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{{Infobox character
 
{{Infobox character
|game =FO3
+
|games =FO3
|name =Tinker Joe
 
 
|image =Tinker Joe.jpg
 
|image =Tinker Joe.jpg
 
|race =[[Human]], Asian
 
|race =[[Human]], Asian
 
|sex =Male
 
|affiliation =Traders
 
|affiliation =Traders
|role =Merchant
+
|role =[[Fallout 3 merchants|Merchant]]
|location =RobCo Facility
+
|location =[[RobCo Facility]] [[Tenpenny Tower]] outskirts
 
|alignment =Neutral
|appearances =''[[Fallout 3]]''
 
|karma =Neutral
 
 
|quests =none
 
|quests =none
|baseid =00036F86
 
|refid =00036F8D
 
 
|actor =[[Paul Eiding]]
 
|actor =[[Paul Eiding]]
  +
|dialogue =[[FFER54NPC1.txt]]
 
|special ={{SPECIAL|4,5,4,6,7,4,5}}
 
|special ={{SPECIAL|4,5,4,6,7,4,5}}
  +
|level =4
  +
|tag skills ={{tag skills|barter=49|lockpick=47|science=51|barter mod=5}}
  +
|derived ={{Derived stats|hp=80|carry weight=190|crit chance=5|dr=2|unarmed damage=1.15|poison resist=15|rad resist=6}}
  +
|aggression =Aggressive
  +
|confidence =Average
  +
|assistance =Helps allies
  +
|hair color =Dark gray
  +
|eye color =Dark brown
  +
|hairstyle =HairBaldingOld
  +
|height =1.00
  +
|factions =FFER54TinkerJoeFaction<br />TraderFaction
  +
|class =Mechanic
  +
|combat style=Default
  +
|GECK race =AsianOldAged
 
|baseid ={{ID|00036f86}}
 
|refid ={{ID|00036f8d}}
 
}}{{Games|FO3}}
 
}}{{Games|FO3}}
   
  +
{{Quotation|Hello, stranger. I'm Tinker Joe, premier supplier of robotic parts and service throughout the DC Wasteland.}}[[File:Fo3 TinkerJoe HelloStranger.ogg|noicon|135px|center]]
'''Tinker Joe''' is a [[merchant]] patrolling near the [[RobCo Facility]] in [[Timeline#2277|2277]].
 
  +
 
'''Tinker Joe''' is a [[Fallout 3 merchants|merchant]] patrolling near the [[RobCo facility]] in [[Timeline#2277|2277]].
   
 
==Background==
 
==Background==
  +
This wandering merchant sells a variety of junk, equipment, and weaponry, but also dabbles in scavenging and selling robot parts. He's built a good rapport with [[Wastelander (Fallout 3)|wastelander]]s, and [[Lucas Simms|Sheriff Simms]] of [[Megaton]] is particularly happy with his purchase of Deputies [[Deputy Steel|Steel]] and [[Deputy Weld|Weld]]. He can currently be seen wandering the wastes with his robotic entourage, which includes an old [[Mister Gutsy (Fallout 3)|Mister Gutsy]] [[United States Armed Forces|army]] unit named [[Sergeant RL-3]].<ref name="FO3 Guide">''[[Fallout 3 Official Game Guide]]''</ref>
Tinker Joe is an old junk and scrap merchant who has come across a selection of fully working, non-hostile robots.
 
   
 
==Daily schedule==
 
==Daily schedule==
Line 48: Line 64:
   
 
===Other interactions===
 
===Other interactions===
* Joe sells [[Sergeant RL-3]], a [[robot]] companion, for the price of 1000 [[bottle cap (Fallout 3)|bottle cap]]s (500 with a passed [[barter]] check) if the player has a neutral [[karma]]. If he is dead you will not be able to acquire Sergeant RL-3.
+
* Joe sells [[Sergeant RL-3]], a [[robot]] companion, for the price of 1000 [[bottle cap (Fallout 3)|bottle cap]]s (500 with a successful [[barter]] check) if the player has a neutral [[Karma (Fallout 3)|Karma]]. If he is dead, Sergeant RL-3 will no longer be available for recruitment as a companion.
   
 
==Inventory==
 
==Inventory==
 
{{Inventory
 
{{Inventory
 
|apparel =[[Roving trader outfit (Fallout 3)|Roving trader outfit]]
 
|apparel =[[Roving trader outfit (Fallout 3)|Roving trader outfit]]
|weapon =[[Laser pistol (Fallout 3)|Laser pistol]]
+
|weapon =[[Laser pistol (Fallout 3)|AEP7 laser pistol]]
 
|otheritem =[[Scrap metal]]<br />Other random tools
 
|otheritem =[[Scrap metal]]<br />Other random tools
 
|ondeath =-
 
|ondeath =-
Line 59: Line 75:
   
 
==Notes==
 
==Notes==
* The southwest corner of the RobCo Facility is a [[Fallout 3 random encounters|random encounter]] location.
+
* The southwest corner of the RobCo Facility is also the southern terminus of a "Type B" [[Fallout 3 random encounters|random encounter]] patrol route and one of its spawn points.
 
* Tinker Joe sells the highest number of [[scrap metal]] after [[Karl (Fallout 3)|Karl]] in the [[Meresti Metro Station]].
 
* Tinker Joe sells the highest number of [[scrap metal]] after [[Karl (Fallout 3)|Karl]] in the [[Meresti Metro Station]].
* Sometimes after the player has bought [[Sergeant RL-3]] and choosing him as a follower, Tinker Joe and his [[protectron]] will randomly spawn with you after fast travel or entering a location then run away, most of the time resulting in his death.
+
* Sometimes after the player has bought [[Sergeant RL-3]] and choosing him as a follower, Tinker Joe and his [[Protectron (Fallout 3)|protectron]] will randomly spawn with you after fast travel or entering a location then run away, most of the time resulting in his death.
 
