This is a transcript for dialogue with Tinker Tom. |
ConvRailroadAnnouncementBoS
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1 | ConvRailroadGenericAnnouncementBoS_01 | Glory: I thought it was one of Tinker Tom's aliens. | Aliens are real! | Desdemona: Enough. The blimp is called the Prydwen, and it's operated by the Brotherhood of Steel. | A1a |
ConvRailroadGenericTinkerTom
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2 | ConvRailroadGenericTinkerTom01_01 | GenerciNPC_One: Since we got back online, I've tracked three packages. And they all start from the same place. | Very good. Gotta keep your eyes open in this business. Your mind sharp. | GenerciNPC_One: But why Bunker Hill every time? | A1a |
3 | GenerciNPC_One: But why Bunker Hill every time? | Ah, man, that's the Nuka-Cola question right there. And I'd tell you if I could. | GenerciNPC_One: You figure, a synth could run anywhere. So there's got to be a reason why they always go there. | A1a | |
4 | GenerciNPC_One: You figure, a synth could run anywhere. So there's got to be a reason why they always go there. | Oh, there is. And it's a doozy. But you can't play papa off mama. If Dez isn't talking, neither am I. | A1a | ||
5 | ConvRailroadGenericTinkerTom02_01 | All right. Now be careful with that gun. Real careful. | GenericTerry: What? Why, Tinker? | A1a | |
6 | GenericTerry: What? Why, Tinker? | Cuz the ammo should have some real oomph to it. Me and the boys been working on it. | TinkerTom: Tiny little package, but a hell of a big kick. | A1a | |
7 | TinkerTom: Cuz the ammo should have some real oomph to it. Me and the boys been working on it. | Tiny little package, but a hell of a big kick. | GenericTerry: Is it safe? | A1a | |
8 | GenericTerry: Is it safe? | You say safe? Yeah, man. Well, probably. The math looks tight. | TinkerTom: Woah! Terry... Where's Terry? Yeah, too much nitroglycerin. Back to the drawing board. | A1a | |
9 | TinkerTom: You say safe? Yeah, man. Well, probably. The math looks tight. | Woah! Terry... Where's Terry? Yeah, too much nitroglycerin. Back to the drawing board. | A1a |
DialogueRailroad
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
10 | TinkerTomGreetScene | The sensor sweep says you're clean. Hurray, we're bug free. | Player Default: I'm relieved, actually. | A | |
11 | Player Default: I'm relieved, actually. | Woah, woah, woah. Not so fast. | TinkerTom: OK, have you eaten anything out there? Because if you have they got you! | A1a | |
12 | Player Default: You scanned me without my consent? | It doesn't matter. Those conventional tests are garbage. | TinkerTom: OK, have you eaten anything out there? Because if you have they got you! | B1a | |
13 | Player Default: Yeah, that's great. | Not so fast, man. | TinkerTom: OK, have you eaten anything out there? Because if you have they got you! | X1a | |
14 | Player Default: I went through a sensor sweep? | Every test Dez would let me run. Full EMF scan, biological sniffers, and our other "state of the art" security. | Y1a | ||
15 | So the sweep says the Institute isn't watching you - or us - but the tests lie, man. | TinkerTom: OK, have you eaten anything out there? Because if you have they got you! | Y1b | ||
16 | Player Default: Woah, woah, woah. Not so fast. | {Stern} OK, have you eaten anything out there? Because if you have they got you! | Player Default: Yeah, I've eaten food. | A1a | |
17 | Player Default: Yeah, I've eaten food. | Oh, oh, oh. I knew it. | TinkerTom: The Institute has these tiny microscopic robots in the food, man. And they report back. | A1a | |
18 | Player Default: No, I never eat anything. | {Friendly} You see, that's smart. That's smart, man. S M A R T. But you got to be careful. | TinkerTom: The Institute has these tiny microscopic robots in the food, man. And they report back. | B1a | |
19 | Player Default: Are you seriously asking do I eat food? | {Confident} The "food" out there is dangerous. It's contaminated. That's why I grow my own food. | Y1a | ||
20 | {Neutral} Reclaimed pure water. Local nutrients. Nothing goes in me that I don't see. That. That's how you stay safe. | TinkerTom: The Institute has these tiny microscopic robots in the food, man. And they report back. | Y1b | ||
21 | Player Default: Oh, oh, oh. I knew it. | The Institute has these tiny microscopic robots in the food, man. And they report back. | Carrington: Tom, that's rubbish. | A1a | |
22 | Carrington: Tom, that's rubbish. | {Irritated} You just don't get it, Carrington. The Institute is in your blood! | Player Default: If true that's terrifying. | A1a | |
23 | Player Default: If he had a shred of evidence for any of it, agreed. Quite terrifying. | {Conspiratorial} OK, OK. If you want to really be safe, let me give you a little shot. Dez - Desdemona - says no one has to, but it will kill those little robots. | Carrington: There's battery acid in that serum of yours. | A1a | |
24 | Carrington: There's battery acid in that serum of yours. | You can't nuke an omelet without irradiating some eggs. You ready to shoot up? | Player Default: Hit me, Tom. | A1a | |
25 | Player Default: Hit me, Tom. | {Friendly} Yeah, now you're talking. | Carrington: Now you're encouraging him? | A1a | |
26 | Player Default: There's no way in hell I'm letting you do that. | {Irritated} Fine. Let them hear and see everything. | TinkerTom: OK, OK. I hope you like your whole life being downloaded to the Institute's mainframe. | B1a | |
27 | Player Default: I don't know. | Fine. Let them hear and see everything. | TinkerTom: OK, OK. I hope you like your whole life being downloaded to the Institute's mainframe. | X1a | |
28 | Player Default: What's in the shot? | We got algae, some yummy bacteria culture, and just a little bit of battery acid. But we got to burn those babies out of you. | Y1a | ||
29 | It's a hard reboot of your system, man. | Player Default: Hit me, Tom. | Y1b | ||
30 | Carrington: Now you're encouraging him? | {Friendly} You, you get it, man. I make things around here. You go and do - do whatever - and come back and I will set you up. | Player Default: I'd appreciate the help. | A1a | |
31 | Carrington: Now you're encouraging him? | {Friendly} You, you get it, man. Listen, I know you aren't one of us, but I can hook you up with some of whatever we make here. | Player Default: I'd appreciate the help. | A2a | |
