Theodorico (talk | contribs) (→General traits: Disambig., again...) |
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+ | {{Overviewpagelist |
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− | {{Games|FO1|FO2|FNV|FOT|VB|LH|TORN}} |
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− | + | |check for=traits |
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+ | |image =Traits.png |
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+ | }} |
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− | In the [[SPECIAL]] character system, '''traits''' are optional character modifications that affect the [[player character]]. Traits |
+ | In the [[SPECIAL]] character system, '''traits''' are optional character modifications that affect the [[Character#Player character|player character]]. Traits appear in ''[[Fallout]]'', ''[[Fallout 2]]'', ''[[Fallout Tactics: Brotherhood of Steel|Fallout Tactics]]'', and ''[[Fallout: New Vegas]]''. |
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==Effect== |
==Effect== |
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− | Traits modify different aspects of gameplay, such as [[primary statistic]]s, [[derived statistic]]s and [[skill]]s. Traits have positive and negative results, unlike perks in earlier Fallout games |
+ | Traits modify different aspects of gameplay, such as [[primary statistic]]s, [[derived statistic]]s and [[skill]]s. Traits have positive and negative results, unlike perks in earlier ''Fallout'' games. In games where traits exist, one can choose up to two traits when designing a character (or none at all). Choosing the [[Mutate!]] [[perk]] lets the player change one of their traits. Note that if you chose no trait at character creation, you cannot fill the empty slot with this perk. |
==Race== |
==Race== |
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+ | In ''[[Fallout Tactics: Brotherhood of Steel|Fallout Tactics]]'', where characters of different races can be created, traits also have different racial requirements. |
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− | In ''[[Fallout Tactics]]'', where characters of different races can be created, traits also have different racial requirements. In ''[[Lionheart]]'' a fantasy game which uses the SPECIAL system, a different approach to racial traits was chosen. For each race one is free to choose (or not) any of the regular list of traits, but if the character belongs to one of the "tainted" races (i.e. everyone except pureblood humans), the player has to choose one of the list of racial traits available to their race. These traits are the only thing that distinguishes the races from humans and often had no penalty other than marking the character as tainted. |
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==List of traits== |
==List of traits== |
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===General traits=== |
===General traits=== |
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− | {| class="va-table va-table-top" style="text-align: center;" |
+ | {| class="va-table va-table-top sortable" style="text-align: center;" |
! style="width: 14em;" | Trait |
! style="width: 14em;" | Trait |
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! style="width: 5em;" | [[Fallout traits|''Fallout'']] |
! style="width: 5em;" | [[Fallout traits|''Fallout'']] |
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! style="width: 5em;" | [[Fallout Tactics traits|''Fallout Tactics'']] |
! style="width: 5em;" | [[Fallout Tactics traits|''Fallout Tactics'']] |
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! style="width: 5em;" | [[Fallout: New Vegas traits|''Fallout: New Vegas'']] |
! style="width: 5em;" | [[Fallout: New Vegas traits|''Fallout: New Vegas'']] |
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− | ! style="width: 5em;" | [[ |
+ | ! style="width: 5em;" | [[Fallout: The Roleplaying Game traits|''Fallout: The Roleplaying Game'']] |
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|- |
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| [[Bloody Mess (trait)|Bloody Mess]] |
| [[Bloody Mess (trait)|Bloody Mess]] |
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| {{yes}} |
| {{yes}} |
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| {{yes}} |
| {{yes}} |
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− | | {{ |
+ | | {{no}} |
| {{no}} |
| {{no}} |
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|- |
|- |
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− | | [[Bruiser]] |
+ | | [[Bruiser (trait)|Bruiser]] |
| {{yes}} |
| {{yes}} |
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| {{yes}} |
| {{yes}} |
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| {{yes}} |
| {{yes}} |
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| {{no}} |
| {{no}} |
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− | | {{ |
+ | | {{no}} |
|- |
|- |
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| [[Built to Destroy]] |
| [[Built to Destroy]] |
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| {{yes}} |
| {{yes}} |
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| {{no}} |
| {{no}} |
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− | | {{ |
+ | | {{no}} |
|- |
|- |
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| [[Chem Resistant (trait)|Chem Resistant / Clean Living]] |
| [[Chem Resistant (trait)|Chem Resistant / Clean Living]] |
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| {{yes}} |
| {{yes}} |
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| {{yes}} |
| {{yes}} |
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+ | | [[Educated]] |
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⚫ | |||
| {{no}} |
| {{no}} |
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| {{yes}} |
| {{yes}} |
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| {{yes}} |
| {{yes}} |
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| {{no}} |
| {{no}} |
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− | | {{ |
+ | | {{no}} |
|- |
|- |
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| [[Fast Shot]] |
| [[Fast Shot]] |
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| {{yes}} |
| {{yes}} |
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| {{yes}} |
| {{yes}} |
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− | | {{yes}} |
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− | | [[Feral Kid]] |
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| {{yes}} |
| {{yes}} |
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|- |
|- |
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| {{yes}} |
| {{yes}} |
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| {{no}} |
| {{no}} |
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− | | {{ |
+ | | {{no}} |
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|- |
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| [[Four Eyes]] |
| [[Four Eyes]] |
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| {{yes}} |
| {{yes}} |