* After reverse pickpocketing items onto Tinker Joe it may take up to three days before he'll equip the new items; entering and exiting nearby locations such as the RobCo Facility or [[Tenpenny Tower]] will not speed the process.
 
* After reverse pickpocketing items onto Tinker Joe it may take up to three days before he'll equip the new items; entering and exiting nearby locations such as the RobCo Facility or [[Tenpenny Tower]] will not speed the process.
 
* He will sometimes equip gear that you sell him, such as raider armor.
 
* He will sometimes equip gear that you sell him, such as raider armor.
* Tinker Joe refuses to sell [[Sergeant RL-3]] to you unless you have neutral [[Karma]] saying that he "doesn't like the look of you".
+
* Tinker Joe refuses to sell [[Sergeant RL-3]] to you unless you have neutral [[Karma (Fallout 3)|Karma]] saying that he "doesn't like the look of you."
  +
* Tinker Joe says the other two robots are reserved for delivery, but he never leaves the vicinity of the Robco Facility.
* If you wish to purchase the RL-3 bot, you must do it as soon as possible..... occasionally Tinker Joe will run into [[yao guai]] and 90% of the time will fail to defeat it and perish. At times, he does defeat the yao guai, only to lose his protectron and Mister Handy he was apparently delivering to a client, even though he patrols around the RobCo Facility. These yao guai often spawn in the path of Tinker Joe in a trailer just south of Tenpenny Tower.
 
   
 
==Appearances==
 
==Appearances==
 
Tinker Joe appears only in ''[[Fallout 3]]''.
 
Tinker Joe appears only in ''[[Fallout 3]]''.
  +
  +
==Bugs==
  +
{{Platforms|xbox360}} It is possible that Tinker Joe will be stuck with the Protectron and the Mister Handy in one spot. Interaction will not be possible. Killing any of them will result in them disappearing. {{verify|verified}}
   
 
==Gallery==
 
==Gallery==
<gallery>
+
<gallery widths="220">
 
Tinker_Joe_with_robots.png| Tinker Joe with his robots.
 
Tinker_Joe_with_robots.png| Tinker Joe with his robots.
 
</gallery>
 
</gallery>
  +
  +
==References==
  +
{{References}}
   
 
[[Category:Fallout 3 characters]]
 
[[Category:Fallout 3 characters]]
[[Category:Human characters]]
+
[[Category:Fallout 3 human characters]]
 
[[Category:RobCo Facility characters]]
 
[[Category:RobCo Facility characters]]
   

Revision as of 19:12, 29 June 2014

 
Gametitle-FO3
Gametitle-FO3
Hello, stranger. I'm Tinker Joe, premier supplier of robotic parts and service throughout the DC Wasteland.

Tinker Joe is a merchant patrolling near the RobCo facility in 2277.

Background

This wandering merchant sells a variety of junk, equipment, and weaponry, but also dabbles in scavenging and selling robot parts. He's built a good rapport with wastelanders, and Sheriff Simms of Megaton is particularly happy with his purchase of Deputies Steel and Weld. He can currently be seen wandering the wastes with his robotic entourage, which includes an old Mister Gutsy army unit named Sergeant RL-3.[1]

Daily schedule

Tinker Joe moves between the following locations:

Interactions with the player character

Interactions overview

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion.
25 Strictly Business
This character is a temporary companion.
Icon quest starter
This character starts quests.

-

FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Bottle cap 10-90
Sells: miscellaneous
2d20 Jury Rigger
This character can repair items. Max Repair condition: -
12 The American Dream
This character rents beds. Bottle cap -.
Icon severed ear color
This character drops an ear upon death (Contract Killer).
Severed
This character drops a finger upon death (Lawbringer).
Mesmetron icon
This character can be enslaved with the Mesmetron.

Other interactions

  • Joe sells Sergeant RL-3, a robot companion, for the price of 1000 bottle caps (500 with a successful barter check) if the player has a neutral Karma. If he is dead, Sergeant RL-3 will no longer be available for recruitment as a companion.

Inventory

Apparel Weapon Other items On death
Roving trader outfit AEP7 laser pistol Scrap metal
Other random tools
-

Notes

  • The southwest corner of the RobCo Facility is also the southern terminus of a "Type B" random encounter patrol route and one of its spawn points.
  • Tinker Joe sells the highest number of scrap metal after Karl in the Meresti Metro Station.
  • Sometimes after the player has bought Sergeant RL-3 and choosing him as a follower, Tinker Joe and his protectron will randomly spawn with you after fast travel or entering a location then run away, most of the time resulting in his death.
  • After reverse pickpocketing items onto Tinker Joe it may take up to three days before he'll equip the new items; entering and exiting nearby locations such as the RobCo Facility or Tenpenny Tower will not speed the process.
  • He will sometimes equip gear that you sell him, such as raider armor.
  • Tinker Joe refuses to sell Sergeant RL-3 to you unless you have neutral Karma saying that he "doesn't like the look of you."
  • Tinker Joe says the other two robots are reserved for delivery, but he never leaves the vicinity of the Robco Facility.

Appearances

Tinker Joe appears only in Fallout 3.

Bugs

Xbox 360Xbox 360 It is possible that Tinker Joe will be stuck with the Protectron and the Mister Handy in one spot. Interaction will not be possible. Killing any of them will result in them disappearing. [verified]

Gallery

References