Trail carbine

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For an overview of lever-action rifle models, see Lever-action rifle.

The trail carbine is a weapon in Fallout: New Vegas.


The trail carbine features a good ammunition capacity, great balance of damage and damage-per-second (DPS), brisk rate of fire, and high accuracy. The weapon is also inexpensive to repair, and incredibly durable, withstanding 2495 shots before breaking. Its tubular magazine is reloaded by hand one round at a time, as such it can be interrupted mid-way through reloading and fired if needed.


The trail carbine can fire a total of about 2495 standard rounds, the equivalent of 312 reloads, from full condition before breaking.

Ammunition typeDurability
Standard, HP & SWC2495312
.44 special3329417


Icon cut contentThe following is based on Fallout: New Vegas cut content and has not been confirmed by canon sources.
Icon cut contentEnd of information based on Fallout: New Vegas cut content.



  • ps3Icon ps3 When changing ammunition for the trail carbine the reload animation may loop and continuously reload. This can be remedied by just changing the ammunition type again. This glitch can also occur with any weapon with long reloading sequences, like the cowboy repeater and the brush gun. [verified]
  • pcIcon pc xbox360Icon xbox360 ps3Icon ps3 If ammunition types are changed quickly, the gun will load in one bullet then be fully loaded. [verified]
  • xbox360Icon xbox360 If using the glitch above without the 8 rounds of that ammo type required to fully load the gun, it will keep loading one round at a time until it is interrupted. [verified]
  • xbox360Icon xbox360 Changing ammunition types quickly will cause lever and the receiver to be out half-cocked in the 3rd person view. [verified]
  • xbox360Icon xbox360 When using the regular iron sights on this weapon, the bullet travels slightly above the front sight. To compensate, the player should aim slightly below the target, or turn off true iron sights. [verified]
  • pcIcon pc xbox360Icon xbox360 The reload animation of lever action weapons doesn't have a corresponding jam animation, so the weapon will not jam, even at near-broken conditions.[verified]




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