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|perk3 mult =0.05
 
|perk3 mult =0.05
 
|perk4 =Lord Death
 
|perk4 =Lord Death
|perk4 mult =0.03
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|perk4 mult =0.04
 
|perk5 =Loose Cannon
 
|perk5 =Loose Cannon
 
|perk5 attsec mult =0.3
 
|perk5 attsec mult =0.3
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{{clear}}
 
{{clear}}
   
===Compairison===
+
===Comparison===
 
{{Weapon comparison table
 
{{Weapon comparison table
 
|game =FNV
 
|game =FNV
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* [[Joshua Graham]] sells these before the ending of ''[[Honest Hearts]]''.
 
* [[Joshua Graham]] sells these before the ending of ''[[Honest Hearts]]''.
 
* [[Gun Runners (Fallout: New Vegas)|Gun Runners]] and other vendors will sell these after you have left [[Zion Canyon|Zion National Park]].
 
* [[Gun Runners (Fallout: New Vegas)|Gun Runners]] and other vendors will sell these after you have left [[Zion Canyon|Zion National Park]].
* When heading west from [[Red Rapids Docks]] there is a skeleton with one in its back.
+
* When heading west from [[Red Rapids docks]], there is a skeleton with one in its back.
 
* East of [[Ranger Substation Osprey]], on a ledge near the river is a skeleton with one in its back and [[binoculars]] nearby.
 
* East of [[Ranger Substation Osprey]], on a ledge near the river is a skeleton with one in its back and [[binoculars]] nearby.
 
* Sometimes sold by [[Chet (Fallout: New Vegas)|Chet]] in [[Goodsprings]].
 
* Sometimes sold by [[Chet (Fallout: New Vegas)|Chet]] in [[Goodsprings]].
* On the roof of the [[Zion Ranger Station]] there is a skeleton with a tomahawk embedded in its skull.
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* On the roof of the [[Zion Ranger station]] there is a skeleton with a tomahawk embedded in its skull.
* Sold by the [[Alexander]] beneath the overpass at the [[188 trading post]]. There can be at least 7 in his inventory.
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* Sold by the [[Alexander]] beneath the overpass at the [[188 trading post]].
* Sold occasionally by [[Michelle Kerr]] at the [[188 trading post]].
+
* Sold occasionally by [[Michelle Kerr]] at the 188 trading post.
   
 
==Notes==
 
==Notes==
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* If the player is hit by a tomahawk, it is visibly sticking out of them in third-person. However, after approximately 5 seconds, it will disappear.
 
* If the player is hit by a tomahawk, it is visibly sticking out of them in third-person. However, after approximately 5 seconds, it will disappear.
 
* The tomahawk has very high item health relative to most other melee weapons, and as such would [[Condition#equipment condition in fallout 3 and fallout: new vegas|degrade]] very slowly, even though you can only attack once with it as it becomes unretrievable once thrown.
 
* The tomahawk has very high item health relative to most other melee weapons, and as such would [[Condition#equipment condition in fallout 3 and fallout: new vegas|degrade]] very slowly, even though you can only attack once with it as it becomes unretrievable once thrown.
  +
* The tomahawk can be shot by the Courier when an enemy throws it at him/her.
   
 
==Bugs==
 
==Bugs==
* {{Platforms||xbox360|ps3}} When holding more than 30 tomahawks, it will show that you only have a small amount. However, if you drop the small amount, it will then say you have 30, much like the [[throwing spear]].
+
* {{Platforms||xbox360|ps3}} When holding more than 30 tomahawks, it will show that you only have a small amount. However, if you drop the small amount, it will then say you have 30, much like the [[throwing spear]].{{verify|verified}}
* {{Platforms|ps3}} In first person you will not have a tomahawk visible in your hand, but if you throw one, you will still have the same amount, effectively creating an infinite number of tomahawks.
+
* {{Platforms|ps3}} In first person you will not have a tomahawk visible in your hand, but if you throw one, you will still have the same amount, effectively creating an infinite number of tomahawks.{{verify|verified}}
   
 
==Sounds==
 
==Sounds==
 
{|
 
{|
| [[File:Icon_tomahawk.png|80x80px]]
+
| [[File:Icon tomahawk.png|80x80px]]
 
| [[File:‎Weap toma imp 01.ogg|noicon|200px]]<br />Impact on solid object
 
| [[File:‎Weap toma imp 01.ogg|noicon|200px]]<br />Impact on solid object
| [[File:Icon_tomahawk.png|80x80px]]
+
| [[File:Icon tomahawk.png|80x80px]]
 
| [[File:Weap toma imp flesh 01.ogg‎|noicon|200px]]<br />Impact on flesh
 
| [[File:Weap toma imp flesh 01.ogg‎|noicon|200px]]<br />Impact on flesh
 
|}
 
|}

Revision as of 14:33, 4 April 2014

 
Gametitle-FNV HH
Gametitle-FNV HH

The tomahawk is a weapon in the Fallout: New Vegas add-on Honest Hearts.

Characteristics

The tomahawk is a thrown weapon. It is a make-shift weapon, and is made out of two railway spikes secured to a pipe with electrical cable and a bungee cord with feathers, paint, and beads for decoration.

Variants

  • Hatchet - the common variant of small hand axe in Fallout: New Vegas.
  • Throwing hatchet - a variant of hatchet specifically made as a throwing weapon.

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Hatchet 16
40.6x1.5 limb Damage2.54x116221.5149527537.5252
Throwing hatchet 20
17.6x1.5 limb Damage0.88x120221.8499522010251
Tomahawk 30
19.8x1.5 limb Damage0.66x130232.649950.575150503
Note: Melee damage is doubled in V.A.T.S.

Locations

Notes

  • Similar to the throwing spear, this weapon will stick in the ground, walls, etc., but cannot be retrieved after being thrown.
  • If the player is hit by a tomahawk, it is visibly sticking out of them in third-person. However, after approximately 5 seconds, it will disappear.
  • The tomahawk has very high item health relative to most other melee weapons, and as such would degrade very slowly, even though you can only attack once with it as it becomes unretrievable once thrown.
  • The tomahawk can be shot by the Courier when an enemy throws it at him/her.

Bugs

  • [Platforms needed] When holding more than 30 tomahawks, it will show that you only have a small amount. However, if you drop the small amount, it will then say you have 30, much like the throwing spear.[verified]
  • Playstation 3Playstation 3Playstation 3 In first person you will not have a tomahawk visible in your hand, but if you throw one, you will still have the same amount, effectively creating an infinite number of tomahawks.[verified]

Sounds

Icon tomahawk
Impact on solid object
Icon tomahawk
Impact on flesh