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{{for|an overview of laser rifle models in the [[Fallout series|''Fallout'' series]] of games|laser rifle}}
 
{{for|an overview of laser rifle models in the [[Fallout series|''Fallout'' series]] of games|laser rifle}}
 
{{Infobox weapon gamebryo
 
{{Infobox weapon gamebryo
|games =FO3BS
+
|games =FO3BS
|type =gun
+
|type =gun
|image =Tri-beam laser rifle.png
+
|image =Tri-beam laser rifle.png
|icon =Tri-beam laser rifle icon.png
+
|icon =Tri-beam laser rifle icon.png
|skill =Energy Weapons
+
|skill =Energy Weapons
|damage =75
+
|damage =75
|crit % mult =1.5
+
|crit % mult =1.5
|crit dmg =15
+
|crit dmg =15
|crit effect =Disintegration on death
+
|crit effect =Disintegration on death
|ap =23
+
|ap =23
|hp =1000
+
|hp =1000
|ammo =Microfusion cell (Fallout 3)
+
|ammo =Microfusion cell (Fallout 3)
|clip rounds =24
+
|clip rounds =24
|reload time =2.5
+
|reload time =2.5
|attack shots/sec=2.7273
+
|attack shots/sec =2.7273
|perk1 =Bloody Mess
+
|perk1 =Bloody Mess (Fallout 3)
|perk1 mult =0.05
+
|perk1 mult =0.05
|perk2 =Ghoul Ecology
+
|perk2 =Ghoul Ecology
|perk2 add =5
+
|perk2 add =5
|projectiles =3
+
|projectiles =3
|ammo use =3
+
|ammo use =3
|min spread =2
+
|min spread =2
|repair =Tri-beam laser rifles
+
|repair =Tri-beam laser rifles
|weight =9
+
|weight =9
|value =1000
+
|value =1000
|baseid ={{DLC ID|005818}}
+
|edid =DLC03LaserShotgun
  +
|formid ={{DLC ID|005818}}
}}{{Games|FO3BS}}
 
 
}}
 
  +
The '''tri-beam laser rifle''' is a weapon which is added to ''[[Fallout 3]]'' with the ''[[Broken Steel]]'' [[Fallout 3 add-ons|add-on]].
+
The '''tri-beam laser rifle''' is a [[Fallout 3 weapons|weapon]] in the ''[[Fallout 3]]'' [[Fallout 3 add-ons|add-on]] ''[[Broken Steel]]''.
   
 
==Characteristics==
 
==Characteristics==
The tri-beam laser rifle has the appearance of a shortened [[Laser rifle (Fallout 3)|laser rifle]]. It lacks the tube on the bottom length of the barrel, but has a new emitter aperture, wire assembly, and a darker color. The new emitter fires three laser beams with each shot. Unlike the [[Metal Blaster]], and [[Protectron's Gaze]], it expends three [[Microfusion cell (Fallout 3)|microfusion cell]]s per shot. Since each pull of the trigger consumes three microfusion cells, it has an ''effective'' magazine size of eight shots.
+
The tri-beam laser rifle fires three laser beams with each shot and expends three rounds per shot. Since each pull of the trigger consumes three microfusion cells, it has an effective magazine size of eight shots.
 
This weapon is smaller than a normal [[Laser rifle (Fallout 3)|AER9 laser rifle]], yet it's one pound heavier.
 
   
This weapon has an object effect that allows it do 40 additional HP of damage when the target is the player. The +40 damage is for EACH beam, thereby increasing its damage potential by 120 per shot, and this value is not mitigated by your damage resistance, nor the condition of the gun itself. Therefore, even a high level player can be decimated by an opponent wielding this weapon within 4-5 hits.
+
This weapon has an object effect that allows it to do 40 additional points of damage when targeted against the player character. The + 40 damage is for each beam, thereby increasing its damage potential to 120 per shot, and this value is not mitigated by the player character's damage resistance, nor the condition of the gun itself. Therefore, even one with a high level can be devastated by an opponent wielding this weapon within 4-5 hits.
   