32 | Player Default: I'd appreciate the help. | Someone needs to talk some sense into Dez. We need someone like you working with us, man. | TinkerTom: Now, I got all these ideas in my head. So building time. | A1a | |
33 | Player Default: I'd appreciate the help. | {Friendly} You and me, we will team up. And kick those sons of bitches out of here. | TinkerTom: Now, I got all these ideas in my head. So building time. | A2a | |
34 | Player Default: Maybe later. | That feeling is the price of freedom, man. Live free. | TinkerTom: Now, I got all these ideas in my head. So building time. | B1a | |
35 | Player Default: Let's see what you got. | Make yourself comfortable and prepare to be astounded. | TinkerTom: Now, I got all these ideas in my head. So building time. | X1a | |
36 | Player Default: What do you make? | {Confident} All the custom toys you field agents use - my boys and I make. We're thinking outside the box, man. | Y1a | ||
37 | {Confident} Gotta get real creative, real wacky to stay ahead of those Institute eggheads. Don't even get me started on all their secret projects. | TinkerTom: Now, I got all these ideas in my head. So building time. | Y1b | ||
38 | Player Default: What do you make? | {Confident} All the custom toys our field agents use - my boys and I make. We're thinking outside the box, man. | Y2a | ||
39 | {Confident} Gotta get real creative, real wacky to stay ahead of those Institute eggheads. Don't even get me started on their secret projects. | TinkerTom: Now, I got all these ideas in my head. So building time. | Y2b | ||
40 | Player Default: Someone needs to talk some sense into Dez. We need someone like you working with us, man. | Now, I got all these ideas in my head. So building time. | TinkerTom: OK, OK. I hope you like your whole life being downloaded to the Institute's mainframe. | A1a | |
41 | TinkerTom: Now, I got all these ideas in my head. So building time. | OK, OK. I hope you like your whole life being downloaded to the Institute's mainframe. | Player Default: Actually, I dose myself with radiation to kill the blood... robots. | A1a | |
42 | Player Default: Actually, I dose myself with radiation to kill the blood... robots. | {Friendly} I read you, man. Smart. I'd rather have some hair loss than let the Institute win. | TinkerTom: You, you get it, man. I make things around here. You go and do - do whatever - and come back and I will set you up. | A1a | |
43 | Player Default: Actually, I dose myself with radiation to kill the blood... robots. | Radiation? That wouldn't do shit, man. Anyway. | TinkerTom: I gotta get back to making gadgets. Don't let your guard down out there. | A2a | |
44 | Player Default: That will really keep me up at night. | It really should, man. | TinkerTom: I gotta get back to making gadgets. Don't let your guard down out there. | B1a | |
45 | Player Default: I don't want to get into this. | {Apologetic} Oh, man, I went too far again, didn't I? I'm sorry. | TinkerTom: I gotta get back to making gadgets. Don't let your guard down out there. | X1a | |
46 | Player Default: Do you have any proof? | {Irritated} Proof? You. And Carrington. Peas in a pod. | TinkerTom: I gotta get back to making gadgets. Don't let your guard down out there. | Y1a | |
47 | Player Default: Radiation? That wouldn't do shit, man. Anyway. | I gotta get back to making gadgets. Don't let your guard down out there. | TinkerTom: And that doesn't get you the least bit suspicious? The results were too perfect. Too expected. And that's how they fool you. | A1a | |
48 | TinkerTom: I gotta get back to making gadgets. Don't let your guard down out there. | {Conspiratorial} And that doesn't get you the least bit suspicious? The results were too perfect. Too expected. And that's how they fool you. | Player Default: I try and keep an open mind. | A1a | |
49 | Player Default: I try and keep an open mind. | There we go. Thank you. | A1a | ||
50 | Player Default: There's no proof. | If we waited for proof for every psycho Institute experiment, we'd all be worm food, man. | B1a | ||
51 | Player Default: I don't know what to think. | I can work with that. | X1a | ||
52 | Player Default: Could the Institute really do that? | Everyone says, "Tinker Tom is crazy!" Until I'm right. You gotta understand those Institute scientists have centuries on us. | Y1a | ||
53 | Just working like crazy little bees dreaming up the most messed up stuff you can imagine. Remember: in the blood. | Y1b | |||
54 | TinkerTomMerchantScene | The DIA. Shit, man. That cache you found had some serious high tech. | TinkerTom: But the creme de la creme is ballistic polymer weave. | A | |
55 | I was power napping and whammo, it hit me. Got some ideas on how to kit out Deliverer. | TinkerTom: But the creme de la creme is ballistic polymer weave. | A | ||
56 | The boys have been working on some new toys. Want to take a look? | Player Default: Show me what you got. | A | ||
57 | Hey, I got everything you field agent types need. Even a few Tinker Tom specialities. Hahaha. | Player Default: Show me what you got. | A | ||
58 | You need anything? | Player Default: Show me what you got. | A | ||
59 | Player Default: Show me what you got. | I will set you up, my friend. | A1a | ||
60 | Player Default: Show me what you got. | Here's what I got. | A2a | ||
61 | Player Default: Show me what you got. | Made a new batch of what-nots for you. | A3a | ||
62 | Player Default: Show me what you got. | Take a look. | A4a | ||
63 | Player Default: I don't need anything, Tom. | Well, if you do need something later - don't be a stranger. | B1a | ||
64 | Player Default: I don't need anything, Tom. | You got it. You got it. | B2a | ||
65 | Player Default: I don't need anything, Tom. | Aww, man. Later, then. | B3a | ||
66 | Player Default: I don't need anything, Tom. | Then you go back to doing what you do. | B4a | ||
67 | Player Default: Maybe later. | Sure, man. | X1a | ||
68 | Player Default: Maybe later. | Whatever. We good. | X2a | ||
69 | Player Default: Maybe later. | You keep on keeping on. | X3a | ||
70 | Player Default: Maybe later. | Next time. | X4a | ||
71 | Player Default: What do you have in stock? | It changes depending on what's on hand. We lost everything when the Switchboard went lights out. | Y1a | ||
