rifle (Fallout: New Vegas)|Tri-beam laser rifle]]s<br />[[Jury Rigging#Energy rifles (laser)|Energy rifles (laser)]] {{icon|jury|big|link=Jury Rigging}} |
+ | |repair =[[Tri-beam laser rifle (Fallout: New Vegas)|Tri-beam laser rifle]]s<br />[[Jury Rigging#Energy rifles (laser)|Energy rifles (laser)]] {{icon|jury|big|link=Jury Rigging}} |
− | |weight =9 |
+ | |weight =9 |
− | |value =4800 |
+ | |value =4800 |
− | |baseid ={{DLC ID|000854}} |
+ | |baseid ={{DLC ID|000854}} |
}}{{Games|FNVGRA}} |
}}{{Games|FNVGRA}} |
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− | The '''tri-beam laser rifle (GRA)''' is an [[Fallout: New Vegas weapons |
+ | The '''tri-beam laser rifle (GRA)''' is an [[Fallout: New Vegas weapons#Energy weapons|energy weapon]] in the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]], ''[[Gun Runners' Arsenal]]''. |
==Characteristics== |
==Characteristics== |
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===Durability=== |
===Durability=== |
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− | The tri-beam laser rifle (GRA) can fire a total of about 245 times using standard cells, the equivalent of 31 reloads, or 16 reloads when modified with the hi-capacity terminal, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking. When equipped with the heavy duty capacitor, it can fire a total of about 495 times, the equivalent of 62 reloads, or 31 reloads then equipped with both modifications. |
+ | The tri-beam laser rifle (GRA) can fire a total of about 245 times using standard [[Microfusion cell (Fallout: New Vegas)|microfusion cells]], the equivalent of 31 reloads, or 16 reloads when modified with the hi-capacity terminal, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking. When equipped with the heavy duty capacitor, it can fire a total of about 495 times, the equivalent of 62 reloads, or 31 reloads then equipped with both modifications. |
{{Durability table |
{{Durability table |
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| ammo =Microfusion cell (Fallout: New Vegas) |
| ammo =Microfusion cell (Fallout: New Vegas) |
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===Modifications=== |
===Modifications=== |
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− | * [[Tri-beam LR focus optics|Tri-beam laser rifle focus optics]] - increases damage by 3 per beam. |
+ | * [[Tri-beam LR focus optics|Tri-beam laser rifle focus optics]] - increases damage by 3 per energy beam projectile. |
− | * [[Tri-beam LR HD caps|Tri-beam laser rifle heavy duty capacitor]] - increases weapon condition by 200%. |
+ | * [[Tri-beam LR HD caps|Tri-beam laser rifle heavy duty capacitor]] - increases the weapon condition by 200%. |
* [[Tri-beam LR hi-cap terminal|Tri-beam laser rifle hi-capacity terminal]] - increases ammunition capacity by 24. |
* [[Tri-beam LR hi-cap terminal|Tri-beam laser rifle hi-capacity terminal]] - increases ammunition capacity by 24. |
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|game =FNV |
|game =FNV |
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|skill =energy weapons |
|skill =energy weapons |
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− | |name1 = |
+ | |name1 =Laser rifle (Fallout: New Vegas) |
− | |ammo use1 = |
+ | |ammo use1 =1 |
− | |ap1 = |
+ | |ap1 =18 |
− | |attack shots/sec1 = |
+ | |attack shots/sec1 =3.0818 |
|clip rounds1 =24 |
|clip rounds1 =24 |
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|crit % mult1 =1.5 |
|crit % mult1 =1.5 |
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|crit dmg1 =22 |
|crit dmg1 =22 |
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− | |damage1 = |
+ | |damage1 =22 |
− | |hp1 = |
+ | |hp1 =125 |
− | |min spread1 =0. |
+ | |min spread1 =0.025 |
− | | |
+ | |mod damage1 =9.6 |
− | | |
+ | |mod projectiles1 =2 |
− | | |
+ | |mod value1 =2400 |
− | | |
+ | |projectiles1 =1 |
⚫ | |||
⚫ | |||
⚫ | |||
|vats attacks1 =1 |
|vats attacks1 =1 |
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− | |weight1 = |
+ | |weight1 =8 |
− | |name2 = |
+ | |name2 =AER14 prototype |
− | |ammo use2 = |
+ | |ammo use2 =2 |
− | |ap2 = |
+ | |ap2 =20 |
− | |attack shots/sec2 = |
+ | |attack shots/sec2 =3 |
|clip rounds2 =24 |
|clip rounds2 =24 |
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− | |crit % mult2 = |
+ | |crit % mult2 =2 |
− | |crit dmg2 = |
+ | |crit dmg2 =35 |
− | |damage2 = |
+ | |damage2 =35 |
− | | |
+ | |hp2 =100 |
− | | |
+ | |min spread2 =0.0225 |
− | | |
+ | |projectiles2 =1 |
− | | |
+ | |skill req2 =25 |
− | | |
+ | |strength req2 =3 |
− | | |
+ | |value2 =2200 |
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|vats attacks2 =1 |
|vats attacks2 =1 |
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− | |weight2 = |
+ | |weight2 =8.5 |
+ | |name3 =Van Graff laser rifle |
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+ | |ammo use3 =1 |
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+ | |ap3 =18 |
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+ | |attack shots/sec3 =3.0818 |
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+ | |clip rounds3 =24 |
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+ | |crit % mult3 =1.5 |
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+ | |crit dmg3 =15 |
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+ | |damage3 =15 |
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+ | |hp3 =55 |
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+ | |min spread3 =0.025 |
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+ | |projectiles3 =1 |
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+ | |skill req3 =0 |
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+ | |strength req3 =3 |
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+ | |value3 =800 |
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+ | |vats attacks3 =1 |
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+ | |weight3 =8 |
