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The tri-beam laser rifle is a weapon in Fallout: New Vegas.

Characteristics[]

A modified laser rifle with a design mimicking the "sawed-off" archetype, it is missing the tube on the bottom length of the barrel, being rather shorter than other models, and having a new emitter aperture and attached wires. The new emitter fires three laser beams with each shot. While uncommon in the wasteland, it can be readily found in the hands of the Mojave Brotherhood of Steel. It uses 3 microfusion cells when fired. This weapon degrades very quickly and is very expensive to repair. With the Jury Rigging perk it can be repaired with regular laser rifles.

Due to the fact that it fires three beams at once, it can score a critical hit for each beam outside of V.A.T.S. This results in the weapon occasionally dealing huge amounts of damage.

Durability[]

The tri-beam laser rifle degrades rapidly, as it can only fire a total of about 245 times using standard cells, the equivalent of 31 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard24531
Bulk29037
Optimized22328
Over charge16221
Max charge9512

Variants[]

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Laser rifle 22
67.83.08x1.522181.20.025246208800100253
Laser rifle With all weapon mods attached 31.6
(15.8x2)
97.43.08x1.522181.80.0252462083200400253
AER14 prototype 35
1053x235201.80.022524(12)4958.52200258.8253
Van Graff laser rifle 15
46.23.08x1.515180.80.02524270880010003
Tri-beam laser rifle 66
(22x3)
1802.73x1.522232.90.524(8)24594800533.3754
Tri-beam laser rifle Gun Runners' Arsenal66
(22x3)
1802.73x1.522232.90.524(8)24594800533.3754
Tri-beam laser rifle With all weapon mods attached Gun Runners' Arsenal75
(25x3)
204.52.73x1.522233.30.548(16)4959106001177.8754

Locations[]

Notes[]

  • The tri-beam laser rifle boasts a greater damage per second and critical hit multiplier when compared to its plasma equivalent, the multiplas rifle. However, the tri-beam laser rifle is heavier, and much more expensive to repair.
  • As with the multiplas rifle, use of over charge or max charge microfusion cells allows the weapon to overcome its flaws against most armored targets, but the increased degradation effect is also applied for each shot.
  • The tri-beam laser rifle is unaffected by the true iron sights setting, and will use the same aim animation regardless.

Bugs[]

  • Xbox 360Xbox 360 When dropped from your inventory, the rifle may spawn above you and kill you as it falls. [verified]
  • PCPC The iron sight of the weapon is way too high, blocking nearly the entire screen when firing. [verified]

Sounds[]

SingleShotVB ReloadVB
JamVB

Gallery[]

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