72 | Hopefully our agents score more supplies in the field. So me and my boys can make even more toys. Want to see what we got? | Player Default: Show me what you got. | Y1b | ||
73 | NPCMTinkerTom: The DIA. Shit, man. That cache you found had some serious high tech. | But the creme de la creme is ballistic polymer weave. | A1a | ||
74 | Light weight, serious stopping power, and it looks just like normal clothing. | A1b | |||
75 | I got some in stock now, but, oh, give me time. I got all sorts of ideas. | Player Default: Show me what you got. | A1c | ||
76 | NPCMTinkerTom: The DIA. Shit, man. That cache you found had some serious high tech. | Make your super-bad-ass gun even more... well, more. So check out my stock. | Player Default: Show me what you got. | A2a | |
77 | TinkerTomMILAScene | Hey, you placed another one of my babies. Bring in that yummy data. | TinkerTom: We got the Commonwealth wired up, my friend. | A | |
78 | With that latest one, MILAs got good coverage of the Commonwealth. | TinkerTom: We got the Commonwealth wired up, my friend. | A | ||
79 | The latest atmospheric readings from the new MILA are still inconclusive. But we'll catch the Institute. | TinkerTom: We got the Commonwealth wired up, my friend. | A | ||
80 | Another MILA placed and even more data. | TinkerTom: We got the Commonwealth wired up, my friend. | A | ||
81 | Hey, you keep placing MILAs and I'll keep paying you. | TinkerTom: We got the Commonwealth wired up, my friend. | A | ||
82 | You must not be afraid of heights with all the work on the MILA project. | TinkerTom: We got the Commonwealth wired up, my friend. | A | ||
83 | {Happy} We got the Commonwealth wired up, my friend. | A1a | |||
84 | {Thinking} I'm big enough to admit it - so the Institute terraforming the planet theory didn't pan out. | A1b | |||
85 | {Happy} But with a few modifications I can see if someone's messing with the tectonic stability of the Commonwealth. | TinkerTom: You got the time, I got another site we could place another of my babies. | A1c | ||
86 | TinkerTom: But with a few modifications I can see if someone's messing with the tectonic stability of the Commonwealth. | {Conspiratorial} You got the time, I got another site we could place another of my babies. | TinkerTom: Or we could just do some shopping. | A1a | |
87 | TinkerTom: But with a few modifications I can see if someone's messing with the tectonic stability of the Commonwealth. | {Conspiratorial} I know another building that could use a MILA. | TinkerTom: Or we could just do some shopping. | A2a | |
88 | TinkerTom: But with a few modifications I can see if someone's messing with the tectonic stability of the Commonwealth. | {Conspiratorial} Could always use more MILAs placed, if you're interested. | TinkerTom: Or we could just do some shopping. | A3a | |
89 | TinkerTom: But with a few modifications I can see if someone's messing with the tectonic stability of the Commonwealth. | {Conspiratorial} Got a lead on another vantage spot. If you got the time. | TinkerTom: Or we could just do some shopping. | A4a | |
90 | TinkerTom: You got the time, I got another site we could place another of my babies. | {Friendly} Or we could just do some shopping. | Player Default: Let's see what you got. | A1a | |
91 | TinkerTom: You got the time, I got another site we could place another of my babies. | {Friendly} Or we can do some business. | Player Default: Let's see what you got. | A2a | |
92 | TinkerTom: You got the time, I got another site we could place another of my babies. | {Friendly} But if you're here to check out the latest and greatest, that's good. | Player Default: Let's see what you got. | A3a | |
93 | TinkerTom: You got the time, I got another site we could place another of my babies. | {Friendly} If you need something for the road, the shop's open. | Player Default: Let's see what you got. | A4a | |
94 | Player Default: Let's see what you got. | You got it. | A1a | ||
95 | Player Default: I got to go. | Right you are. | B1a | ||
96 | Player Default: Maybe later. | Whatever you say, my friend. | X1a | ||
97 | Player Default: Anything new from MILA? | PAM's like a glowing one in a crater, soaking up all the data from MILAs' cameras. | Y1a | ||
98 | The atmospheric sensors haven't picked up anything... yet. But give it time. | Player Default: Let's see what you got. | Y1b | ||
99 | - | That's supposed to stay on the inside. | |||
100 | Only a matter of time... | ||||
101 | Ouch. I've been hit. | ||||
102 | Ow. I'm hit. Ow. | ||||
103 | Just stay away from me. | ||||
104 | Breathe. Got to breathe. | ||||
105 | We made it. We did make it, right? | ||||
106 | Let's see what I got in my bag of tricks. | ||||
107 | Adrenaline. Woah. | ||||
108 | I say, I says, "huh"? Huh? Did you say something? | ||||
109 | Are you OK? Did the Institute do something to you? | ||||
110 | If you're experiencing lost time: tinfoil hats, man. | ||||
111 | You open the eyes of everyone, and then, and THEN you can change the world. Case and point: Minutemen. | ||||
112 | Don't be fooled. A lot of your so-called "friends" in the Minutemen, they'd flat our execute a synth. | ||||
113 | You really think we killed the Institute, man? No way. | ||||
114 | There's a chance all we blew up was a facade. The real Institute's still out there. | ||||
115 | Dez says it's safe to go up to the surface. But me, I'm not taking any chances. | ||||
116 | Even if the Institute's gone, aliens, man. Got to worry about aliens. | ||||
117 | Stay away from me. | ||||
118 | You got to be careful, man. The Institute is everywhere. | ||||
119 | There's more going on than you know. Trust me. | ||||
120 | Everyone's all, "You're been hitting the chems way too hard." But I got my eyes wide open, I see. |
DialogueRailroadLiamFuneral
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
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121 | - | {Self-recriminating, really hurt} I thought I got him out safely, but the teleporter room was so crazy. |
MQ206
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
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122 | MQ206_003_DesAndTom | Desdemona: Tom, we got a Courser Chip. | {surprised, excited / Happy} Whoa? For real? Oh man, it's been ages. | A1a | |