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+ | |name4 =Tri-beam laser rifle (Fallout: New Vegas) |
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⚫ | |||
+ | |ap4 =23 |
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+ | |attack shots/sec4 =2.7273 |
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+ | |clip rounds4 =24 |
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+ | |crit % mult4 =1.5 |
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+ | |crit dmg4 =22 |
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+ | |damage4 =66 |
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+ | |hp4 =50 |
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+ | |min spread4 =0.5 |
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+ | |projectiles4 =3 |
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+ | |skill req4 =75 |
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+ | |strength req4 =4 |
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+ | |value4 =4800 |
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+ | |vats attacks4 =1 |
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+ | |weight4 =9 |
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+ | |name5 =Tri-beam laser rifle (GRA) |
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+ | |ammo use5 =3 |
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+ | |ap5 =23 |
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+ | |attack shots/sec5 =2.7273 |
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+ | |clip rounds5 =24 |
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+ | |crit % mult5 =1.5 |
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+ | |crit dmg5 =22 |
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+ | |damage5 =66 |
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+ | |dlc5 =fnvgra |
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+ | |hp5 =50 |
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+ | |min spread5 =0.5 |
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+ | |mod clip rounds5 =24 |
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+ | |mod damage5 =9 |
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+ | |mod hp5 =50 |
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⚫ | |||
+ | |projectiles5 =3 |
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+ | |skill req5 =75 |
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+ | |strength req5 =4 |
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+ | |value5 =4800 |
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+ | |vats attacks5 =1 |
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+ | |weight5 =9 |
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}} |
}} |
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==Locations== |
==Locations== |
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* [[Silver Rush]], sold by [[Gloria Van Graff]]. |
* [[Silver Rush]], sold by [[Gloria Van Graff]]. |
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− | * [[Hidden Valley]], sold by [[Torres]]. |
+ | * [[Hidden Valley]], sold by [[Torres|Knight Torres]]. |
− | * [[Gun Runners (Fallout: New Vegas)|Gun Runners]], sold by [[Vendortron]]. |
+ | * [[Gun Runners (Fallout: New Vegas)|Gun Runners]] kiosk, sold by [[Vendortron]]. |
− | * [[Prospector's Den]], sold by the [[ |
+ | * [[Prospector's Den]], sold by the [[Prospector merchant|merchant]]. |
+ | * Sometimes sold by [[traveling merchant]]s. |
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* Various [[Fallout: New Vegas merchants|merchants]] around the [[Mojave Wasteland]] sell them. |
* Various [[Fallout: New Vegas merchants|merchants]] around the [[Mojave Wasteland]] sell them. |
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==Notes== |
==Notes== |
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− | * Like the standard tri-beam laser rifle, each beam has a chance to score a critical hit, therefore making a |
+ | * Like the standard tri-beam laser rifle, each beam has a chance to score a critical hit, therefore making a [[Critical Hit]] relatively more likely due to three discharges each shot. |
+ | * With all possible related damage [[Fallout: New Vegas perks|perks]] and the focus optics weapon modification, at 100 [[Energy Weapons|Energy Weapons skill]] using [[Microfusion cell (Fallout: New Vegas)#Microfusion cell, max charge|max charge ammo]], you can reach a maximum single shot (all beams hit) damage of 191, or 263 with the use of [[Fallout: New Vegas consumables#Chems|chems]]. |
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− | * With all said perks and the focus optics, you can reach a maximum damage of 246.{{Clarify}} |
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+ | |||
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==Gallery== |
==Gallery== |
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Tri-beam laser rifle (GRA).png|Tri-beam laser rifle (GRA) |
Tri-beam laser rifle (GRA).png|Tri-beam laser rifle (GRA) |
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</gallery> |
</gallery> |
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− | |||
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− | |||
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{{Navbox Gun Runners' Arsenal}} |
{{Navbox Gun Runners' Arsenal}} |
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[[ru:Трёхлучевая лазерная винтовка (GRA)]] |
[[ru:Трёхлучевая лазерная винтовка (GRA)]] |
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+ | [[de:Dreistrahliges Lasergewehr (ADW)]] |
Revision as of 19:08, 30 August 2014
For the main game version of this weapon, see Tri-beam laser rifle (Fallout: New Vegas)
For the Fallout 3 version, see Tri-beam laser rifle (Fallout 3). |
The tri-beam laser rifle (GRA) is an energy weapon in the Fallout: New Vegas add-on, Gun Runners' Arsenal.
