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− | {{Fallout 1 and 2 characters project}} |
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{{Infobox character |
{{Infobox character |
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− | | |
+ | |games =FO1 |
− | | |
+ | |image =Fo1 Tony Fry.png |
− | |image =Tony_Fry.jpg |
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⚫ | |||
|race =[[Human]] |
|race =[[Human]] |
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⚫ | |||
− | |affiliation =[[Hub |
+ | |affiliation =[[Hub police]] |
|role =Deputy |
|role =Deputy |
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− | |location =[[Hub]] |
+ | |location =[[Hub entrance]] |
|quests =[[Take down Decker]] |
|quests =[[Take down Decker]] |
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+ | |special ={{SPECIAL|9,8,6,5,6,8,6}} |
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− | |appearances =''[[Fallout]]'' |
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+ | |tag skills =[[Small Guns]]: 72<br />[[Big Guns]]: 76<br />[[Unarmed]]: 104<br />[[Melee Weapons]]: 84 |
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⚫ | |||
+ | |derived =[[Hit Points]]: 60<br />[[Experience Points]]: 150<br />[[Armor Class]]: 28<br />[[Action Points]]: 9<br />[[Carry Weight]]: 250<br />[[Unarmed Damage]]: 0<br />[[Melee Damage]]: 7<br />[[Sequence]]: 16<br />[[Healing rate]]: 2 |
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+ | |proto ={{proto|113}} |
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⚫ | |||
}}{{Games|FO1}} |
}}{{Games|FO1}} |
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+ | |||
− | {{Quotation|Oh, a newcomer! Welcome to the Hub! You've reached the biggest city on the coast. Heck, maybe the biggest city in the world for all we know. |
+ | {{Quotation|Oh, a newcomer! Welcome to [[the Hub]]! You've reached the biggest city on the coast. Heck, maybe the biggest city in the world for all we know.}} |
− | '''Tony Fry''' is the deputy of the |
+ | '''Tony Fry''' is the deputy of the Hub in [[Timeline#2161|2161]]. |
==Background== |
==Background== |
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− | Deputy Tony Fry is the right hand of [[Justin Greene]], the Hub sheriff |
+ | Deputy Tony Fry is the right hand of [[Justin Greene]], the Hub sheriff. |
Like the rest of the Hub, Fry knew about the growing criminal element in the settlement. [[Decker]], owner of the [[Maltese Falcon]] bar, was known to be making moves to expand both his holdings and his influence, and suspicion pointed to his making designs on the lives of local merchants and residents. This did not sit well with the justice-minded Fry, however the deputy did not have much choice but to hold his ground; without evidence, Sheriff [[Justin Greene]] refused to take action against the crime lord, and Decker was too powerful for Fry to attempt unilateral action. |
Like the rest of the Hub, Fry knew about the growing criminal element in the settlement. [[Decker]], owner of the [[Maltese Falcon]] bar, was known to be making moves to expand both his holdings and his influence, and suspicion pointed to his making designs on the lives of local merchants and residents. This did not sit well with the justice-minded Fry, however the deputy did not have much choice but to hold his ground; without evidence, Sheriff [[Justin Greene]] refused to take action against the crime lord, and Decker was too powerful for Fry to attempt unilateral action. |
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===Daily schedule=== |
===Daily schedule=== |
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− | From morning (0600) to evening (1800 |
+ | From morning (0600) to evening (1800), Fry can be found guarding the entrance to The Hub with two other police officers of the Hub. During nightly hours, he can be found in his room in the police station. During this time, Fry can not be spoken to, he will merely groan. |
==Interactions with the player character== |
==Interactions with the player character== |
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+ | ===Interactions overview=== |
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{{Interactions FO1 |
{{Interactions FO1 |
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|perm companion =no |
|perm companion =no |
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|heal cripple =no |
|heal cripple =no |
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|quests started =- |
|quests started =- |
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− | |quests involved =[[Take down Decker]] |
+ | |quests involved =*[[Take down Decker]] |
}} |
}} |
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+ | |||
+ | ===Quests=== |
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+ | * [[Take down Decker]]: Tony will help in the fight between the police force and Decker and his staff. |
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===Other interactions=== |
===Other interactions=== |
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− | During combat, Fry will only use the items he uses to trade, despite having a large inventory consisting of many other items. |
+ | * During combat, Fry will only use the items he uses to trade, despite having a large inventory consisting of many other items. |
==Inventory== |
==Inventory== |
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|apparel =[[Leather armor (Fallout)|Leather armor]] (not lootable) |
|apparel =[[Leather armor (Fallout)|Leather armor]] (not lootable) |
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|weapon =[[Assault rifle (Fallout)|Assault rifle]] |
|weapon =[[Assault rifle (Fallout)|Assault rifle]] |
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− | |otheritem = |
+ | |otheritem =[[5mm round (Fallout)|5mm JHP]] x100<br />[[5mm round (Fallout)|5mm AP]] x100<br />[[Stimpak (Fallout)|Stimpak]] x5 |
− | |ondeath = |
+ | |ondeath =empty |
}} |
}} |
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{{Navbox Hub}} |
{{Navbox Hub}} |
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− | [[Category:Fallout |
+ | [[Category:Fallout characters]] |
− | [[Category: |
+ | [[Category:Fallout human characters]] |
[[Category:Hub characters]] |
[[Category:Hub characters]] |
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[[Category:Hub Police]] |
[[Category:Hub Police]] |
Revision as of 22:13, 5 December 2013
Tony Fry is the deputy of the Hub in 2161.
Background
Deputy Tony Fry is the right hand of Justin Greene, the Hub sheriff.
Like the rest of the Hub, Fry knew about the growing criminal element in the settlement. Decker, owner of the Maltese Falcon bar, was known to be making moves to expand both his holdings and his influence, and suspicion pointed to his making designs on the lives of local merchants and residents. This did not sit well with the justice-minded Fry, however the deputy did not have much choice but to hold his ground; without evidence, Sheriff Justin Greene refused to take action against the crime lord, and Decker was too powerful for Fry to attempt unilateral action.
Generally, this left Fry with the inglorious job of essentially being the official police greeter. Fry welcomed newcomers to the Hub and kept his eye out for known troublemakers. Fry, however, was not above laying a few lies to embellish his position, often claiming to be keeping an eye out for raiders and other wasteland dangers. Mostly, however, Fry merely warned newcomers of the hazard Decker posed, but could offer little other information.
Daily schedule
From morning (0600) to evening (1800), Fry can be found guarding the entrance to The Hub with two other police officers of the Hub. During nightly hours, he can be found in his room in the police station. During this time, Fry can not be spoken to, he will merely groan.
Interactions with the player character
Interactions overview
Interactions | ||
---|---|---|
This character is a permanent companion. | ||
This character is a temporary companion. | ||
This character has a talking head. | ||
This character starts quests. |
- | |
This character is involved in quests. | ||
This character is a doctor. | ||
This character is a merchant. | Sells: - | |
This character can modify weapons. |
- |
Quests
- Take down Decker: Tony will help in the fight between the police force and Decker and his staff.
Other interactions
- During combat, Fry will only use the items he uses to trade, despite having a large inventory consisting of many other items.
Inventory
Apparel | Weapon | Other items |
---|---|---|
Leather armor (not lootable) | Assault rifle | 5mm JHP x100 5mm AP x100 Stimpak x5 |
Appearances
Tony Fry appears only in Fallout.
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