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| {{yes}} |
| {{yes}} |
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− | | {{ |
+ | | {{no}} |
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|- |
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| [[Heavy Handed]] |
| [[Heavy Handed]] |
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| {{yes}} |
| {{yes}} |
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| {{yes}} |
| {{yes}} |
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− | | {{ |
+ | | {{yes}} |
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|- |
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| [[Jinxed]] |
| [[Jinxed]] |
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| {{yes}} |
| {{yes}} |
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| {{yes}} |
| {{yes}} |
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− | | {{ |
+ | | {{no}} |
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|- |
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| [[Loose Cannon]] |
| [[Loose Cannon]] |
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| {{no}} |
| {{no}} |
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| {{yes}} |
| {{yes}} |
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− | | {{ |
+ | | {{no}} |
− | | {{ |
+ | | {{no}} |
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| [[One Hander]] |
| [[One Hander]] |
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| {{yes}} |
| {{yes}} |
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| {{no}} |
| {{no}} |
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− | | {{yes}} |
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− | |- |
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− | | [[One In a Million]] |
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| {{no}} |
| {{no}} |
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− | | {{no}} |
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− | | {{no}} |
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− | | {{yes}} |
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− | |- |
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− | | [[Red Scare]] |
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− | | {{no}} |
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− | | {{no}} |
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− | | {{no}} |
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− | | {{no}} |
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− | | {{yes}} |
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|- |
|- |
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| [[Sex Appeal]] |
| [[Sex Appeal]] |
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| {{yes}} |
| {{yes}} |
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| {{no}} |
| {{no}} |
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− | | {{ |
+ | | {{no}} |
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|- |
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| [[Small Frame]] |
| [[Small Frame]] |
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===''Old World Blues'' traits=== |
===''Old World Blues'' traits=== |
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Traits added by the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]] ''[[Old World Blues (add-on)|Old World Blues]]''. |
Traits added by the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]] ''[[Old World Blues (add-on)|Old World Blues]]''. |
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− | *[[Claustrophobia]] |
+ | * [[Claustrophobia]] |
− | *[[Early Bird]] |
+ | * [[Early Bird]] |
− | *[[Hoarder]] |
+ | * [[Hoarder]] |
− | *[[Hot Blooded]] |
+ | * [[Hot Blooded]] |
− | *[[Logan's Loophole]] |
+ | * [[Logan's Loophole]] |
− | *[[Skilled]] |
+ | * [[Skilled]] |
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− | ===Racial traits=== |
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− | Racial traits only appear in ''[[Fallout Tactics]]''. |
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− | *[[Beta Software]] |
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− | *[[EMP Shielding]] |
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− | *[[Domesticated]] |
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− | *[[Fear the Reaper]] |
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− | *[[Glowing One (trait)|Glowing One]] |
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− | *[[Ham Fisted]] |
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− | *[[Rabid]] |
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− | *[[Targeting Computer]] |
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− | *[[Tech Wizard]] |
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− | *[[Tight Nuts]] |
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− | *[[Vat Skin]] |
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− | == |
+ | ==Notes== |
⚫ | |||
− | * [[J.E. Sawyer's Fallout RPG traits|''J.E. Sawyer's Fallout RPG'' traits]] |
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− | * [[Lionheart traits|''Lionheart'' traits]] |
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− | * [[TORN traits|''TORN'' traits]] |
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{{Navbox traits}} |
{{Navbox traits}} |
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− | [[Category:Traits| |
+ | [[Category:Traits| ]] |
+ | [[es:Rasgo]] |
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+ | [[fi:Traits]] |
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+ | [[fr:Caractéristiques]] |
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[[pl:Cecha]] |
[[pl:Cecha]] |
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+ | [[pt:Trait]] |
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[[ru:Особенность]] |
[[ru:Особенность]] |
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+ | [[uk:Особливість]] |
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+ | [[zh:特徵]] |
Latest revision as of 17:55, 11 April 2023
In the SPECIAL character system, traits are optional character modifications that affect the player character. Traits appear in Fallout, Fallout 2, Fallout Tactics, and Fallout: New Vegas.
Effect
Traits modify different aspects of gameplay, such as primary statistics, derived statistics and skills. Traits have positive and negative results, unlike perks in earlier Fallout games. In games where traits exist, one can choose up to two traits when designing a character (or none at all). Choosing the Mutate! perk lets the player change one of their traits. Note that if you chose no trait at character creation, you cannot fill the empty slot with this perk.
Race
In Fallout Tactics, where characters of different races can be created, traits also have different racial requirements.
List of traits
General traits
Old World Blues traits
Traits added by the Fallout: New Vegas add-on Old World Blues.
Notes
Some traits, such as Bloody Mess and Finesse, were converted into perks for Fallout 3.
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