123 | Desdemona: Fortunately, we have the right man for the job. | {Question} Hey, Dez. You need something? | Desdemona: Tom, we got a Courser Chip. | A1a | |
124 | MQ206_005_TinkerTomDecode | TinkerTom: All right, little Courser Chip. Let's have the circuit analyzer take a crack at you. | We're in. Chip accessed. Just poke the analog connectors a little. | TinkerTom: What? Oh, man. Don't crash. Hold it together. | A1a |
125 | TinkerTom: C'mon, baby, show me that pattern. Where is it? | Wait... They're using the same logarithmic function as the key generator. Oh man, we got lucky. | TinkerTom: I got you, you Institute bastard. I got you. | A1a | |
126 | TinkerTom: Wait... They're using the same logarithmic function as the key generator. Oh man, we got lucky. | I got you, you Institute bastard. I got you. | TinkerTom: Solve for N. Come on, show me that sweet base number. And we got it! We got the code! Hahaha. Let me load that onto a holotape for ya. | A1a | |
127 | TinkerTom: What? Oh, man. Don't crash. Hold it together. | {slight "phew" at the beginning} Memory hiccup. | TinkerTom: Here it comes. Encryption algorithms. All right. We're still running. | A1a | |
128 | TinkerTom: We're in. Chip accessed. Just poke the analog connectors a little. | What? Oh, man. Don't crash. Hold it together. | TinkerTom: Memory hiccup. | A1a | |
129 | TinkerTom: Memory hiccup. | Here it comes. Encryption algorithms. All right. We're still running. | TinkerTom: Oh, man. They've added more decimals to the last cipher. This is gonna be... | A1a | |
130 | TinkerTom: Here it comes. Encryption algorithms. All right. We're still running. | Oh, man. They've added more decimals to the last cipher. This is gonna be... | TinkerTom: C'mon, baby, show me that pattern. Where is it? | A1a | |
131 | TinkerTom: Oh, man. They've added more decimals to the last cipher. This is gonna be... | C'mon, baby, show me that pattern. Where is it? | TinkerTom: Wait... They're using the same logarithmic function as the key generator. Oh man, we got lucky. | A1a | |
132 | All right, little Courser Chip. Let's have the circuit analyzer take a crack at you. | TinkerTom: We're in. Chip accessed. Just poke the analog connectors a little. | A1a | ||
133 | TinkerTom: I got you, you Institute bastard. I got you. | Solve for N. Come on, show me that sweet base number. And we got it! We got the code! Hahaha. Let me load that onto a holotape for ya. | A1a | ||
134 | MQ206_006_FinishedDecode | Desdemona: Good work, Tom. | Not sure our luck will hold up next time, Dez. | Desdemona: And, agent, I hope that helps you as much as you've helped us. Good work. | A1a |
MQ206RR
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
135 | MQ206RR_003_TinkerTomIntro | So the Institute's using teleporters, man? I told them, but it was all, "it violates the laws of physics." | TinkerTom: The plans cover all the high-end egghead shit, but they're missing a ton of engineering details. Filling in the gaps will take time. | A | |
136 | So you got plans for a device from You-Know-Who? Hand her over. Let's see how they're breaking the laws of physics this time. | Player Default: Here you go. Let's see what we need. | A | ||
137 | Ready to hand over the plans? This is the big one. | Player Default: Here you go. Let's see what we need. | A | ||
138 | Player Default: Yeah, yeah, all right, all right. | The plans cover all the high-end egghead shit, but they're missing a ton of engineering details. Filling in the gaps will take time. | A1a | ||
139 | This bit here. The "Stabilized Reflector Platform." Just needs some high-grade metal. Easy. | A1b | |||
140 | {Confident} By the time you finish that, I'll have the rest done. | Player Default: Nice work, Tom. Glad you're on our side. | A1c | ||
141 | Player Default: Nice work, Tom. Glad you're on our side. | Hey, tell that to Carrington, though. | TinkerTom: We can scrounge up the Platform components you need. No problem. | A1a | |
142 | Player Default: You'd better figure the rest out, Tom. | {Confident} I've done a whole lot more with a whole lot less, my friend. | TinkerTom: We can scrounge up the Platform components you need. No problem. | B1a | |
143 | Player Default: Hey, tell that to Carrington, though. | {Confident} We can scrounge up the Platform components you need. No problem. | A1a | ||
144 | {Wondering aloud} But where to build it? It's going to need some serious space. This baby's big. | TinkerTom: I know PAM was running numbers on a good site for a new safehouse. It's got a workshop, good location, and the full blessings of her predictive algorithms. | A1b | ||
145 | TinkerTom: But where to build it? It's going to need some serious space. This baby's big. | I know PAM was running numbers on a good site for a new safehouse. It's got a workshop, good location, and the full blessings of her predictive algorithms. | A1a | ||
146 | Once you set up the safehouse, we'll drop off the materials there. | A1b | |||
147 | Or you could build your own platform somewhere else, I guess. Your call. | A1c | |||
148 | TinkerTom: But where to build it? It's going to need some serious space. This baby's big. | I heard you and PAM were cooking up a new safehouse, Mercer, right? You might want to move on that. It's got a workshop, good location, and the full blessing of her predictive algorithms. | A2a | ||
149 | Once you set up the safehouse, we'll drop off the materials there. | A2b | |||
150 | Or you could build your own platform somewhere else, I guess. Your call. | A2c | |||
151 | TinkerTom: But where to build it? It's going to need some serious space. This baby's big. | It should fit over at Mercer Safehouse. PAM's already given that place her full blessing. | A3a | ||
152 | I'll flag some runners to deliver the components there. | A3b | |||
153 | {Happy} Just goes to show you, people have to listen to good ol' Tom. So hand over the plans and let's see what we got. | Player Default: Here you go. Let's see what we need. | A1a | ||
154 | Player Default: Not now. | {Somber} All right, but Dez wants this done ASAP. If this can get us into the Institute, it'll be a real game changer. | TinkerTom: Whoa. Who wrote this? Some kid with a crayon? Shit, must've been a really big kid. | B1a | |
