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Revision as of 04:12, 28 February 2014
For the main game version of this weapon, see Tri-beam laser rifle (Fallout: New Vegas)
For the Fallout 3 version, see Tri-beam laser rifle (Fallout 3). |
The tri-beam laser rifle (GRA) is an energy weapon in the Fallout: New Vegas add-on, Gun Runners' Arsenal.
Characteristics
The tri-beam laser rifle (GRA) has the appearance of a "sawed-off" laser rifle, being shorter in length, without the tube underneath the barrel, and with a new emitter aperture and wiring that allows three beams to be fired with each shot.
Although identical in stats and textures to the tri-beam laser rifle, this version is specially constructed by the Gun Runners to accept weapon modifications.
Durability
The tri-beam laser rifle (GRA) can fire a total of about 245 times using standard microfusion cells, the equivalent of 31 reloads, or 16 reloads when modified with the hi-capacity terminal, from full condition before breaking. When equipped with the heavy duty capacitor, it can fire a total of about 495 times, the equivalent of 62 reloads, or 31 reloads then equipped with both modifications.
Ammunition type | Unmodified | W/ Hi-cap terminal | W/ HD capacitor | W/ both mods | ||||
---|---|---|---|---|---|---|---|---|
Shots | Reloads | Shots | Reloads | Shots | Reloads | Shots | Reloads | |
Standard | 245 | 31 | 245 | 16 | 495 | 62 | 495 | 31 |
Bulk | 290 | 37 | 290 | 19 | 584 | 73 | 584 | 37 |
Optimized | 223 | 28 | 223 | 14 | 450 | 57 | 450 | 29 |
Over charge | 162 | 21 | 162 | 11 | 329 | 42 | 329 | 21 |
Max charge | 95 | 12 | 95 | 6 | 195 | 25 | 195 | 13 |
Modifications
- Tri-beam laser rifle focus optics - increases damage by 3 per energy beam projectile.
- Tri-beam laser rifle heavy duty capacitor - increases the weapon condition by 200%.
- Tri-beam laser rifle hi-capacity terminal - increases ammunition capacity by 24.
Variants
- Tri-beam laser rifle - the common variant found in the Mojave Wasteland.
Comparison
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Laser rifle | 22 | 67.8 | 3.08 | x1.5 | 22 | 18 | 1.2 | 0.025 | 24 | 620 | 8 | 800 | 100 | 25 | 3 |
Laser rifle | 31.6 (15.8x2) | 97.4 | 3.08 | x1.5 | 22 | 18 | 1.8 | 0.025 | 24 | 620 | 8 | 3200 | 400 | 25 | 3 |
AER14 prototype | 35 | 105 | 3 | x2 | 35 | 20 | 1.8 | 0.0225 | 24(12) | 495 | 8.5 | 2200 | 258.8 | 25 | 3 |
Van Graff laser rifle | 15 | 46.2 | 3.08 | x1.5 | 15 | 18 | 0.8 | 0.025 | 24 | 270 | 8 | 800 | 100 | 0 | 3 |
Tri-beam laser rifle | 66 (22x3) | 180 | 2.73 | x1.5 | 22 | 23 | 2.9 | 0.5 | 24(8) | 245 | 9 | 4800 | 533.3 | 75 | 4 |
Tri-beam laser rifle | 66 (22x3) | 180 | 2.73 | x1.5 | 22 | 23 | 2.9 | 0.5 | 24(8) | 245 | 9 | 4800 | 533.3 | 75 | 4 |
Tri-beam laser rifle | 75 (25x3) | 204.5 | 2.73 | x1.5 | 22 | 23 | 3.3 | 0.5 | 48(16) | 495 | 9 | 10600 | 1177.8 | 75 | 4 |
Locations
- Silver Rush, sold by Gloria Van Graff.
- Hidden Valley, sold by Knight Torres.
- Gun Runners kiosk, sold by Vendortron.
- Prospector's Den, sold by the merchant.
- Sometimes sold by traveling merchants.
- Various merchants around the Mojave Wasteland sell them.
Notes
- Like the standard tri-beam laser rifle, each beam has a chance to score a critical hit, therefore making a Critical Hit relatively more likely due to three discharges each shot.
- With all possible related damage perks and the focus optics weapon modification, at 100 Energy Weapons skill using max charge ammo, you can reach a maximum single shot (all beams hit) damage of 191, or 263 with the use of chems.
Sounds
Gallery
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