(Added durability section) |
Paladin117 (talk | contribs) (Undo revision 2235081 by 178.21.89.21 (talk) What does this have to do with the modified AER9?) Tag: sourceedit |
||
(37 intermediate revisions by 24 users not shown) | |||
Line 1: | Line 1: | ||
− | {{for|an overview of laser rifle models in the [[Fallout series|''Fallout'' series]] of games|laser rifle}} |
+ | {{for|an overview of laser rifle models in the [[Fallout series|''Fallout'' series]] of games|laser rifle|the ''[[Gun Runners' Arsenal]]'' version of this weapon|Tri-beam laser rifle (GRA)}} |
{{Infobox weapon gamebryo |
{{Infobox weapon gamebryo |
||
− | |games =FNV |
+ | |games =FNV |
− | |image =Tri-beam laser rifle.png |
+ | |image =Tri-beam laser rifle.png |
− | |icon =Tri-beam laser rifle icon.png |
+ | |icon =Tri-beam laser rifle icon.png |
− | |type =gun |
+ | |type =gun |
− | |skill =Energy Weapons |
+ | |skill =Energy Weapons |
− | |damage =66 |
+ | |damage =66 |
− | |projectiles =3 |
+ | |projectiles =3 |
− | |attack shots/sec =2.7273 |
+ | |attack shots/sec =2.7273 |
− | |min spread =0.5 |
+ | |min spread =0.5 |
− | |crit dmg =22 |
+ | |crit dmg =22 |
− | |crit % mult =1.5 |
+ | |crit % mult =1.5 |
− | |perk1 =Laser Commander |
+ | |perk1 =Laser Commander |
− | |perk1 mult =0.15 |
+ | |perk1 mult =0.15 |
− | |perk2 =Bloody Mess |
+ | |perk2 =Bloody Mess (perk) |
− | |perk2 mult =0.05 |
+ | |perk2 mult =0.05 |
− | |perk3 =Lord Death |
+ | |perk3 =Lord Death |
− | |perk3 mult =0. |
+ | |perk3 mult =0.04 |
− | |perk4 =Rapid Reload |
+ | |perk4 =Rapid Reload |
− | |perk4 reload mult=0.25 |
+ | |perk4 reload mult =0.25 |
− | |perk5 =Fast Shot |
+ | |perk5 =Fast Shot |
− | |perk5 attsec mult=0.2 |
+ | |perk5 attsec mult =0.2 |
− | |perk6 =Thought You Died |
+ | |perk6 =Thought You Died |
− | |perk6 mult =0.1 |
+ | |perk6 mult =0.1 |
− | |ammo =Microfusion cell (Fallout: New Vegas) |
+ | |ammo =Microfusion cell (Fallout: New Vegas) |
− | |ammo use =3 |
+ | |ammo use =3 |
− | |clip rounds =24 |
+ | |clip rounds =24 |
− | |reload time =2.5 |
+ | |reload time =2.5 |
− | |ap =23 |
+ | |ap =23 |
− | |hp =50 |
+ | |hp =50 |
− | |strength req =4 |
+ | |strength req =4 |
− | |skill req =75 |
+ | |skill req =75 |
− | |repair =Tri-beam laser rifle<br />[[Jury Rigging#Energy rifles (laser)|Energy rifles (laser)]] {{icon|jury|big|link=Jury Rigging}} |
+ | |repair =Tri-beam laser rifle<br />[[Jury Rigging#Energy rifles (laser)|Energy rifles (laser)]] {{icon|jury|big|link=Jury Rigging}} |
− | |weight =9 |
+ | |weight =9 |
− | |value =4800 |
+ | |value =4800 |
− | |baseid ={{ID|000e2bf4}} |
+ | |baseid ={{ID|000e2bf4}} |
}}{{Games|FNV}} |
}}{{Games|FNV}} |
||
Line 41: | Line 41: | ||
==Characteristics== |
==Characteristics== |
||
− | The tri-beam laser rifle has the appearance of a "sawed-off" [[Laser rifle (Fallout: New Vegas)|laser rifle]], missing the tube on the bottom length of the barrel, being rather shorter than other models, and having a new emitter aperture and attached wires. The new emitter fires three laser beams with each shot. |
+ | The tri-beam laser rifle has the appearance of a "sawed-off" [[Laser rifle (Fallout: New Vegas)|laser rifle]], missing the tube on the bottom length of the barrel, being rather shorter than other models, and having a new emitter aperture and attached wires. The new emitter fires three laser beams with each shot. While uncommon in the wasteland, it can be readily found with the [[New Vegas]] [[Brotherhood of Steel (Mojave chapter)|Brotherhood of Steel]]. It uses 3 [[Microfusion cell (Fallout: New Vegas)|microfusion cell]]s when fired. This weapon degrades very quickly and is very expensive to repair. With the [[Jury Rigging]] perk it can be repaired by normal laser rifles. |
