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The tri-beam laser rifle has the appearance of a "sawed-off" [[Laser rifle (Fallout: New Vegas)|laser rifle]], missing the tube on the bottom length of the barrel, being rather shorter than other models, and having a new emitter aperture and attached wires. The new emitter fires three laser beams with each shot. It is the main weapon of the [[New Vegas]] [[Brotherhood of Steel (Mojave chapter)|Brotherhood of Steel]]. It also uses 3 [[Microfusion cell (Fallout: New Vegas)|microfusion cell]]s when fired. This weapon also degrades very quickly and is very expensive to repair. With the [[Jury Rigging]] perk it can be repaired by normal laser rifles. The weapon is unable to be modded.
 
The tri-beam laser rifle has the appearance of a "sawed-off" [[Laser rifle (Fallout: New Vegas)|laser rifle]], missing the tube on the bottom length of the barrel, being rather shorter than other models, and having a new emitter aperture and attached wires. The new emitter fires three laser beams with each shot. It is the main weapon of the [[New Vegas]] [[Brotherhood of Steel (Mojave chapter)|Brotherhood of Steel]]. It also uses 3 [[Microfusion cell (Fallout: New Vegas)|microfusion cell]]s when fired. This weapon also degrades very quickly and is very expensive to repair. With the [[Jury Rigging]] perk it can be repaired by normal laser rifles. The weapon is unable to be modded.
   
Due to a leftover on-hit effect from ''Fallout 3'', the tri-beam laser rifle does an enormous amount of damage upon hitting the player. 40 additional damage is done per beam, adding up to a whopping 120 plus whatever damage may have been dealt by the weapon itself.
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Due to a leftover on-hit effect from ''Fallout 3'', the tri-beam laser rifle does an enormous amount of damage upon hitting the player. 40 additional damage is done per beam, adding up to a whopping 120 plus whatever damage may have been dealt by the weapon itself.{{verify}}
   
 
Due to the fact that it fires 3 beams at once, it can score a critical hit for each beam outside of [[Vault-Tec Assisted Targeting System|V.A.T.S.]] This effect allows it to sometimes, (with a critical hit for each beam) hit a huge amount of damage (132) per shot. Depending on your perks and [[Luck]], this weapon can be a good choice just for its 3 beam shot.
 
Due to the fact that it fires 3 beams at once, it can score a critical hit for each beam outside of [[Vault-Tec Assisted Targeting System|V.A.T.S.]] This effect allows it to sometimes, (with a critical hit for each beam) hit a huge amount of damage (132) per shot. Depending on your perks and [[Luck]], this weapon can be a good choice just for its 3 beam shot.

Revision as of 01:49, 28 December 2011

 
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The tri-beam laser rifle is a weapon in Fallout: New Vegas.

Characteristics

The tri-beam laser rifle has the appearance of a "sawed-off" laser rifle, missing the tube on the bottom length of the barrel, being rather shorter than other models, and having a new emitter aperture and attached wires. The new emitter fires three laser beams with each shot. It is the main weapon of the New Vegas Brotherhood of Steel. It also uses 3 microfusion cells when fired. This weapon also degrades very quickly and is very expensive to repair. With the Jury Rigging perk it can be repaired by normal laser rifles. The weapon is unable to be modded.

Due to a leftover on-hit effect from Fallout 3, the tri-beam laser rifle does an enormous amount of damage upon hitting the player. 40 additional damage is done per beam, adding up to a whopping 120 plus whatever damage may have been dealt by the weapon itself.[verification needed]

Due to the fact that it fires 3 beams at once, it can score a critical hit for each beam outside of V.A.T.S. This effect allows it to sometimes, (with a critical hit for each beam) hit a huge amount of damage (132) per shot. Depending on your perks and Luck, this weapon can be a good choice just for its 3 beam shot.

Variants

Locations

  • Brewer's beer bootlegging - one may be found in a hard locker downstairs (the 2 weapons generated in the locker are random)
  • Deathclaw Promontory - one can be found on one of the dead prospectors.
  • Followers Safehouse - one can be found in very poor condition.
  • Hidden Valley bunker - given by Knight Torres after helping her find a missing laser pistol. (The tri-beam laser rifle given by Knight may be bugged.)
  • Silver Rush - one can be found on the counter, in poor condition.
  • Another may be carried depending upon your level with the execution squad in I Could Make You Care.
  • Farther in the game, when you find Great Khans in the Mojave Wasteland they will sometimes carry the tri-beam laser rifle.
  • In the area where you get the alien blaster, 2 of the 3 aliens are equipped with this weapon. (Requires "Wild Wasteland" trait, otherwise it will be some mercenaries instead of aliens.)
  • Several Brotherhood of Steel members carry this weapon.
  • Marked men carry them at various levels. Lonesome Road (add-on)

Notes

  • The tri-beam laser rifle boasts a greater damage per second and critical hit multiplier when compared to its plasma equivalent, the multiplas rifle. However, the tri-beam laser rifle is heavier, and much more expensive to repair.
  • As with the multiplas, use of over charge or max charge microfusion cells allows the weapon to overcome its flaws against most armored targets, but the increased degradation effect is also applied for each shot.
  • The tri-beam laser rifle tends to degrade very rapidly.

Bugs

  • Xbox 360Xbox 360 When dropped from your inventory, the rifle may spawn above you and kill you as it falls.
  • PCPC The iron sight of the weapon is way too high blocking nearly the entire screen when firing.

Sounds

SingleShotVB ReloadVB
JamVB