 
Unlike other energy weapons, tri-beam laser rifles do not ignite trapped gas.
 
Unlike other energy weapons, tri-beam laser rifles do not ignite trapped gas.
   
 
===Durability===
 
===Durability===
The tri-beam laser rifle can fire a total of about 333 shots, the equivalent of 42 reloads, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking.
+
The tri-beam laser rifle can fire a total of about 333 shots, the equivalent of 42 reloads, from full [[Equipment condition#Fallout 3|condition]] before breaking.
   
 
==Variants==
 
==Variants==
 
Variations of the AER9 exist in ''[[Fallout 3]]'' and its [[Fallout 3 add-ons|add-ons]]:
 
Variations of the AER9 exist in ''[[Fallout 3]]'' and its [[Fallout 3 add-ons|add-ons]]:
* [[Laser rifle (Fallout 3)|Laser rifle]] - Standard version found throughout the [[Wasteland]].
+
* [[Laser rifle (Fallout 3)|Laser rifle]] - Standard version found throughout the wasteland.
* [[Wazer Wifle]] - This unique variant of the AER9 has higher damage and durability, as well as a larger magazine. It is obtained from [[Biwwy]] in [[Little Lamplight]] for five hundred caps or free with the [[Child at Heart]] perk.
+
* [[Wazer Wifle (Fallout 3)|Wazer Wifle]] - This unique variant of the AER9 has lower damage than the tri-beam, but higher durability and a larger magazine. It is obtained from [[Biwwy]] in [[Little Lamplight]] for five hundred caps (250 with Barter skill) or free with the [[Child at Heart (Fallout 3)|Child at Heart]] perk.
* [[Metal Blaster]] {{icon|FO3TP|link=The Pitt (add-on)}}- This unique variant of the AER9 fires nine beams at once, using one [[Microfusion cell (Fallout 3)|microfusion cell]] similar to the [[Protectron's Gaze]] laser pistol. This feature, coupled with its remarkably high damage-per-shot makes it a devastating short to close-range weapon, though its effectiveness greatly diminishes at a range with the "shotgun effect". It can be obtained by bringing fifty [[steel ingot]]s to [[Everett]] in ''[[The Pitt (add-on)|The Pitt]]''.
+
* [[Metal Blaster]] {{Icon|FO3TP|link=The Pitt (add-on)}}- This unique variant of the AER9 fires nine beams at once, using one [[Microfusion cell (Fallout 3)|microfusion cell]] similar to the [[Protectron's Gaze (Fallout 3)|Protectron's Gaze]] laser pistol. This feature, coupled with its remarkably high damage-per-shot, makes it a devastating short to close-range weapon, though its effectiveness greatly diminishes at a range with the "shotgun effect". It can be obtained by bringing fifty [[Steel ingot (The Pitt)|steel ingots]] to [[Everett]] in ''[[The Pitt (add-on)|The Pitt]]''.
 
{{FO3CC}}
 
{{FO3CC}}
* ''[[Operation: Anchorage (add-on)|Operation: Anchorage]]'' [[add-on]] includes an unused add-on-specific version of the laser rifle. It is identical to the normal laser rifle in both statistics and appearance. Its intended purpose in the add-on is unknown and it was cut from the final release, rendering it accessible only through the use of console commands.
+
* ''[[Operation: Anchorage (add-on)|Operation: Anchorage]]'' add-on includes an unused add-on-specific version of the laser rifle. It is identical to the normal laser rifle in both statistics and appearance. Its intended purpose in the add-on is unknown and it was cut from the final release, rendering it accessible only through the use of console commands.
* A "demo" version of the laser rifle is included in ''Fallout 3'', presumably left from the game's E3 demo. It does one point less damage per shot and less than half the critical damage than the standard variant, but has a much higher critical chance percentage. It is not used anywhere in the game and is only accessible through the use of console commands.
+
* A "demo" version of the laser rifle is included in ''Fallout 3'', presumably left from the game's E3 demo. It does one point less damage per shot and less than half the critical damage than the standard variant but has a much higher critical chance percentage. It is not used anywhere in the game and is only accessible through the use of console commands.
 