155 | Player Default: Do you think you can decipher them? | I won't know until I get a look see. | Player Default: Here you go. Let's see what we need. | Y1a | |
156 | Player Default: All right, but Dez wants this done ASAP. If this can get us into the Institute, it'll be a real game changer. | {Surprised} Whoa. Who wrote this? Some kid with a crayon? Shit, must've been a really big kid. | A1a | ||
157 | {Surprised} Oh man! Molecular transmission via encrypted RF waves? Those Institute eggheads are crazy. | A1b | |||
158 | {Happy} And you can divert the signal using a heavily modified relay interception. Like a... pirate broadcast, you know? That's intense. | Player Default: I knew you could figure it out, Tom. | A1c | ||
159 | Player Default: A lot is riding on this, Tom. | Yeah, yeah, all right, all right. | TinkerTom: The plans cover all the high-end egghead shit, but they're missing a ton of engineering details. Filling in the gaps will take time. | X1a | |
160 | MQ206RR_004_TinkerTomPlatformBuilt | {Nervous} You got the platform built yet? Tick tock, tick tock. I'm waiting for the good news. | Player Default: I did it. The platform's constructed. | A | |
161 | Player Default: I did it. The platform's constructed. | {Happy} And I filled in the blanks on the blueprints. We can actually build this crazy thing. | TinkerTom: The science of this monstrosity is wow. But fortunate for us, the ingredients - pretty common. | A1a | |
162 | Player Default: No, still working on it. | I hear you. Once you do, check back with me. I'll fill you in on what I noodled out. | TinkerTom: The science of this monstrosity is wow. But fortunate for us, the ingredients - pretty common. | B1a | |
163 | Player Default: I'll get it to it later. | No worries. Gives me more time to work the blueprints. | TinkerTom: The science of this monstrosity is wow. But fortunate for us, the ingredients - pretty common. | X1a | |
164 | Player Default: You figure out the rest of the plans? | Oh yeah, man. I squared away the science with the engineering. We should be in business. But I want to run the numbers again just to be sure. | Y1a | ||
165 | You finish the platform? | TinkerTom: The science of this monstrosity is wow. But fortunate for us, the ingredients - pretty common. | Y1b | ||
166 | Player Default: And I filled in the blanks on the blueprints. We can actually build this crazy thing. | The science of this monstrosity is wow. But fortunate for us, the ingredients - pretty common. | A1a | ||
167 | But there's three speciality items that I can't just grab from our safehouses. | A1b | |||
168 | You find those and we'll knock down the gates of Hell. | Player Default: Thanks, Tom. I'll find them. | A1c | ||
169 | Player Default: Thanks, Tom. I'll find them. | I don't doubt it for a minute. | TinkerTom: After you get the get-tables, meet me at the build site. | A1a | |
170 | Player Default: I don't have time for a scavenger hunt. | There's only so far my miraculous ingenuity can go, my friend. I got needs. | TinkerTom: After you get the get-tables, meet me at the build site. | B1a | |
171 | Player Default: I'll get started. | Yeah, the sooner the better. | TinkerTom: After you get the get-tables, meet me at the build site. | X1a | |
172 | Player Default: How's the interceptor actually work? | {Happy} Then let me impart some science to you. We got four main parts. | Y1a | ||
173 | Need a Control Console to input the code and process your biological information. No problem. Easy. | Y1b | |||
174 | Second up: a Relay Dish. That's the bit that intercepts the teleporter signal, man. | Y1c | |||
175 | {Nervous} A Molecular Beam Emitter to, umm, scramble your molecules up for the transmission. *nervous cough* | Y1d | |||
176 | After that, just wire everything together on the same power grid and boom. This thing's gonna suck up juice like a Bloodbug on a Brahmin. | Player Default: Thanks, Tom. I'll find them. | Y1e | ||
177 | Player Default: I don't doubt it for a minute. | After you get the get-tables, meet me at the build site. | A1a | ||
178 | MQ206RR_004a_TinkerTomParts | Hey, man, need help with the Signal Interceptor? This thing is going to be huge. We'll finally learn about what the Institute's really up to, man. | Player Default: Could use your help finding parts for the Beam Emitter. | A | |
179 | Player Default: Could use your help finding parts for the Beam Emitter. | We need some high tech shit for that. A military-grade circuit board. | A1a | ||
180 | Hit up any army base. That should get you in business. | A1b | |||
181 | Player Default: Not sure how we're going to build this Relay Dish. | That one's not bad. Old radio stations got those. You know, communication equipment. | X1a | ||
182 | So radio stations, radar arrays, those types of places. | X1b | |||
183 | Player Default: How are we going to build this Control Console? | Every last one of your atoms and molecules needs to be categorized then translated into a pure digital feed. | Y1a | ||
184 | That's a crazy mashed-up combo of biology and computer science. Genius, right? | Y1b | |||
185 | Hopsitals got the equipment you need. | Y1c | |||
186 | MQ206RR_006_InterceptorComplete | NPCFDesdemona: Status report. | {Nervous} We got activity, Dez. Not sure how long before it peaks. | Desdemona: What I'm about to tell you is the most closely guarded secret the Railroad has. It's time you learn about Patriot. | A1a |
187 | MQ206RR_006a_TinkerBark | Booting up the scan sequence. | TinkerTom: This frequency is only going to work once. You-Know-Who doesn't make the same mistake twice. | A1a | |
188 | TinkerTom: Booting up the scan sequence. | {project voice for entire scene, the machine is running and you're talking over it (roughly the sound of a loud truck engine) / Nervous} This frequency is only going to work once. You-Know-Who doesn't make the same mistake twice. | A1a | ||
189 | TinkerTom: Booting up the scan sequence. | {Nervous} Going to have to cut a few corners with the scan. | A2a | ||
190 | TinkerTom: Booting up the scan sequence. | {Nervous} The signal's still intensifying. | A3a | ||
191 | TinkerTom: Booting up the scan sequence. | Ready when you are. | A4a | ||
192 | TinkerTom: Booting up the scan sequence. | Just stand on the platform. I'll take it from there. | A5a | ||