⚫ | Due to the fact that it fires 3 beams at once, it can score a critical hit for each beam outside of [[Vault-Tec Assisted Targeting System|V.A.T.S.]] This effect allows it to sometimes (with a [[Critical Hit]] for each beam) amount to a huge amount of damage per shot. Depending on the player's perks and [[Luck]], this weapon can be a good choice just for its 3 beam shot. |
||
− | Due to a leftover on-hit effect from ''Fallout 3'', the tri-beam laser rifle does an enormous amount of damage upon hitting the player. 40 additional damage is done per beam, adding up to a whopping 120 plus whatever damage may have been dealt by the weapon itself. |
||
− | |||
⚫ | Due to the fact that it fires 3 beams at once, it can score a critical hit for each beam outside of [[Vault-Tec Assisted Targeting System|V.A.T.S.]] This effect allows it to sometimes |
||
===Durability=== |
===Durability=== |
||
The tri-beam laser rifle degrades rapidly, as it can only fire a total of about 245 times using standard cells, the equivalent of 31 reloads, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking. |
The tri-beam laser rifle degrades rapidly, as it can only fire a total of about 245 times using standard cells, the equivalent of 31 reloads, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking. |
||
+ | {{Durability table |
||
+ | | game =FNV |
||
+ | | ammo =Microfusion cell (Fallout: New Vegas) |
||
+ | | hp =50 |
||
+ | | ammo use =3 |
||
+ | | clip rounds =24 |
||
⚫ | |||
==Variants== |
==Variants== |
||
− | * [[Tri-beam laser rifle (GRA)|GRA tri-beam laser rifle]]{{icon|FNVGRA|link=Gun Runners' Arsenal}}, capable of supporting [[weapon mod]] |
+ | * [[Tri-beam laser rifle (GRA)|GRA tri-beam laser rifle]]{{icon|FNVGRA|link=Gun Runners' Arsenal}}, capable of supporting weapon [[weapon mod|modifications]]. |
− | * [[Laser rifle (Fallout: New Vegas)|Laser rifle]] - The common version of laser rifle in ''Fallout: New Vegas''. |
||
− | * [[Van Graff laser rifle]] - A special version of laser rifle given by the Van Graffs. |
||
− | * [[AER14 prototype]] - The unique version of the laser rifle in ''Fallout: New Vegas''. |
||
− | * [[The Disintegrator]] (cut content) |
||
===Comparison=== |
===Comparison=== |
||
+ | {{Weapon comparison table |
||
− | {| class="va-table va-table-center sortable" |
||
+ | |game =FNV |
||
− | ! Name |
||
+ | |skill =energy weapons |
||
− | ! Dmg /Shot |
||
⚫ | |||
− | ! DPS |
||
+ | |ammo use1 =1 |
||
− | ! ATT /sec |
||
+ | |ap1 =18 |
||
− | ! Proj # |
||
+ | |attack shots/sec1 =3.0818 |
||
− | ! Spread |
||
+ | |clip rounds1 =24 |
||
− | ! Crit % Mult |
||
+ | |crit % mult1 =1.5 |
||
− | ! Crit Dmg |
||
+ | |crit dmg1 =22 |
||
− | ! Shots in V.A.T.S. |
||
+ | |damage1 =22 |
||
− | ! Mag |
||
+ | |hp1 =125 |
||
− | ! WG |
||
+ | |min spread1 =0.025 |
||
− | ! AP Cost |
||
+ | |mod damage1 =9.6 |
||
− | ! DMG /AP |
||
+ | |mod projectiles1 =2 |
||
− | ! Durability |
||
+ | |mod value1 =2400 |
||
− | ! Value |
||
+ | |projectiles1 =1 |
||
− | ! [[Fallout:_New_Vegas_weapons#Legend|ATT REQ]] |
||
+ | |skill req1 =25 |
||
− | |||
+ | |strength req1 =3 |
||
− | |- |
||
+ | |value1 =800 |
||
⚫ | |||
+ | |vats attacks1 =1 |
||
− | | 22 |
||
+ | |weight1 =8 |
||
− | | 67.8 |
||
⚫ | |||
− | | 3.1 |
||
+ | |ammo use2 =2 |
||
− | | 1 |
||
+ | |ap2 =20 |
||
− | | 0.025 |
||
