Paladin Dark (talk | contribs) (→Notes) |
(common fixes) |
||
Line 1: | Line 1: | ||
{{Infobox character |
{{Infobox character |
||
− | |game =FO3 |
+ | |game =FO3 |
− | | |
+ | |name =Tinker Joe |
− | | |
+ | |image =Tinker Joe.jpg |
− | | |
+ | |race =[[Human]], Asian |
− | | |
+ | |affiliation =Traders |
− | | |
+ | |role =Merchant |
− | | |
+ | |location =RobCo Facility |
− | | |
+ | |appearances =''[[Fallout 3]]'' |
− | |karma=Neutral |
+ | |karma =Neutral |
− | | |
+ | |quests =none |
− | | |
+ | |baseid =00036F86 |
− | | |
+ | |refid =00036F8D |
− | | |
+ | |actor =[[Paul Eiding]] |
− | |special={{SPECIAL|4,5,4,6,7,4,5}} |
+ | |special ={{SPECIAL|4,5,4,6,7,4,5}} |
}}{{Games|FO3}} |
}}{{Games|FO3}} |
||
− | '''Tinker Joe''' is a [[merchant]] patrolling near the [[RobCo Facility]] in [[2277]]. |
+ | '''Tinker Joe''' is a [[merchant]] patrolling near the [[RobCo Facility]] in [[Timeline#2277|2277]]. |
==Background== |
==Background== |
||
Line 23: | Line 23: | ||
==Daily schedule== |
==Daily schedule== |
||
Tinker Joe moves between the following locations: |
Tinker Joe moves between the following locations: |
||
− | *Northwest of the [[RobCo Facility]] Building. |
+ | * Northwest of the [[RobCo Facility]] Building. |
− | *The parking area south of the [[RobCo Facility]] Building (around 8 in the morning). |
+ | * The parking area south of the [[RobCo Facility]] Building (around 8 in the morning). |
− | *The cross road east of [[Tenpenny Tower]], south of the [[RobCo Facility]]. |
+ | * The cross road east of [[Tenpenny Tower]], south of the [[RobCo Facility]]. |
==Interactions with the player character== |
==Interactions with the player character== |
||
Line 54: | Line 54: | ||
|apparel =[[Roving trader outfit (Fallout 3)|Roving trader outfit]] |
|apparel =[[Roving trader outfit (Fallout 3)|Roving trader outfit]] |
||
|weapon =[[Laser pistol (Fallout 3)|Laser pistol]] |
|weapon =[[Laser pistol (Fallout 3)|Laser pistol]] |
||
− | |otheritem =[[Scrap metal]] |
+ | |otheritem =[[Scrap metal]]<br />Other random tools |
|ondeath =- |
|ondeath =- |
||
}} |
}} |
||
==Notes== |
==Notes== |
||
− | *The southwest corner of the RobCo Facility is a [[Fallout 3 random encounters|random encounter]] location. |
+ | * The southwest corner of the RobCo Facility is a [[Fallout 3 random encounters|random encounter]] location. |
− | *Tinker Joe sells the highest number of [[scrap metal]] after [[Karl (Fallout 3)|Karl]] in the [[Meresti Metro Station]]. |
+ | * Tinker Joe sells the highest number of [[scrap metal]] after [[Karl (Fallout 3)|Karl]] in the [[Meresti Metro Station]]. |
− | *Sometimes after the player has bought [[Sergeant RL-3]] and choosing him as a follower, Tinker Joe and his [[protectron]] will randomly spawn with you after fast travel or entering a location then run away, most of the time resulting in his death. |
+ | * Sometimes after the player has bought [[Sergeant RL-3]] and choosing him as a follower, Tinker Joe and his [[protectron]] will randomly spawn with you after fast travel or entering a location then run away, most of the time resulting in his death. |
− | *After reverse pickpocketing items onto Tinker Joe it may take up to three days before he'll equip the new items; entering and exiting nearby locations such as the RobCo Facility or [[Tenpenny Tower]] will not speed the process. |
+ | * After reverse pickpocketing items onto Tinker Joe it may take up to three days before he'll equip the new items; entering and exiting nearby locations such as the RobCo Facility or [[Tenpenny Tower]] will not speed the process. |
− | *He will sometimes equip gear that you sell him, such as |
+ | * He will sometimes equip gear that you sell him, such as raider armor. |
− | *Tinker Joe refuses to sell [[Sergeant RL-3]] to you unless you have neutral [[Karma]] saying that he "doesn't like the look of you". |