{{FO3CC|end}}
 
{{FO3CC|end}}
   
 
===Comparison===
 
===Comparison===
  +
{{Weapon comparison table
{| class="va-table sortable"
 
  +
|game =FO3
! Weapon
 
  +
|skill =energy weapons
! Type
 
  +
|name1 =Laser rifle (Fallout 3)
! Dmg/Shot
 
  +
|ammo use1 =1
! DPS
 
  +
|ap1 =17
! ATT/sec
 
  +
|attack shots/sec1 =2.0455
! Proj #
 
  +
|clip rounds1 =24
! Spread
 
  +
|crit % mult1 =1.5
! Crit % Mult
 
  +
|crit dmg1 =22
! Crit Dmg
 
  +
|damage1 =23
! Shots in V.A.T.S.
 
  +
|hp1 =1000
! Mag
 
  +
|min spread1 =0.0
! WG
 
  +
|projectiles1 =1
! AP Cost
 
  +
|value1 =1000
! DMG/AP
 
  +
|vats attacks1 =1
! Durability
 
  +
|weight1 =8
! Value
 
  +
|name2 =Metal Blaster
 
  +
|ammo use2 =1
|-
 
  +
|ap2 =17
| [[Laser rifle (Fallout 3)|AER9 laser rifle]]
 
  +
|attack shots/sec2 =2.0455
| Laser rifle
 
  +
|clip rounds2 =24
| 23
 
  +
|crit % mult2 =1.5
| 47.2512
 
  +
|crit dmg2 =27
| 2.0455
 
  +
|damage2 =55
| 1
 
  +
|dlc2 =fo3tp
| 0
 
  +
|hp2 =1000
| x1.5
 
  +
|min spread2 =2.5
| 22
 
  +
|projectiles2 =9
| 1
 
  +
|value2 =1000
| 24
 
  +
|vats attacks2 =1
| 8
 
  +
|weight2 =8
| 17
 
  +
|name3 =Wazer Wifle (Fallout 3)
| 1.35
 
  +
|ammo use3 =1
| 1086 shots
 
  +
|ap3 =17
| 1000
 
  +
|attack shots/sec3 =2.0455
 
  +
|clip rounds3 =30
|-
 
  +
|crit % mult3 =1.5
| [[Wazer Wifle]]
 
  +
|crit dmg3 =28
| Laser rifle
 
  +
|damage3 =29
| 28
 
  +
|hp3 =1800
| 59.3195
 
  +
|min spread3 =0.0
| 2.0455
 
  +
|projectiles3 =1
| 1
 
  +
|value3 =900
| 0
 
  +
|vats attacks3 =1
| x1.5
 
  +
|weight3 =8
| 28
 
  +
|name4 =Tri-beam laser rifle (Broken Steel)
| 1
 
  +
|ammo use4 =3
| 30
 
  +
|ap4 =23
| 8
 
  +
|attack shots/sec4 =2.7273
| 17
 
  +
|clip rounds4 =24
| 1.65
 
  +
|crit % mult4 =1.5
| 1955 shots
 
  +
|crit dmg4 =15
| 900
 
  +
|damage4 =75
 
  +
|dlc4 =fo3bs
|-
 
  +
|hp4 =1000
| [[Metal Blaster]]
 