+ | |attack shots/sec2 =3 |
||
− | | x1.5 |
||
+ | |clip rounds2 =24 |
||
− | | 22 |
||
+ | |crit % mult2 =2 |
||
− | | 1 |
||
+ | |crit dmg2 =35 |
||
− | | 24 |
||
+ | |damage2 =35 |
||
− | | 8 |
||
+ | |hp2 =100 |
||
− | | 18 |
||
+ | |min spread2 =0.0225 |
||
− | | 1.22 |
||
+ | |projectiles2 =1 |
||
− | | 620 |
||
+ | |skill req2 =25 |
||
− | | 800 |
||
+ | |strength req2 =3 |
||
− | | Energy Weapons:25 Strength:3 |
||
+ | |value2 =2200 |
||
− | |||
+ | |vats attacks2 =1 |
||
− | |- |
||
+ | |weight2 =8.5 |
||
− | | |
+ | |name3 =Van Graff laser rifle |
− | | 15 |
||
+ | |ammo use3 =1 |
||
− | | 46.2 |
||
+ | |ap3 =18 |
||
− | | 3.1 |
||
+ | |attack shots/sec3 =3.0818 |
||
− | | 1 |
||
+ | |clip rounds3 =24 |
||
− | | 0.025 |
||
+ | |crit % mult3 =1.5 |
||
− | | 1.5 |
||
+ | |crit dmg3 =15 |
||
− | | 15 |
||
+ | |damage3 =15 |
||
− | | 1 |
||
+ | |hp3 =55 |
||
− | | 24 |
||
+ | |min spread3 =0.025 |
||
− | | 8 |
||
+ | |projectiles3 =1 |
||
− | | 18 |
||
+ | |skill req3 =0 |
||
− | | .83 |
||
+ | |strength req3 =3 |
||
− | | 270 |
||
+ | |value3 =800 |
||
− | | 800 |
||
+ | |vats attacks3 =1 |
||
− | | Energy Weapons:0 Strength:3 |
||
+ | |weight3 =8 |
||
− | |||
⚫ | |||
− | |- |
||
+ | |ammo use4 =3 |
||
⚫ | |||
+ | |ap4 =23 |
||
− | | 35 |
||
+ | |attack shots/sec4 =2.7273 |
||
− | | 105 |
||
+ | |clip rounds4 =24 |
||
− | | 3 |
||
+ | |crit % mult4 =1.5 |
||
− | | 1 |
||
+ | |crit dmg4 =22 |
||
− | | 0.0225 |
||
+ | |damage4 =66 |
||
− | | x2 |
||
+ | |hp4 =50 |
||
− | | 36 |
||
+ | |min spread4 =0.5 |
||
− | | 1 |
||
+ | |projectiles4 =3 |
||
− | | 24 (2/shot) |
||
+ | |skill req4 =75 |
||
− | | 8.5 |
||
+ | |strength req4 =4 |
||
− | | 20 |
||
+ | |value4 =4800 |
||
− | | 1.75 |
||
+ | |vats attacks4 =1 |
||
− | | 495 |
||
+ | |weight4 =9 |
||
− | | 2200 |
||
+ | |name5 =Tri-beam laser rifle (GRA) |
||
− | | Energy Weapons:25 Strength:3 |
||
+ | |ammo use5 =3 |
||
− | |||
+ | |ap5 =23 |
||
− | |-style="background:#E8E8A2;" |
||
+ | |attack shots/sec5 =2.7273 |
||
⚫ | |||
+ | |clip rounds5 =24 |
||
− | | 66 (22x3) |
||
+ | |crit % mult5 =1.5 |
||
− | | 180 |
||
+ | |crit dmg5 =22 |
||
− | | 2.7 |
||
+ | |damage5 =66 |
||
− | | 3 |
||
+ | |dlc5 =fnvgra |
||
− | | 0.5 |
||
+ | |hp5 =50 |
||
− | | x1.5 |
||
+ | |min spread5 =0.5 |
||
− | | 22 |
||
+ | |mod clip rounds5 =24 |
||
− | | 1 |
||
+ | |mod damage5 =9 |
||
− | | 24 (3/shot) |
||
+ | |mod hp5 =50 |
||
− | | 9 |
||
+ | |mod value5 =5800 |
||
− | | 23 |
||
+ | |projectiles5 =3 |
||
− | | 2.86 |
||
+ | |skill req5 =75 |
||
− | | 245 |
||
+ | |strength req5 =4 |
||
− | | 4800 |
||
+ | |value5 =4800 |
||
− | | Energy Weapons:75 Strength:4 |
||
+ | |vats attacks5 =1 |
||
⚫ | |||
+ | |weight5 =9 |
||
+ | }} |
||
==Locations== |
==Locations== |
||
* [[Brewer's beer bootlegging]] - one may be found in a hard locker downstairs (the 2 weapons generated in the locker are random) |
* [[Brewer's beer bootlegging]] - one may be found in a hard locker downstairs (the 2 weapons generated in the locker are random) |
||
− | * [[Deathclaw |
+ | * [[Deathclaw promontory]] - one can be found on one of the [[dead prospector]]s. |
* [[Followers Safehouse]] - one can be found in very poor condition. |
* [[Followers Safehouse]] - one can be found in very poor condition. |
||
− | * [[Hidden Valley bunker]] - given by Knight [[Torres]] after helping her find a missing laser pistol. |
+ | * [[Hidden Valley bunker]] - given by Knight [[Torres]] after helping her find a missing laser pistol. |
* [[Silver Rush]] - one can be found on the counter, in poor condition. |