+ | * Tinker Joe refuses to sell [[Sergeant RL-3]] to you unless you have neutral [[Karma]] saying that he "doesn't like the look of you". |
− | *If you wish to purchase the RL-3 bot, you must do it as soon as possible..... |
+ | * If you wish to purchase the RL-3 bot, you must do it as soon as possible..... occasionally Tinker Joe will run into [[yao guai]] and 90% of the time will fail to defeat it and perish. At times, he does defeat the yao guai, only to lose his protectron and Mister Handy he was apparently delivering to a client, even though he patrols around the RobCo Facility. These yao guai often spawn in the path of Tinker Joe in a trailer just south of Tenpenny Tower. |
− | == |
+ | ==Appearances== |
Tinker Joe appears only in ''[[Fallout 3]]''. |
Tinker Joe appears only in ''[[Fallout 3]]''. |
||
==Gallery== |
==Gallery== |
||
− | <gallery |
+ | <gallery> |
− | + | Tinker_Joe_with_robots.png| Tinker Joe with his robots. |
|
</gallery> |
</gallery> |
||
Revision as of 04:42, 1 September 2011
Tinker Joe is a merchant patrolling near the RobCo Facility in 2277.
Background
Tinker Joe is an old junk and scrap merchant who has come across a selection of fully working, non-hostile robots.
Daily schedule
Tinker Joe moves between the following locations:
- Northwest of the RobCo Facility Building.
- The parking area south of the RobCo Facility Building (around 8 in the morning).
- The cross road east of Tenpenny Tower, south of the RobCo Facility.
Interactions with the player character
Interactions overview
Interactions | ||
---|---|---|
This character is essential. Essential characters cannot be killed. | ||
This character is a permanent companion. | ||
This character is a temporary companion. | ||
This character starts quests. |
- | |
This character is a doctor. |
| |
This character is a merchant. | Sells: miscellaneous | 10-90|
This character can repair items. | Max Repair condition: - | |
This character rents beds. | -. | |
This character drops an ear upon death (Contract Killer). | ||
This character drops a finger upon death (Lawbringer). | ||
This character can be enslaved with the Mesmetron. |
Other interactions
- Joe sells Sergeant RL-3, a robot companion, for the price of 1000 bottle caps (500 with a passed barter check) if the player has a neutral karma. If he is dead you will not be able to acquire Sergeant RL-3.
Inventory
Apparel | Weapon | Other items | On death |
---|---|---|---|
Roving trader outfit | Laser pistol | Scrap metal Other random tools |
- |
Notes
- The southwest corner of the RobCo Facility is a random encounter location.
- Tinker Joe sells the highest number of scrap metal after Karl in the Meresti Metro Station.
- Sometimes after the player has bought Sergeant RL-3 and choosing him as a follower, Tinker Joe and his protectron will randomly spawn with you after fast travel or entering a location then run away, most of the time resulting in his death.
- After reverse pickpocketing items onto Tinker Joe it may take up to three days before he'll equip the new items; entering and exiting nearby locations such as the RobCo Facility or Tenpenny Tower will not speed the process.
- He will sometimes equip gear that you sell him, such as raider armor.
- Tinker Joe refuses to sell Sergeant RL-3 to you unless you have neutral Karma saying that he "doesn't like the look of you".
- If you wish to purchase the RL-3 bot, you must do it as soon as possible..... occasionally Tinker Joe will run into yao guai and 90% of the time will fail to defeat it and perish. At times, he does defeat the yao guai, only to lose his protectron and Mister Handy he was apparently delivering to a client, even though he patrols around the RobCo Facility. These yao guai often spawn in the path of Tinker Joe in a trailer just south of Tenpenny Tower.
Appearances
Tinker Joe appears only in Fallout 3.