  +
|min spread4 =2.0
| Laser rifle shotgun
 
  +
|projectiles4 =3
| 55
 
  +
|value4 =1000
| 112.5025
 
  +
|vats attacks4 =1
| 2.0455
 
  +
|weight4 =9
| 9
 
 
}}
| 2.5
 
| x1.5
 
| 27
 
| 1
 
| 24
 
| 8
 
| 17
 
| 3.24
 
| 1086 shots
 
| 1000
 
 
|-style="background:#E8E8A2;"
 
| [[Tri-beam laser rifle (Fallout 3)|Tri-beam laser rifle]]
 
| Laser rifle shotgun
 
| 75
 
| 204.5475
 
| 2.7273
 
| 3
 
| 2
 
| x1.5
 
| 15
 
| 1
 
| 24*
 
| 9
 
| 23
 
| 3.26
 
| 1086 shots
 
| 1000
 
|}
 
 
===Tri-beam laser rifle vs. Metal Blaster===
 
{| class="va-table sortable"
 
! scope="col"|Tri-beam laser rifle
 
! scope="col"|Metal Blaster
 
 
|-
 
| The tri-beam laser rifle has a longer effective range.
 
| The Metal Blaster's effective range increases the higher your Energy Weapons skill is.
 
 
|-
 
| The tri-beam laser rifle will do more damage with a V.A.T.S. sneak attack (only one critical bonus allowed per V.A.T.S. attack).
 
| The Metal Blaster will deal greater damage in a non-V.A.T.S. sneak attack (one critical bonus per beam allowed in free-aim).
 
 
|-
 
| The tri-beam laser rifle will generally do more damage for a player with a low critical chance.
 
| The Metal Blaster will generally do more damage for a player with a high critical chance.
 
 
|-
 
| The tri-beam laser rifle uses three [[Microfusion cell (Fallout 3)|microfusion cell]]s.
 
| The Metal Blaster uses only one cell per discharge.
 
 
|-
 
| The tri-beam laser rifle is repairable only with other tri-beam laser rifles.
 
| The Metal Blaster can be repaired with any [[Laser rifle (Fallout 3)|AER9 laser rifle]]s or the [[Wazer Wifle]].
 
 
|-
 
| The tri-beam laser rifle degrades three times as fast as the Metal Blaster (since it fires three shots at a time)
 
|
 
|}
 
   
 
==Locations==
 
==Locations==
* [[Vault_87_super_mutant#Super_mutant_overlord_.28Broken_Steel.29|Super mutant overlord]]s often carry a tri-beam laser rifle. Although they are incredibly powerful against the player, the weapon itself is usually only in mid- to low condition, the weapon will be more common in the later stage of the game, since the overlords are more likely to be encountered.
+
* [[Super mutant (Fallout 3)#Super mutant overlord (Broken Steel)|Super mutant overlord]]s often carry one. The weapon is more common later in the game since the overlords are more likely to be encountered then.
* Talon Company Mercs and Enclave soldiers sometimes carry them.
+
* [[Talon Company merc]]s may carry them at higher levels.
  +
* Every three days there is a super mutant overlord that spawns at [[the Capitol Building]] with a tri-beam laser rifle. Another one always spawns somewhat close to [[the Citadel]] and the [[riverboat landing]] should ''[[Point Lookout (add-on)|Point Lookout]]'' be installed.
 
==Gallery==
 
<gallery>
 
Tri-Beam_Laser_3_(G4).jpg|The Tri-Beam Laser, as seen in the gameplay videos.
 
Tri-Beam_Laser_4_(G4).jpg|Reloading the Tri-Beam Laser, from here we can see the weapon's approximate length.
 
Tri-Beam_Laser_5_(G4).jpg|The Tri-Beam Laser as seen in V.A.T.S. (From G4 gameplay video).
 
</gallery>
 
   
 
==Sounds==
 
==Sounds==
 
{|
 
{|
 
| [[File:SingleShotVB.png|95x95px]]
 
| [[File:SingleShotVB.png|95x95px]]
| [[File:Wpn rifle laser fire 3d.ogg|noicon]]
+
| [[File:Wpn rifle laser fire 3d.ogg|noicon|200px]]
 
| [[File:ReloadVB.png|75x75px]]
 
| [[File:ReloadVB.png|75x75px]]
| [[File:Wpn riflelaser reloadinout.ogg|noicon]]
+
| [[File:Wpn riflelaser reloadinout.ogg|noicon|200px]]
   
 
|-
 
|-
 
| [[File:JamVB.png|85x85px]]
 
| [[File:JamVB.png|85x85px]]
| [[File:Wpn riflelaser jam.ogg|noicon]]
+
| [[File:Wpn riflelaser jam.ogg|noicon|200px]]
 
|}
 
|}
  +
 
==Gallery==
 
<gallery widths=220>
  +
Enclave tri-beam laser shot.jpg
 
</gallery>
   
 
{{Navbox weapons FO3}}
 
{{Navbox weapons FO3}}
Line 204: Line 144:
 
