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Tri-beam laser rifle (GRA)

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Icon disambig
For the main game version of this weapon, see Tri-beam laser rifle (Fallout: New Vegas)

For the Fallout 3 version, see Tri-beam laser rifle (Fallout 3).

Tri-beam laser rifle
Tri-beam laser rifle
Tri-beam laser rifle icon
Requirements
skillEnergy Weapons 75
strength req.4
Attack statistics
dmg/attack
66 (88.4)
dmg/proj.
22 (29.5)
DPS
180 (337.7)
DPS (reload)
97.2 (178.2)
crit dmg
22
crit % mult
x1.5
attacks/sec
2.7 (3.8)AP23
projectiles3spread0.5
Ammo & reloading
ammo typeMicrofusion cell
ammo/shot
3
shots/rel.
8
ammo cap.24
reload time
2.5 (1.9)
Other
weight9value
4800
item HP50
repair
Tri-beam laser rifles
Energy rifles (laser) Jury RiggingJuryRigging
base idxx000854
 
Gametitle-FNV GRA
Gametitle-FNV GRA

The tri-beam laser rifle (GRA) is an energy weapon in the Fallout: New Vegas add-on, Gun Runners' Arsenal.

CharacteristicsEdit

The tri-beam laser rifle (GRA) has the appearance of a "sawed-off" laser rifle, being shorter in length, without the tube underneath the barrel, and with a new emitter aperture and wiring that allows three beams to be fired with each shot.

Although identical in stats and textures to the tri-beam laser rifle, this version is specially constructed by the Gun Runners to accept weapon modifications.

DurabilityEdit

The tri-beam laser rifle (GRA) can fire a total of about 245 times using standard microfusion cells, the equivalent of 31 reloads, or 16 reloads when modified with the hi-capacity terminal, from full condition before breaking. When equipped with the heavy duty capacitor, it can fire a total of about 495 times, the equivalent of 62 reloads, or 31 reloads then equipped with both modifications.

Ammunition typeUnmodifiedW/ Hi-cap terminalW/ HD capacitorW/ both mods
ShotsReloadsShotsReloadsShotsReloadsShotsReloads
Standard2453124516495 6249531
Bulk2903729019584 7358437
Optimized2232822314450 5745029
Over charge1622116211329 4232921
Max charge9512956195 2519513

ModificationsEdit

VariantsEdit

ComparisonEdit

Weapon name (current weapon is highlighted)Icon gunDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageAction Point costIcon actionDamage per action pointIcon dapWeapon spreadIcon spreadMagazine capacity (shots per reload)Assault carbine extended magazinesDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratioSkill requiredIcon abilityStrength requiredIcon fist
Laser rifle 22
67.83.08x1.522181.20.025246208800100253
Laser rifle With all weapon mods attachedIcon plus 31.6
(15.8x2)
97.43.08x1.522181.80.0252462083200400253
AER14 prototype 35
1053x235201.80.022524(12)4958.52200258.8253
Van Graff laser rifle 15
46.23.08x1.515180.80.02524270880010003
Tri-beam laser rifle 66
(22x3)
1802.73x1.522232.90.524(8)24594800533.3754
Tri-beam laser rifle fnvgraGametitle-FNV GRA66
(22x3)
1802.73x1.522232.90.524(8)24594800533.3754
Tri-beam laser rifle With all weapon mods attachedIcon plus fnvgraGametitle-FNV GRA75
(25x3)
204.52.73x1.522233.30.548(16)4959106001177.8754

LocationsEdit

NotesEdit

  • Like the standard tri-beam laser rifle, each beam has a chance to score a critical hit, therefore making a Critical Hit relatively more likely due to three discharges each shot.
  • With all possible related damage perks and the focus optics weapon modification, at 100 Energy Weapons skill using max charge ammo, you can reach a maximum single shot (all beams hit) damage of 191, or 263 with the use of chems.

SoundsEdit

SingleShotVB
ReloadVB
JamVB

GalleryEdit

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