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Gametitle-FO4
Gametitle-FO4

Thomas "Tom" Weatherby, also known as Tinker Tom is the quartermaster and primary repairman for the The Railroad, operating in the Commonwealth in 2287.

Background

Tinker Tom is the engineer, inventor, weapons expert of and also holds the third-highest position of leadership in the Railroad. As the quartermaster of the organization, he is in charge of maintaining the equipment of field agents as well as researching new weapons and gadgets for agents to use in field operations. Tom joined the Railroad under the leadership of Desdemona in 2279 after an Institute grenade wiped out his family farm. Given his intellect, he was assigned to the HQ and became an essential member of the team.

As time passed, he became increasingly eccentric and developed severe psychological problems, suspected to be caused by the extreme stress he was under. When the DIA facility, named "Switchboard," was discovered in 2281, Tom was reassigned to it. It was there he discovered P.A.M.. During his time there, Tom also restored an old handgun for use by newly-promoted heavy agent, Tommy Whispers.

In 2283, an Institute informant "PATRIOT" began attempting to communicate with the outside world. Tom was assigned the task of decrypting the encoded holotapes that were being sent out with escaped synths. Initially unsuccessful, Tom eventually made a breakthrough in 2284 when the coded message was simply two words, "Mass Fusion." He is brilliant and energetic, but also paranoid and constantly fabricates conspiracy theories about the Institute, its synths and their machinations around the Commonwealth.

He is also the only known individual in the Commonwealth who can decode a Courser chip, a requirement for entering the Institute.

Interactions with the player character

Interactions overview

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion. They grant the - perk.
25 Strictly Business
This character is a temporary companion.
Icon quest starter
This character starts quests.
FO76 ui icon quest
This character is involved in quests.
FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Bottle cap -
Sells: Stealth Boy
Grenades
Tinker Tom Special
Combat armor
Military fatigues
2d20 Jury Rigger
This character can repair items. Max Repair condition: -
40 Weaponsmith
This character can modify weapons.

-

12 The American Dream
This character rents beds. Bottle cap -.

Quests

Other interactions

By progressing the Jackpot missions, Tinker Tom will begin to sell unique armored clothing items and also unlock the ability to add ballistic weave thus drastically increasing their defensive stats.

Inventory

Apparel Weapon Other items
Utility coveralls
Tinker headgear
- -

Notes

  • If deciding to take Tinker Tom's serum the Sole Survivor's health will significantly drop. If one accepts the shot, Deacon will like it while Piper, MacCready, Cait, Curie and Strong will dislike it. If you refuse the shot, Deacon, MacCready, Strong, Curie and Cait will like it.
  • He believes the Institute fired the first bomb during the Great War.
  • He suspects Deacon to be a time traveler as noted in one of his terminal entries.
  • He strongly believes that aliens exists, according to what Deacon says if he accompanies the Sole Survivor during the alien ship crash and to what Tom himself has it written down on his personal computer in the Railroad headquarters. However, there is no dialogue option or other possibility to tell Tom about the crash or even the encounter with an actual alien, should the player character have been able to track it down afterwards.
  • Tinker Tom appears to be working on a prototype railway rifle. It explodes while a generic Railroad Agent and Tom are testing it and if looting the weapon, it weighs the same as a normal one. It only does 1 damage and is not upgradeable.
  • Tinker Tom may be using drugs, as he can be heard saying that "Everyone's all, 'You've been hitting the chems way too hard.' But I got my eyes wide open, I see." If true, they could be causing, or at least increasing, his paranoia.
  • Whenever one finishes one of the Weathervane missions (except the last), he will automatically give a MILA for the next randomized location. When bartering with him, he will have a number of MILAs for sale, but this number does not reflect how many incomplete MILA missions remain.

Appearances

Tinker Tom appears only in Fallout 4.

Bugs

  • PCPC Upon completing the first DIA cache mission for P.A.M., Drummer Boy will tell the Solve Survivor to speak to Tinker Tom. Tinker Tom should mention ballistic weave and have some armored under-apparel for sale but doesn't. This bug will prevent one from applying ballistic weave modifications. [verified]
  • Playstation 4Playstation 4 If the Weathervane missions aren't complete and the Sole Survivor sides with the Institute during End of the Line, the mission will still be active, but reporting back to Tinker Tom won't allow the player to turn in the mission.[verified]

Gallery

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