193 | MQ206RR_007_TeleportationScene | {project voice for entire scene, the machine is running and you're talking over it (roughly the sound of a loud truck engine) / Nervous} So, stand still. Gotta lock in all those molecules of yours. Hopefully we won't miss any... There's only | TinkerTom: All right, feeding our baby some juice. Let's see what she's got. | A1a | |
194 | TinkerTom: So, stand still. Gotta lock in all those molecules of yours. Hopefully we won't miss any... There's only, you know, 60 trillion of them... | All right, feeding our baby some juice. Let's see what she's got. | Desdemona: Take this holotape. You need it to contact Patriot. | A1a | |
195 | Desdemona: Take this holotape. You need it to contact Patriot. | {Nervous} Oh, man. Don't worry. That's... all part of the plan. | Desdemona: Tom! Do whatever you can to gain their trust. Lie, tell them what they want to hear. Make up a cover story and sell it. | A1a | |
196 | Desdemona: Tom! Do whatever you can to gain their trust. Lie, tell them what they want to hear. Make up a cover story and sell it. | {Happy} C'mon. I think I got it. Establishing lock on the Institute signal. | Desdemona: Just get all the information you can. About synths. About the Institute's plans. | A1a | |
197 | Desdemona: You jack that holotape into any terminal, and Patriot will make contact. He has to. | {Happy} Got the RF. We got it. | Desdemona: Find a way to save them. Nobody else can. | A1a | |
198 | Desdemona: Find a way to save them. Nobody else can. | {Happy} NOW!! | A1a | ||
199 | MQ206RR_008_TeleportationWalkAway | Come back when you can. | A1a | ||
200 | MQ206RRTeleportFail | {Disappointed, distracted} It's gone dead. Sorry. Got to get her operational again. | A1a | ||
201 | - | And we are in business. | A | ||
202 | We need a metric ton of power to get this to work. | A | |||
203 | The beam emitter's alignment with the platform has to be perfect. Otherwise we're just making art here. | A | |||
204 | Everything's got to be on the same power grid, otherwise the machine won't work. | A | |||
205 | Once you build all the buildables, makes sure they're all on the same power grid. | A |
MQ302RR
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
206 | MQ302RR_Desdemona_Arrival_TomRelay | Desdemona: You'll need to pull us out once we're done with the reactor, and send out anyone that's unarmed, Institute personnel included. | {Nervous, trying to sound confident} You got it, boss. | Desdemona: All right, let's move. | A1a |
207 | MQ302RR_Desdemona_Tom_Kid | Desdemona: We're all done, Tom. Let's get out of here while we can. | {Fast, things coming together} I'm with ya, boss, but... this kid showed up. | TinkerTom: He says he's Bullseye's son. | A1a |
208 | TinkerTom: I'm with ya, boss, but... this kid showed up. | {Still getting over being shocked} He says he's Bullseye's son. | A1a | ||
209 | TinkerTom: I'm with ya, boss, but... this kid showed up. | He says he's Charmer's son. | A2a | ||
210 | TinkerTom: I'm with ya, boss, but... this kid showed up. | He says he's Fixer's son. | A3a | ||
211 | TinkerTom: I'm with ya, boss, but... this kid showed up. | He says he's the Professor's son. | A4a | ||
212 | TinkerTom: I'm with ya, boss, but... this kid showed up. | He says he's Wanderer's son. | A5a | ||
213 | TinkerTom: I'm with ya, boss, but... this kid showed up. | He says he's Whisper's son. | A6a | ||
214 | MQ302RR_Tom_ConcourseFight01 | {Punch "Advanced Systems Lab" - quest objective} If you can hear me, I got the floor plan. Advanced Systems Lab... that's where the reactor is and where you got to go. | A1a | ||
215 | {Apologetic} But the doors are locked, and I can't override from here. | TinkerTom: That command has to come from the Director's personal terminal. You understand? You've gotta do that part yourself. | A1b | ||
216 | TinkerTom: But the doors are locked, and I can't override from here. | {Stressing here - more quest objectives} That command has to come from the Director's personal terminal. You understand? You've gotta do that part yourself. | A1a | ||
217 | MQ302RR_Tom_PAHacked | {Glee} Helloooo Institute! Hacked your PA system, and it's only a matter of time before I get into the rest of your network! | TinkerTom: Dez, I'll track your progress best I can and help out if I'm able! | A1a | |
218 | TinkerTom: Helloooo Institute! Hacked your PA system, and it's only a matter of time before I get into the rest of your network! | {Getting in the groove} Dez, I'll track your progress best I can and help out if I'm able! | A1a | ||
219 | MQ302RR_Tom_PathCleared | {Excited, pat on the back player} Hell yeah. Access granted! Should be able to reach the reactor! | TinkerTom: Synths are pouring through up here. But we won't leave without you. | A1a | |
220 | TinkerTom: Hell yeah. Access granted! Should be able to reach the reactor! | {Excited, edge of triumph} Synths are pouring through up here. But we won't leave without you. | A1a | ||
221 | MQ302RR_Tom_RelayOut | TinkerTom: You got it! | We're set, right? You're ready to get out of here? | Player Default: Yes, absolutely. Let's get the hell out of here. | A1a |
222 | Player Default: Yes, absolutely. Let's get the hell out of here. | Don't have to tell me twice! | TinkerTom: It's all set to take you and Des to the detonation site, then I'll rig it to send me and the kid here back to HQ right after. | A1a | |
223 | Player Default: No, not yet. | {Startled, bomb clock ticking} Uhh, what? | TinkerTom: It's all set to take you and Des to the detonation site, then I'll rig it to send me and the kid here back to HQ right after. | B1a | |
224 | Player Default: I just need a minute, okay? | {Urgent - bomb clock ticking} Okay, I guess, but we're kind of on the clock here. | TinkerTom: It's all set to take you and Des to the detonation site, then I'll rig it to send me and the kid here back to HQ right after. | X1a | |
225 | Player Default: You sure you know what you're doing? This thing isn't going to zap me into space, or vaporize me or anything, is it? | {Confident, but urgent (bomb clock ticking)} This baby is bona fide Institute tech. Mind-blowing shit. It's going to work. Are you ready? | Player Default: Yes, absolutely. Let's get the hell out of here. | Y1a | |
