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Tinker Joe

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Tinker Joe
Tinker Joe
Biography
raceHuman, Asian
sexMale
affiliationTraders
roleMerchant
locationRobCo Facility Tenpenny Tower outskirts
Gameplay
appearancesFallout 3
questsnone
Statistics
karmaNeutral
base SPECIAL4 ST, 5 PE, 4 EN, 6 CH, 7 IN, 4 AG, 5 LK
derived stats
Hit Points:80
Critical Chance:5%
Unarmed Dam.:1.15
Poison Resist.:15%
Rad. Resist.:6%
Carry Weight:190
Damage Res.:2%
tag skills
Barter:49 (54)
Lockpick:47
Science:51
level4
voice actorPaul Eiding
base id00036f86
ref id00036f8d
dialogue fileFFER54NPC1.txt
 
Gametitle-FO3
Gametitle-FO3

Hello, stranger. I'm Tinker Joe, premier supplier of robotic parts and service throughout the DC Wasteland.

Tinker Joe is a merchant patrolling near the RobCo facility in 2277.

BackgroundEdit

This wandering merchant sells a variety of junk, equipment, and weaponry, but also dabbles in scavenging and selling robot parts. He's built a good rapport with wastelanders, and Sheriff Simms of Megaton is particularly happy with his purchase of Deputies Steel and Weld. He can currently be seen wandering the wastes with his robotic entourage, which includes an old Mister Gutsy army unit named Sergeant RL-3.[1]

Daily scheduleEdit

Tinker Joe moves between the following locations:

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Essential: noIcon cross
Enslavable: noIcon cross
Companion: noIcon cross
Bounty: noIcon cross
Merchant: yesIcon check
Repairman: noIcon cross
Doctor: noIcon cross
Rents bed/room: noIcon cross
Starts quests: noIcon cross
Involved in quests: noIcon cross

Other interactionsEdit

  • Joe sells Sergeant RL-3, a robot companion, for the price of 1000 bottle caps (500 with a successful barter check) if the player has a neutral Karma. If he is dead, Sergeant RL-3 will no longer be available for recruitment as a companion.

InventoryEdit

Apparel Weapon Other items On death
Roving trader outfit AEP7 laser pistol Scrap metal
Other random tools
-

NotesEdit

  • The southwest corner of the RobCo Facility is also the southern terminus of a "Type B" random encounter patrol route and one of its spawn points.
  • Tinker Joe sells the highest number of scrap metal after Karl in the Meresti Metro Station.
  • Sometimes after the player has bought Sergeant RL-3 and choosing him as a follower, Tinker Joe and his protectron will randomly spawn with you after fast travel or entering a location then run away, most of the time resulting in his death.
  • After reverse pickpocketing items onto Tinker Joe it may take up to three days before he'll equip the new items; entering and exiting nearby locations such as the RobCo Facility or Tenpenny Tower will not speed the process.
  • He will sometimes equip gear that you sell him, such as raider armor.
  • Tinker Joe refuses to sell Sergeant RL-3 to you unless you have neutral Karma saying that he "doesn't like the look of you."
  • Tinker Joe says the other two robots are reserved for delivery, but he never leaves the vicinity of the Robco Facility.

AppearancesEdit

Tinker Joe appears only in Fallout 3.

BugsEdit

xbox360Icon xbox360 It is possible that Tinker Joe will be stuck with the Protectron and the Mister Handy in one spot. Interaction will not be possible. Killing any of them will result in them disappearing. [verified]

GalleryEdit

ReferencesEdit

  1. Fallout 3 Official Game Guide

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