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This is the transcript of a dialogue or message file, a file which contains the dialogue of a non-player character in a given game or ingame messages related to scripts and items.

//begin 8th September 2000
name_fastMetabolism = {Fast Metabolism}
name_bruiser = {Bruiser}
name_smallFrame = {Small Frame}
name_oneHander = {One Hander}
name_finesse = {Finesse}
name_kamikaze = {Kamikaze}
name_heavyHanded = {Heavy Handed}
name_fastShot = {Fast Shot}
name_bloodyMess = {Bloody Mess}
name_jinxed = {Jinxed}
name_goodNatured = {Good Natured}
name_chemReliant = {Chemical Reliant}
name_chemResistant = {Chemical Resistant}
name_nightPerson = {Night Person}
name_skilled = {Skilled}
name_gifted = {Gifted}
//racial traits
name_glowingOne = {Glowing One} //Ghoul Only
name_techWizard = {Tech Wizard} //Ghoul Only
name_fearTheReaper = {Fear the Reaper} //Ghoul Only
name_vatSkin = {Vat Skin} //Super Mutants Only
name_hamFisted = {Ham Fisted} //Super Mutants Only
name_domesticated = {Domesticated} //Deathclaws Only
name_rabid = {Rabid} //Deathclaws Only
name_tightNuts = {Tight Nuts} //Robots Only
name_targetingComputer = {Targeting Computer} //Robots Only
name_empShielding = {EMP Shielding} //Robots Only
name_betaSoftware = {Beta Software} //Robots Only

short_fastMetabolism = {Fast Metabolism}
short_bruiser = {Bruiser}
short_smallFrame = {Small Frame}
short_oneHander = {One Hander}
short_finesse = {Finesse}
short_kamikaze = {Kamikaze}
short_heavyHanded = {Heavy Handed}
short_fastShot = {Fast Shot}
short_bloodyMess = {Bloody Mess}
short_jinxed = {Jinxed}
short_goodNatured = {Good Natured}
short_chemReliant = {Chemical Reliant}
short_chemResistant = {Chemical Resist.}
short_nightPerson = {Night Person}
short_skilled = {Skilled}
short_gifted = {Gifted}
//racial traits
short_glowingOne = {Glowing One} //Ghoul Only
short_techWizard = {Tech Wizard} //Ghoul Only
short_fearTheReaper = {Fear the Reaper} //Ghoul Only
short_vatSkin = {Vat Skin} //Super Mutants Only
short_hamFisted = {Ham Fisted} //Super Mutants Only
short_domesticated = {Domesticated} //Deathclaws Only
short_rabid = {Rabid} //Deathclaws Only
short_tightNuts = {Tight Nuts} //Robots Only
short_targetingComputer = {Targeting Comp.} //Robots Only
short_empShielding = {EMP Shielding} //Robots Only
short_betaSoftware = {Beta Software} //Robots Only

desc_fastMetabolism = {Your metabolic rate is twice normal. This means that you are much less resistant to radiation and poison, but your body heals faster.}
desc_bruiser = {A little slower, but a little bigger. You may not hit as often, but they will feel it when you do! Your total action points are lowered, but your Strength is increased.}
desc_smallFrame = {You are smaller than average, but that never slowed you down. You can't carry as much, but you are more agile.}
desc_oneHander = {One of your hands is very dominant. You excel with single-handed weapons, but two-handed weapons cause a problem.}
desc_finesse = {Your attacks show a lot of finesse. You don't do as much damage, but you cause more critical hits.}
desc_kamikaze = {By not paying attention to any threats, you cause a lot more damage. This lowers your armour class to just what you are wearing, but you do more damage with every attack.}
desc_heavyHanded = {You swing harder, not better. Your attacks are very brutal, but lack finesse. You rarely cause a good critical, but you always do more melee damage.}
desc_fastShot = {You don't have time to aim for a targeted attack because you attack faster than normal people. It costs you one less action point for guns and thrown weapons.}
desc_bloodyMess = {By some strange twist of fate, people around you die violently. You always see the worst way a person can die.}
desc_goodNatured = {You studied less-combative skills as you were growing up. Your combat skills start at a lower level, but First Aid, Doctor and Barter are substantially improved.}
desc_chemReliant = {You are more easily addicted to chemicals. Your chance to be addicted by chemical use is twice normal, but you recover faster from their ill effects.}
desc_chemResistant = {Chemicals only affect you half as long as normal, but your chance to be addicted is also only 50% of normal.}
desc_nightPerson = {Your vision works much better at night. Intelligence and Perception get a +1 bonus at night but a -1 penalty during the day.}
desc_skilled = {Since you spent more time improving your skills than a normal person, you gain 5 additional skill points per experience level. The trade off is that you do not gain as many extra abilities, since you take one level longer to gain perks.}
desc_gifted = {You have more innate abilities than most, so you have not spent as much time honing your skills. Your primary statistics are each +1, but you lose -10% on all skills to start, and receive 5 less skill points per level.}
//racial traits
desc_glowingOne = {Extreme radiation exposure has left You glowing in the dark! Darkness is no obstacle to you or your enemies. You gain resistance to radiation but you radiate those around you.}
desc_techWizard = {You spent your formative years hunched over a bench learning tech stuff. Trouble is you've ruined your eyes! You get a bonus to Science, Repair and Lockpick skills, but a penalty to Perception.}
desc_fearTheReaper = {You have cheated death! You gain perks more quickly as though you were still alive. Unfortunately you are now on deaths short list!}
desc_vatSkin = {Other people find you hideous to behold and vomitus to smell! You get a bonus to Armour Class, but any friend or foe nearby will suffer penalty to Perception.}
desc_hamFisted = {Genetic engineering has endowed you with huge hands. You get an extra tag skill on Unarmed but you suffer a penalty on all technical skills.}
desc_domesticated = {You have undergone extensive house training and have developed higher than normal Intelligence. However you do less unarmed damage.}
desc_rabid = {You are a half crazed feral killing machine. Crippled limbs have less effect on you and you receive bonus action points whenever you kill an opponent. But chemicals, including stim packs, have no effect on you.}
desc_targetingComputer = {This robot has a dedicated targeting computer. All attacks cost +1 action points to perform but when it does attack it has a +15% chance to hit.}
desc_empShielding = {This robot has a dedicated EMP shielding system. This makes it heavier and therefore slower. This trait causes a penalty to agility but a 30% bonus to EMP resistance.}
//end 8th September revision

// Reworked description for the JINXED and BETASOFTWARE traits

desc_jinxed = {The good thing is everyone around you is more vulnerable to bad luck, the bad news is so are you!}

desc_betaSoftware = {This robot is equipped with experimental software. It gets 4 tag skills but is prone to unexpected system glitches.}

//end 2/6/2001

desc_tightNuts = {This robot was built to take the knocks. It has increased damage thresholds but it is twice as difficult to repair.}

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