226 | TinkerTom: Look, I can't stand by and not do something. I'll make sure the kid gets somewhere safe, okay? | You got it! | TinkerTom: We're set, right? You're ready to get out of here? | A1a | |
227 | Player Default: Don't have to tell me twice! | {Worried} It's all set to take you and Des to the detonation site, then I'll rig it to send me and the kid here back to HQ right after. | A1a | ||
228 | Don't worry, we'll look after him. Get him some better clothes, too. Yikes. | TinkerTom: Let's go before this whole place goes thermonuclear. | A1b | ||
229 | TinkerTom: Don't worry, we'll look after him. Get him some better clothes, too. Yikes. | {Excited, and urgent} Let's go before this whole place goes thermonuclear. | A1a | ||
230 | PlayerVoiceFemale01: All right, Tom. Fire it up. | {Disbelief} Wait, what? But... the kid. You're not even going to talk to him? Sure he's Institute, but you can't just leave him... | Player Default: He's not my son, Tom. He's a synth. | A1a | |
231 | PlayerVoiceFemale01: All right, Tom. Fire it up. | {Disbelief} You're just gonna leave the kid here? Are you nuts? | Player Default: He's not my son, Tom. He's a synth. | A2a | |
232 | Player Default: Ohhh... wow, did not see that coming. Still, though... we can't leave him. | {Worried} Look, I can't stand by and not do something. I'll make sure the kid gets somewhere safe, okay? | TinkerTom: You got it! | A1a | |
233 | Player Default: He's not my son, Tom. He's a synth. | {Disgust} Ohhh... wow, did not see that coming. Still, though... we can't leave him. | TinkerTom: Look, I can't stand by and not do something. I'll make sure the kid gets somewhere safe, okay? | A1a | |
234 | Player Default: It's none of your damned business, Tom. Get this thing running. | Okay, okay... geez. | TinkerTom: Look, I can't stand by and not do something. I'll make sure the kid gets somewhere safe, okay? | B1a | |
235 | Player Default: There's no time to argue, Tom. Get this thing running now. | Okay, just doesn't seem right... | TinkerTom: Look, I can't stand by and not do something. I'll make sure the kid gets somewhere safe, okay? | X1a | |
236 | Player Default: Is there a problem, Tom? | I just don't think we should be leaving anyone behind. It's not what we came here for. | Player Default: He's not my son, Tom. He's a synth. | Y1a | |
237 | - | {Urgent} You got to get in the relay. Like yesterday. | A | ||
238 | I'll get all this tech stuff figured out. You just take care of the reactor. | A | |||
239 | You worry about the reactor, I'll worry about making sure this thing works when it's time to go. | A |
RR201
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
240 | RR201_0400_RailroadEntrance | NPCFDesdemona: Oh. Thank. God. | {Relieved, excited / Relieved} See, Dez, I told you the molecular stabilization matrix held. | Desdemona: Funny. You didn't sound certain yesterday. | A1a |
241 | RR201_TinkerTomGivesNewHolotape | {Impressed} Oh, man, you were actually there. Inside the belly of the beast. | TinkerTom: No time for that, though. Let's set you up to contact Patriot. | A | |
242 | NPCMTinkerTom: Oh, man, you were actually there. Inside the belly of the beast. | {Happy} No time for that, though. Let's set you up to contact Patriot. | A1a | ||
243 | {Friendly} I got here one genuine Tinker Tom special. Just load her up onto a holotape, plug her in any Institute terminal and execute. | A1b |
RR302
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
244 | RR302_0700_AtPoliceStation | {Nervous, failing to hide it} You ready to grab the vertibird? The police station is going to be a tough nut to crack. | Player Default: Let's go. | A | |
245 | {Deeply uneasy, feels naked / Nervous} Man. How do you live up here? | TinkerTom: There's a million ways we could be monitored right now. By the Brotherhood, or... you know. | A | ||
246 | Player Default: All right, all right. Let me know when you are. | {Finding some resolve / Worried} Prepping that vertibird for take off is going to take me a few minutes. | A1a | ||
247 | {Make this clear - this is the player's next goal / Worried} So first we got to clear the Police Station of hostiles. | TinkerTom: I can't believe I'm doing this. | A1b | ||
248 | TinkerTom: So first we got to clear the Police Station of hostiles. | {To himself, nervous / Nervous} I can't believe I'm doing this. | A1a | ||
249 | TinkerTom: So first we got to clear the Police Station of hostiles. | {Grim, unsteady / Sad} For Glory. | B1a | ||
250 | Player Default: I'm not quite ready yet. | {Nervous} All right, all right. Let me know when you are. | TinkerTom: Prepping that vertibird for take off is going to take me a few minutes. | X1a | |
251 | Player Default: Any other intel on the police station? | {Apologetic} Expect turrets and reinforcements inside. That's all I got - this mission was thrown together fast. | TinkerTom: Prepping that vertibird for take off is going to take me a few minutes. | Y1a | |
252 | NPCMTinkerTom: Man. How do you live up here? | {Being paranoid, "you know" is referring to the Institute / Nervous} There's a million ways we could be monitored right now. By the Brotherhood, or... you know. | Player Default: Relax, Tom, you'll be all right. | A1a | |
253 | Player Default: Relax, Tom, you'll be all right. | {Shaking off the nerves, takes a deep breath} Right, the whole breathing in and out. OK. | TinkerTom: The police station is crawling with Brotherhood guys. At least one in Power Armor. | A1a | |
254 | Player Default: Another of your paranoid fantasies. | {A little defensive / Apologetic} C'mon, man, maintain positive energy. | TinkerTom: The police station is crawling with Brotherhood guys. At least one in Power Armor. | B1a | |
255 | Player Default: Monitored? What do you mean? | {Spouting off conspiracy / Conspiratorial} The Institute's had hundreds of years to put advanced sensors, cameras, and other technology everywhere, man. | Y1a | ||
256 | {Hello, you bastards pretending to talk to the Institute / Conspiratorial} That rock could be miced up. Hello, you bastards. Anyway. | TinkerTom: The police station is crawling with Brotherhood guys. At least one in Power Armor. | Y1b | ||
257 | TinkerTom: Right, the whole breathing in and out. OK. | {Worried / Worried} The police station is crawling with Brotherhood guys. At least one in Power Armor. | A1a | ||