Characteristics
The tri-beam laser rifle (GRA) has the appearance of a "sawed-off" laser rifle, being shorter in length, without the tube underneath the barrel, and with a new emitter aperture and wiring that allows three beams to be fired with each shot.
Although identical in stats and textures to the tri-beam laser rifle, this version is specially constructed by the Gun Runners to accept weapon modifications.
Durability
The tri-beam laser rifle (GRA) can fire a total of about 245 times using standard microfusion cells, the equivalent of 31 reloads, or 16 reloads when modified with the hi-capacity terminal, from full condition before breaking. When equipped with the heavy duty capacitor, it can fire a total of about 495 times, the equivalent of 62 reloads, or 31 reloads then equipped with both modifications.
Ammunition type | Unmodified | W/ Hi-cap terminal | W/ HD capacitor | W/ both mods | ||||
---|---|---|---|---|---|---|---|---|
Shots | Reloads | Shots | Reloads | Shots | Reloads | Shots | Reloads | |
Standard | 245 | 31 | 245 | 16 | 495 | 62 | 495 | 31 |
Bulk | 290 | 37 | 290 | 19 | 584 | 73 | 584 | 37 |
Optimized | 223 | 28 | 223 | 14 | 450 | 57 | 450 | 29 |
Over charge | 162 | 21 | 162 | 11 | 329 | 42 | 329 | 21 |
Max charge | 95 | 12 | 95 | 6 | 195 | 25 | 195 | 13 |
Modifications
- Tri-beam laser rifle focus optics - increases damage by 3 per energy beam projectile.
- Tri-beam laser rifle heavy duty capacitor - increases the weapon condition by 200%.
- Tri-beam laser rifle hi-capacity terminal - increases ammunition capacity by 24.
Variants
- Tri-beam laser rifle - the common variant found in the Mojave Wasteland.
Comparison
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Laser rifle | 22 | 67.8 | 3.08 | x1.5 | 22 | 18 | 1.2 | 0.025 | 24 | 620 | 8 | 800 | 100 | 25 | 3 |
Laser rifle | 31.6 (15.8x2) | 97.4 | 3.08 | x1.5 | 22 | 18 | 1.8 | 0.025 | 24 | 620 | 8 | 3200 | 400 | 25 | 3 |
AER14 prototype | 35 | 105 | 3 | x2 | 35 | 20 | 1.8 | 0.0225 | 24(12) | 495 | 8.5 | 2200 | 258.8 | 25 | 3 |
Van Graff laser rifle | 15 | 46.2 | 3.08 | x1.5 | 15 | 18 | 0.8 | 0.025 | 24 | 270 | 8 | 800 | 100 | 0 | 3 |
Tri-beam laser rifle | 66 (22x3) | 180 | 2.73 | x1.5 | 22 | 23 | 2.9 | 0.5 | 24(8) | 245 | 9 | 4800 | 533.3 | 75 | 4 |
Tri-beam laser rifle | 66 (22x3) | 180 | 2.73 | x1.5 | 22 | 23 | 2.9 | 0.5 | 24(8) | 245 | 9 | 4800 | 533.3 | 75 | 4 |
Tri-beam laser rifle | 75 (25x3) | 204.5 | 2.73 | x1.5 | 22 | 23 | 3.3 | 0.5 | 48(16) | 495 | 9 | 10600 | 1177.8 | 75 | 4 |
Locations
- Silver Rush, sold by Gloria Van Graff.
- Hidden Valley, sold by Knight Torres.
- Gun Runners kiosk, sold by Vendortron.
- Prospector's Den, sold by the merchant.
- Sometimes sold by traveling merchants.
- Various merchants around the Mojave Wasteland sell them.
Notes
- Like the standard tri-beam laser rifle, each beam has a chance to score a critical hit, therefore making a Critical Hit relatively more likely due to three discharges each shot.
- With all possible related damage perks and the focus optics weapon modification, at 100 Energy Weapons skill using max charge ammo, you can reach a maximum single shot (all beams hit) damage of 191, or 263 with the use of chems.
Sounds
Gallery
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