* [[Silver Rush]] - one can be found on the counter, in poor condition. |
||
− | * Another may be carried depending upon |
+ | * Another may be carried, depending upon the level of the player character, with the execution squad in the quest [[I Could Make You Care]]. |
− | * Farther |
+ | * Farther into the game, when [[Great Khans]] are found in the [[Mojave Wasteland]], they will sometimes carry the tri-beam laser rifle. |
− | * In the area where |
+ | * In the area where the [[Alien blaster (Fallout: New Vegas)|alien blaster]] can be found, 2 of the 3 aliens are equipped with this weapon. The [[Wild Wasteland]] [[Fallout: New Vegas traits|trait]] is required, otherwise the aliens will be replaced with mercs. |
* Several Brotherhood of Steel members carry this weapon. |
* Several Brotherhood of Steel members carry this weapon. |
||
− | * |
+ | * {{icon|FNVLR|link=Lonesome Road (add-on)}} [[Marked men]] can carry them. |
==Notes== |
==Notes== |
||
* The tri-beam laser rifle boasts a greater damage per second and critical hit multiplier when compared to its plasma equivalent, the [[multiplas rifle]]. However, the tri-beam laser rifle is heavier, and much more expensive to repair. |
* The tri-beam laser rifle boasts a greater damage per second and critical hit multiplier when compared to its plasma equivalent, the [[multiplas rifle]]. However, the tri-beam laser rifle is heavier, and much more expensive to repair. |
||
− | * As with the multiplas, use of over charge or max charge microfusion cells allows the weapon to overcome its flaws against most armored targets, but the increased degradation effect is also applied for each shot. |
+ | * As with the multiplas rifle, use of over charge or max charge microfusion cells allows the weapon to overcome its flaws against most armored targets, but the increased degradation effect is also applied for each shot. |
==Bugs== |
==Bugs== |
||
− | * {{Platforms|xbox360}} When dropped from your inventory, the rifle may spawn above you and kill you as it falls. |
+ | * {{Platforms|xbox360}} When dropped from your inventory, the rifle may spawn above you and kill you as it falls. {{Verify|verified}} |
− | * {{Platforms|pc}} The iron sight of the weapon is way too high blocking nearly the entire screen when firing. |
+ | * {{Platforms|pc}} The iron sight of the weapon is way too high, blocking nearly the entire screen when firing. {{Verify|verified}} |
==Sounds== |
==Sounds== |
||
{| |
{| |
||
| [[File:SingleShotVB.png|95x95px]] |
| [[File:SingleShotVB.png|95x95px]] |
||
− | | [[File:Wpn rifle laser fire 3d.ogg|noicon]] |
+ | | [[File:Wpn rifle laser fire 3d.ogg|noicon|200px]] |
| [[File:ReloadVB.png|80x80px]] |
| [[File:ReloadVB.png|80x80px]] |
||
− | | [[File:Wpn riflelaser reloadinout.ogg|noicon]] |
+ | | [[File:Wpn riflelaser reloadinout.ogg|noicon|200px]] |
|- |
|- |
||
| [[File:JamVB.png|85x85px]] |
| [[File:JamVB.png|85x85px]] |
||
− | | [[File:Wpn riflelaser jam.ogg|noicon]] |
+ | | [[File:Wpn riflelaser jam.ogg|noicon|200px]] |
|} |
|} |
||
Line 186: | Line 189: | ||
[[ru:Трёхлучевая лазерная винтовка (Fallout: New Vegas)]] |
[[ru:Трёхлучевая лазерная винтовка (Fallout: New Vegas)]] |
||
+ | [[de:Dreistrahliges Lasergewehr (Fallout: New Vegas)]] |
Revision as of 20:01, 12 February 2015
For an overview of laser rifle models in the Fallout series of games, see laser rifle. For the Gun Runners' Arsenal version of this weapon, see Tri-beam laser rifle (GRA). |
The tri-beam laser rifle is a weapon in Fallout: New Vegas.