[[Category:Fallout 3 Energy Weapons skill weapons]]
 
[[Category:Fallout 3 Energy Weapons skill weapons]]
   
  +
[[de:Dreistrahliges Lasergewehr (Fallout 3)]]
  +
[[es:Rifle láser de triple haz (Broken Steel)]]
  +
[[pl:Trójlufowy karabin laserowy (Fallout 3)]]
 
[[ru:Трёхлучевая лазерная винтовка (Fallout 3)]]
 
[[ru:Трёхлучевая лазерная винтовка (Fallout 3)]]
  +
[[uk:Трьохпроменева лазерна гвинтівка (Fallout 3)]]
  +
[[zh:三束雷射步槍 (Fallout 3)]]

Latest revision as of 13:58, 31 August 2023

The tri-beam laser rifle is a weapon in the Fallout 3 add-on Broken Steel.

Characteristics

The tri-beam laser rifle fires three laser beams with each shot and expends three rounds per shot. Since each pull of the trigger consumes three microfusion cells, it has an effective magazine size of eight shots.

This weapon has an object effect that allows it to do 40 additional points of damage when targeted against the player character. The + 40 damage is for each beam, thereby increasing its damage potential to 120 per shot, and this value is not mitigated by the player character's damage resistance, nor the condition of the gun itself. Therefore, even one with a high level can be devastated by an opponent wielding this weapon within 4-5 hits.

Unlike other energy weapons, tri-beam laser rifles do not ignite trapped gas.

Durability

The tri-beam laser rifle can fire a total of about 333 shots, the equivalent of 42 reloads, from full condition before breaking.

Variants

Variations of the AER9 exist in Fallout 3 and its add-ons:

  • Laser rifle - Standard version found throughout the wasteland.
  • Wazer Wifle - This unique variant of the AER9 has lower damage than the tri-beam, but higher durability and a larger magazine. It is obtained from Biwwy in Little Lamplight for five hundred caps (250 with Barter skill) or free with the Child at Heart perk.
  • Metal Blaster The Pitt (add-on)- This unique variant of the AER9 fires nine beams at once, using one microfusion cell similar to the Protectron's Gaze laser pistol. This feature, coupled with its remarkably high damage-per-shot, makes it a devastating short to close-range weapon, though its effectiveness greatly diminishes at a range with the "shotgun effect". It can be obtained by bringing fifty steel ingots to Everett in The Pitt.
  • Operation: Anchorage add-on includes an unused add-on-specific version of the laser rifle. It is identical to the normal laser rifle in both statistics and appearance. Its intended purpose in the add-on is unknown and it was cut from the final release, rendering it accessible only through the use of console commands.
  • A "demo" version of the laser rifle is included in Fallout 3, presumably left from the game's E3 demo. It does one point less damage per shot and less than half the critical damage than the standard variant but has a much higher critical chance percentage. It is not used anywhere in the game and is only accessible through the use of console commands.

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratio
Laser rifle 23
472.05x1.522171.40.024108781000125
Metal Blaster The Pitt (add-on)55
(6.1x9)
112.52.05x1.527173.22.52445581000125
Wazer Wifle 29
59.32.05x1.528171.70.03015528900112.5
Tri-beam laser rifle Broken Steel75
(25x3)
204.52.73x1.515233.32.024(8)33391000111.1

Locations

Sounds

SingleShotVB ReloadVB
JamVB

Gallery