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The tomahawk is a thrown melee weapon in the Fallout: New Vegas add-on Honest Hearts.

Characteristics[]

A throwing weapon, consisting of two railway spikes secured to a pipe with electrical cable and a bungee cord with feathers, paint, and beads added for decoration.

It deals the third-lowest damage per strike of all thrown melee weapons, above the throwing knife and throwing hatchet, at the third-slowest attack speed, above the throwing knife spear Dead Money and the throwing spear. It has the third-highest critical hit damage and AP cost, below the throwing knife spear and throwing spear. It shares the spears' weight of a half pound, the lowest in the game.

Variants[]

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Hatchet 16
40.6x1.5 limb Damage2.54x116221.5149527537.5252
Throwing hatchet 20
17.6x1.5 limb Damage0.88x120221.8499522010251
Tomahawk 30
19.8x1.5 limb Damage0.66x130232.649950.575150503
Note: Melee damage is doubled in V.A.T.S.

Locations[]

Notes[]

  • Similar to the throwing spear, this weapon will stick in the ground, walls, etc., but cannot be retrieved after being thrown.
  • If the player is hit by a tomahawk, it is visibly sticking out of them in third-person. However, after approximately five seconds, it will disappear.
  • The tomahawk has very high item health relative to most other melee weapons, and as such would degrade very slowly, even though you can only attack once with it as it becomes irretrievable once thrown.
  • Similarly to other melee throwing weapons, the tomahawk can be targeted in V.A.T.S. after an enemy has thrown it.
  • The pair of spikes used as the weapon's striking point is visually similar to the railway spikes ammunition type used for the railway rifle in Fallout 3.

Bugs[]

  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 When holding more than 30 tomahawks, it will show that you only have a small amount. However, if you drop the small amount, it will then say you have 30, much like the throwing spear.[verified]
  • Playstation 3Playstation 3Playstation 3 In first person, you will not have a tomahawk visible in your hand, but if you throw one, you will still have the same amount, effectively creating an infinite number of tomahawks.[verified]

Sounds[]

Icon tomahawk
Impact on solid object
Icon tomahawk
Impact on flesh

Gallery[]

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