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{{for|the location that appears in the ''[[Fallout 3]]'' [[Fallout 3 add-ons|add-on]] ''[[The Pitt (add-on)|The Pitt]]''|Train Tunnel (Fallout 3)}}
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{{for|the location that appears in the ''[[Fallout 3]]'' [[Fallout 3 add-ons|add-on]] ''[[The Pitt (add-on)|The Pitt]]''|train tunnel (Fallout 3)}}
 
{{Infobox location
 
{{Infobox location
 
|games =FNV
 
|games =FNV
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|image =Train_tunnel.jpg
 
|image =Train_tunnel.jpg
 
|map marker image =Train_tunnel_loc.jpg
 
|map marker image =Train_tunnel_loc.jpg
|map marker =(nearest: [[Raul's Shack]])
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|map marker ='''[[Raul's shack]]''' (nearest)
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|world map exits =in vicinity of Raul's Shack<br />in vicinity of [[Nellis Air Force Base]]
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|creatures ='''Outside:'''<br />[[Deathclaw (Fallout: New Vegas)#Deathclaw|Deathclaw]]<br />[[Deathclaw (Fallout: New Vegas)#Young deathclaw|Young deathclaw]]<br />'''Inside:'''<br />[[Feral ghoul (Fallout: New Vegas)#Glowing one|Glowing one]]<br />[[Feral ghoul (Fallout: New Vegas)|Feral ghoul]]s
 
|local map =
 
|local map =
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|quests =''[[Highway to the Danger Zone]]''
 
|cell name =NellisTunnel
 
|cell name =NellisTunnel
|refid ={{ID|1024D9}}
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|refid ={{ID|01024d9}}
 
}}{{Games|FNV}}
 
}}{{Games|FNV}}
   
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{{Quotation|...Also, I know there is an old train tunnel that enters the area from the south, but no one has ever come back out of there to say it is safe.|[[Nellis artillery timing details]]|[[George (Fallout: New Vegas)|George]]}}
The '''Train tunnel''' is an unmarked [[Fallout: New Vegas locations|location]] in ''[[Fallout: New Vegas]]''.
 
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The '''train tunnel''' is an [[Fallout: New Vegas unmarked location|unmarked location]] in ''[[Fallout: New Vegas]]''.
   
 
==Layout==
 
==Layout==
The tunnel is located between [[Raul's Shack]] and the [[Brotherhood of Steel Safehouse]], north of [[Gypsum train yard]]. It is home to some [[Feral ghoul (Fallout: New Vegas)|feral ghoul]]s and [[glowing one]]s. It is lined with [[Frag mine (Fallout: New Vegas)|frag mine]]s throughout, including some placed on the waist-high ledge on either side of the tunnel. Near the western exit are two bear traps. Both ends of the tunnel are locked with a Very Hard lock, ([[Lockpick]] skill 100).
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The tunnel is located between [[Raul's shack]] and the [[Brotherhood of Steel safehouse]], north of [[Gypsum train yard]]. It is home to some [[Feral ghoul (Fallout: New Vegas)|feral ghoul]]s and [[glowing one]]s. It is lined with [[Frag mine (Fallout: New Vegas)|frag mine]]s throughout, including some placed on the waist-high ledge on either side of the tunnel. Near the western exit are two bear traps. Both ends of the tunnel are locked with a Very Hard lock.
   
The tunnels' main purpose is an alternative route to reach [[Nellis Air Force Base]] in order to avoid the shelling. It will exit just south of Nellis within view of the control tower. Following the right-hand tracks to the fence and then heading left along the fence line will avoid the bombardment.
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The tunnel's main purpose is an alternative route to reach [[Nellis Air Force Base]] in order to avoid the shelling. It will exit just south of Nellis within view of the control tower. Following the right-hand tracks to the fence and then heading left along the fence line will avoid the bombardment.
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==Notes==
 
[[Deathclaw (Fallout: New Vegas)|Deathclaws]] from the nearby [[Gypsum train yard]] can wander as far as the train tunnel.
   
 
==Notable loot==
 
==Notable loot==
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{{Notable content
* Dead ghoul wastelander wearing a [[fire helmet]] and in possesion of two [[Patriot's Cookbook]] skill magazines.
 
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| [[Fire helmet]] on a dead ghoul wastelander.
* In the room halfway through the tunnel you will find among other items, 40 [[Energy cell (Fallout: New Vegas)|energy cells]].
 
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| [[Construction hat]] on a table in a maintenance room with a glowing one.
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}}
   
==Notes==
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==Appearances==
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The train tunnel appears only in ''[[Fallout: New Vegas]]''.
* [[Deathclaw (Fallout: New Vegas)|Deathclaws]] from the nearby [[Gypsum train yard]] can wander as far as the train tunnel.
 
   
 
==Bugs==
 
==Bugs==
* {{Platforms|pc}} Sometimes the doors will not be locked and can be opened without the need to pick the lock.
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* {{Platforms|pc}} Sometimes the doors will not be locked and can be opened without the need to pick the lock. {{Verify|verified}}
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* {{Platforms|xbox360}} Sometimes, you cannot enter the side room in which a glowing one is waiting. The floor of the stairs is not solid, leading the player to fall through and into the void and are automatically sent back to the tunnel entrance. The same will happen to any playable/interactable object, any corpses, and to any of your companions. No solution found yet. {{verify|verified}}
   
 
{{Navbox locations FNV}}
 
{{Navbox locations FNV}}

Revision as of 08:21, 18 July 2014

 
Gametitle-FNV
Gametitle-FNV
...Also, I know there is an old train tunnel that enters the area from the south, but no one has ever come back out of there to say it is safe.Nellis artillery timing details, George

The train tunnel is an unmarked location in Fallout: New Vegas.

Layout

The tunnel is located between Raul's shack and the Brotherhood of Steel safehouse, north of Gypsum train yard. It is home to some feral ghouls and glowing ones. It is lined with frag mines throughout, including some placed on the waist-high ledge on either side of the tunnel. Near the western exit are two bear traps. Both ends of the tunnel are locked with a Very Hard lock.

The tunnel's main purpose is an alternative route to reach Nellis Air Force Base in order to avoid the shelling. It will exit just south of Nellis within view of the control tower. Following the right-hand tracks to the fence and then heading left along the fence line will avoid the bombardment.

Notes

Deathclaws from the nearby Gypsum train yard can wander as far as the train tunnel.

Notable loot

Appearances

The train tunnel appears only in Fallout: New Vegas.

Bugs

  • PCPC Sometimes the doors will not be locked and can be opened without the need to pick the lock. [verified]
  • Xbox 360Xbox 360 Sometimes, you cannot enter the side room in which a glowing one is waiting. The floor of the stairs is not solid, leading the player to fall through and into the void and are automatically sent back to the tunnel entrance. The same will happen to any playable/interactable object, any corpses, and to any of your companions. No solution found yet. [verified]