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It is not your armor, that power armor is property of the Brotherhood of Steel and you have no right to claim it as your own.

Paladin Todd is a Mojave Brotherhood of Steel paladin living in the Mojave Wasteland in 2281.

BackgroundEdit

Paladin Todd is an envoy sent by the Brotherhood of Steel to sign a truce with the New California Republic.

LocationEdit

He can be found talking with Colonel Moore at Hoover Dam during For the Republic, Part 2.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Essential: noIcon cross
Companion: noIcon cross
Plays Caravan: noIcon cross
Merchant: noIcon cross
Repairman: noIcon cross
Doctor: noIcon cross
Rents bed/room: noIcon cross
Starts quests: noIcon cross
Involved in quests: noIcon cross

Effects of player's actionsEdit

If the Courier offers a truce to solving the NCR-BoS conflict during For the Republic, Part 2, Paladin Todd will appear the next time the player enters the Hoover Dam power plant.

Other interactionsEdit

The Courier will encounter Paladin Todd arguing with Colonel Cassandra Moore over the NCR's continued use of salvaged power armor. If the player has a Speech skill of 40 or higher they can convince Todd to allow the NCR to continue using the armor during the Hoover Dam battle. Alternatively, the player can convince Moore to voluntarily give up the armor with a Speech skill of 60 or greater, or simply leave the immediate area, which will cause Moore to give an order to "shut Todd up."

InventoryEdit

Apparel Weapon Other items On death
T-45d power armor
T-45d power helmet
Recharger pistol - -

NotesEdit

AppearancesEdit

Paladin Todd appears only in Fallout: New Vegas.

BugsEdit

  • pcIcon pc Sometimes the player cannot initiate a dialogue with Paladin Todd, and receives no speech option with Colonel Moore to convince her to give up the armor, even if the player has a Speech skill of 100. [verified]
HooverDam