Characteristics
The tri-beam laser rifle has the appearance of a "sawed-off" laser rifle, missing the tube on the bottom length of the barrel, being rather shorter than other models, and having a new emitter aperture and attached wires. The new emitter fires three laser beams with each shot. While uncommon in the wasteland, it can be readily found with the New Vegas Brotherhood of Steel. It uses 3 microfusion cells when fired. This weapon degrades very quickly and is very expensive to repair. With the Jury Rigging perk it can be repaired by normal laser rifles.
Due to the fact that it fires 3 beams at once, it can score a critical hit for each beam outside of V.A.T.S. This effect allows it to sometimes (with a Critical Hit for each beam) amount to a huge amount of damage per shot. Depending on the player's perks and Luck, this weapon can be a good choice just for its 3 beam shot.
Durability
The tri-beam laser rifle degrades rapidly, as it can only fire a total of about 245 times using standard cells, the equivalent of 31 reloads, from full condition before breaking.
Ammunition type | Durability | |
---|---|---|
Shots | Reloads | |
Standard | 245 | 31 |
Bulk | 290 | 37 |
Optimized | 223 | 28 |
Over charge | 162 | 21 |
Max charge | 95 | 12 |
Variants
- GRA tri-beam laser rifle , capable of supporting weapon modifications.
Comparison
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Laser rifle | 22 | 67.8 | 3.08 | x1.5 | 22 | 18 | 1.2 | 0.025 | 24 | 620 | 8 | 800 | 100 | 25 | 3 |
Laser rifle | 31.6 (15.8x2) | 97.4 | 3.08 | x1.5 | 22 | 18 | 1.8 | 0.025 | 24 | 620 | 8 | 3200 | 400 | 25 | 3 |
AER14 prototype | 35 | 105 | 3 | x2 | 35 | 20 | 1.8 | 0.0225 | 24(12) | 495 | 8.5 | 2200 | 258.8 | 25 | 3 |
Van Graff laser rifle | 15 | 46.2 | 3.08 | x1.5 | 15 | 18 | 0.8 | 0.025 | 24 | 270 | 8 | 800 | 100 | 0 | 3 |
Tri-beam laser rifle | 66 (22x3) | 180 | 2.73 | x1.5 | 22 | 23 | 2.9 | 0.5 | 24(8) | 245 | 9 | 4800 | 533.3 | 75 | 4 |
Tri-beam laser rifle | 66 (22x3) | 180 | 2.73 | x1.5 | 22 | 23 | 2.9 | 0.5 | 24(8) | 245 | 9 | 4800 | 533.3 | 75 | 4 |
Tri-beam laser rifle | 75 (25x3) | 204.5 | 2.73 | x1.5 | 22 | 23 | 3.3 | 0.5 | 48(16) | 495 | 9 | 10600 | 1177.8 | 75 | 4 |
Locations
- Brewer's beer bootlegging - one may be found in a hard locker downstairs (the 2 weapons generated in the locker are random)
- Deathclaw promontory - one can be found on one of the dead prospectors.
- Followers Safehouse - one can be found in very poor condition.
- Hidden Valley bunker - given by Knight Torres after helping her find a missing laser pistol.
- Silver Rush - one can be found on the counter, in poor condition.
- Another may be carried, depending upon the level of the player character, with the execution squad in the quest I Could Make You Care.
- Farther into the game, when Great Khans are found in the Mojave Wasteland, they will sometimes carry the tri-beam laser rifle.
- In the area where the alien blaster can be found, 2 of the 3 aliens are equipped with this weapon. The Wild Wasteland trait is required, otherwise the aliens will be replaced with mercs.
- Several Brotherhood of Steel members carry this weapon.
- Marked men can carry them.
Notes
- The tri-beam laser rifle boasts a greater damage per second and critical hit multiplier when compared to its plasma equivalent, the multiplas rifle. However, the tri-beam laser rifle is heavier, and much more expensive to repair.
- As with the multiplas rifle, use of over charge or max charge microfusion cells allows the weapon to overcome its flaws against most armored targets, but the increased degradation effect is also applied for each shot.
Bugs
- When dropped from your inventory, the rifle may spawn above you and kill you as it falls. [verified]
- The iron sight of the weapon is way too high, blocking nearly the entire screen when firing. [verified]