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After developing a settlement through Minutemen quests or by clearing out occupied settlements, and reaching level 2 in the Local Leader perk, a variety of trading posts can be constructed. Assigning settlers to these trading stands will increase settlement happiness and produce a profit of caps based on population size. Caps can be collected from the settlement's inventory by accessing the workbench under Misc.
Types of storesEdit
There are a total 6 types of stores in the settlement build mode each selling different items. There are 3 levels of each type, requiring an increasing amount of caps, materials and perk levels to build, but also yield more caps and have a wider selection of goods in stock.
|Store Type||Materials||Perk Req.||Level 4 Trader||Business Hours||Caps||Medical||Aid||Ammo||Apparel||Misc||Weapons||Junk||Happiness bonus|
|Trading Stand||5 wood, 3 steel, 300 bottlecap, 1 settler||Local Leader 2||N/A||8am - 8pm||226||Medical services||Aid||Ammo||Apparel||Miscellaneous||Weapons||Junk||10|
|Trading Shop||5 wood, 3 steel, 600 bottlecap, 1 settler||Local Leader 2||N/A||24hrs||258||Medical services||Aid||Ammo||Apparel||Miscellaneous||Weapons||Junk||10|
|Trading Emporium||5 wood, 3 steel, 1500 bottlecap, 1 settler||Local Leader 2, Cap Collector 2||Vault-Tec rep, Tina De Luca, Trader Rylee||24hrs||239||Medical services||Aid||Ammo||Apparel||Miscellaneous||Weapons||Junk||15|
|Armor Stand||5 wood, 3 steel, 500 bottlecap, 1 settler||Local Leader 2||N/A||24hrs||Medical services||Aid||Ammo||Apparel||Miscellaneous||Weapons||Junk||0|
|Armor Shop||5 wood, 3 steel, 1000 bottlecap, 1 settler||Local Leader 2||N/A||8am - 8pm||390||Medical services||Aid||Ammo||Apparel||Miscellaneous||Weapons||Junk||0|
|Armor Emporium||5 wood, 3 steel, 3000 bottlecap, 1 settler||Local Leader 2, Cap Collector 2||The Scribe||8am - 8pm||344||Medical services||Aid||Ammo||Apparel||Miscellaneous||Weapons||Junk||0|
|Weapons Stand||5 wood, 3 steel, 500 bottlecap, 1 settler||Local Leader 2||N/A||8am - 8pm||254||Medical services||Aid||Ammo||Apparel||Miscellaneous||Weapons||Junk||0|
|Weapons Shop||5 wood, 3 steel, 1000 bottlecap, 1 settler||Local Leader 2||N/A||24hrs||Medical services||Aid||Ammo||Apparel||Miscellaneous||Weapons||Junk||0|
|Weapons Emporium||5 Wood, 3 steel, 3000 bottlecap, 1 Settler||Local Leader 2, Cap Collector 2||Smiling Larry||24hrs||347||Medical services||Aid||Ammo||Apparel||Miscellaneous||Weapons||Junk||0|
|Drink Stand||5 wood, 3 steel, 250 bottlecap, 1 settler||Local Leader 2||N/A||24hrs||242||Medical services||Aid||Ammo||Apparel||Miscellaneous||Weapons||Junk||15|
|Bar||5 wood, 3 steel, 500 bottlecap, 1 settler||Local Leader 2||N/A||24hrs||240||Medical services||Aid||Ammo||Apparel||Miscellaneous||Weapons||Junk||20|
|Restaurant||5 wood, 3 steel, 1500 bottlecap, 1 settler||Local Leader 2, Cap Collector 2||Ron Staples||8am - 8pm||128||Medical services||Aid||Ammo||Apparel||Miscellaneous||Weapons||Junk||40|
|First Aid Station||5 Wood, 3 steel, 600 bottlecap, 1 settler||Local Leader 2, Medic 1||N/A||8am - 8pm||522||Medical services||Aid||Ammo||Apparel||Miscellaneous||Weapons||Junk||10|
|Clinic||5 wood, 3 steel, 1200 bottlecap, 1 settler||Local Leader 2, Medic 1||N/A||8am - 8pm||243||Medical services||Aid||Ammo||Apparel||Miscellaneous||Weapons||Junk||20|
|Surgery Center||5 wood, 3 steel, 1800 bottlecap, 1 settler||Local Leader 2, Medic 1||Doc Anderson||8am - 8pm||352||Medical services||Aid||Ammo||Apparel||Miscellaneous||Weapons||Junk||30|
|Clothing Stand||5 wood, 3 steel, 200 bottlecap, 1 settler||Local Leader 2||N/A||8am - 8pm||251||Medical services||Aid||Ammo||Apparel||Miscellaneous||Weapons||Junk||8|
|Clothing Shop||5 wood, 3 steel, 400 bottlecap, 1 settler||Local Leader 2||N/A||8am - 8pm||131||Medical services||Aid||Ammo||Apparel||Miscellaneous||Weapons||Junk||10|
|Clothing Emporium||5 wood, 3 steel, 1000 bottlecap, 1 settler||Local Leader 2, Cap Collector 2||Anne Hargraves||8am - 8pm||141||Medical services||Aid||Ammo||Apparel||Miscellaneous||Weapons||Junk||10|
- These stores not only provide extra income and settlement happiness, but the Sole Survivor can also buy and sell items here. Higher levels of stores provide a wider selection of higher level and more rare items. Each store provides some certain happiness bonus which is divided by the number of settlers in your settlement.
- If you have any food store in your settlement, all your settlers (except guards and barmen) will gather around it every evening for dinner. If there are any chairs near the store, settlers will use them. If there is a workbench near it(for example, a cooking station), settlers will randomly use it during their supper time. To get such effect you should build objects not far from the store (the store has its invisible active zone around it, similar to conducts and power pylons).