258 | {Can't believe the player is tough enough to do this / Worried} But, as promised, they got a vertibird on the roof. You really up for this? | Player Default: Let's go. | A1b | ||
259 | RR302_0800_VertibirdSecure | {So excited loses the nervousness for a second / Happy} We got ourselves some wheels. Or wings. Or whatever this is. | TinkerTom: Here's the deal: after flight prep we take the vertibird up to the Prydwen and dock. | A | |
260 | NPCMTinkerTom: We got ourselves some wheels. Or wings. Or whatever this is. | {Sharing the plan, nervous} Here's the deal: after flight prep we take the vertibird up to the Prydwen and dock. | TinkerTom: From the inside the blimp's vulnerable. To keep that baby afloat its got massive gasbags full of hydrogen. | A1a | |
261 | TinkerTom: Here's the deal: after flight prep we take the vertibird up to the Prydwen and dock. | {Gets excited when talking tech, loses nervousness} From the inside the blimp's vulnerable. To keep that baby afloat its got massive gasbags full of hydrogen. | Player Default: Tell me about my role in this. | A1a | |
262 | Player Default: Tell me about my role in this. | {Apologetic, this is going to be very dangerous / Worried} Your job is tricky. You got to find a way to place these explosives on the gasbags. | TinkerTom: Then get the hell back to our vertibird. Make it to a comfortable distance. Then it's bye-bye Prydwen. | A1a | |
263 | Player Default: If this is a suicide run, count me out. | {Reassuring, he's got the PC's back. A hint of a "But" in all of this. / Confident} No, man, these explosives are remote controlled. I won't set them off until we get to a safe distance. | TinkerTom: The dangerous part is placing them on the gasbags in the first place. And getting out. That's all you. | B1a | |
264 | Player Default: And they'll just let us land. | {Knows this isn't a sure thing} There's no way they'd expect anybody to hijack one of their birds. | X1a | ||
265 | {Not entirely convinced} And Deacon says he can talk his way past air traffic control. | TinkerTom: But, I ain't going to lie, your part is tricky. You got to find a way to place these explosives on the gasbags. | X1b | ||
266 | Player Default: Really, it's full of hydrogen? | {Confident, science stuff is his happy place} Helium's rare as hell, only gas light enough and plentiful enough is good old number one on the periodic table. Hydrogen. | Player Default: Tell me about my role in this. | Y1a | |
267 | TinkerTom: Then get the hell back to our vertibird. Make it to a comfortable distance. Then it's bye-bye Prydwen. | {Already focusing on his role, last bit to himself} Flight prep is going to take time. And the Brotherhood's not just going to give it to us. | A1a | ||
268 | So if Paladins show up keep them off me and the bird. | A1b | |||
269 | Player Default: Your job is tricky. You got to find a way to place these explosives on the gasbags. | {Thinks it'll take a miracle, but loves the promise of the plan / Worried} Then get the hell back to our vertibird. Make it to a comfortable distance. Then it's bye-bye Prydwen. | TinkerTom: Flight prep is going to take time. And the Brotherhood's not just going to give it to us. | A1a | |
270 | Player Default: No, man, these explosives are remote controlled. I won't set them off until we get to a safe distance. | {Here's the "Gotcha" - this part is almost suicide / Worried} The dangerous part is placing them on the gasbags in the first place. And getting out. That's all you. | TinkerTom: Flight prep is going to take time. And the Brotherhood's not just going to give it to us. | B1a | |
271 | Player Default: And Deacon says he can talk his way past air traffic control. | But, I ain't going to lie, your part is tricky. You got to find a way to place these explosives on the gasbags. | X1a | ||
272 | Then get back out. | TinkerTom: Flight prep is going to take time. And the Brotherhood's not just going to give it to us. | X1b | ||
273 | RR302_0800a_TinkerPreFlight | So... the manual said... Right. | TinkerTom: Where's the master switch? | A1a | |
274 | TinkerTom: So... the manual said... Right. | Where's the master switch? | TinkerTom: Oil pressure. Check. | A1a | |
275 | TinkerTom: Where's the master switch? | Oil pressure. Check. | TinkerTom: Aww, shit. I'm going as fast I can in here. | A1a | |
276 | TinkerTom: Oil pressure. Check. | {Bad guys show up, urgency becomes high from here on} Aww, shit. I'm going as fast I can in here. | TinkerTom: What's this panel even do? | A1a | |
277 | TinkerTom: Aww, shit. I'm going as fast I can in here. | What's this panel even do? | TinkerTom: Throttle. Full open. | A1a | |
278 | TinkerTom: What's this panel even do? | Throttle. Full open. | TinkerTom: The vertibird's good to go. Ready for take off. | A1a | |
279 | TinkerTom: Throttle. Full open. | {Said loudly, to carry across some distance, some triumph} The vertibird's good to go. Ready for take off. | Deacon: Hey, boss, I need a word. | A1a | |
280 | - | {Alarmed} Company's a coming. | |||
281 | {Distracted, nervous} Objective's on the roof. |
RR303
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
282 | RR303_0210_ReactToAttack | Desdemona: Assume defensive positions. Reinforce Glory in the tunnels. Move, move. | {Reacting to a massive explosion, shouting to others} Damn! The booby trap in the escape tunnel is blown. | Desdemona: The Brotherhood's here! | A1a |
283 | RR303_0600_ChurchCleared | Desdemona: Fortunately, we've got a contingency plan for that. Tom, we're activating operation Red Glare. | {Shock, sputtering / Worried} What? But Red Glare requires a Brotherhood vertibird. | Desdemona: Then Fixer will get you one. | A1a |
284 | Desdemona: And Tom, you're going with him. | {Shocked, unsteady / Surprised} Me? In the field? | Desdemona: No one else can fly the damned thing. This one's for Glory, move out. | A1a | |
285 | RR303_0800a_TakingOff | Deacon: We're spinning. Spinning! | Oh man, hold it together. | TinkerTom: See? Just like falling off a log. | A1a |
286 | Deacon: Dez said you could fly this thing. | Sure, sure. Read the manual cover to cover. | Deacon: The manual?! | A1a | |
287 | So... uh... wheels up? | TinkerTom: Uhh... So... this yoke... | A1a | ||
288 | TinkerTom: So... uh... wheels up? | Uhh... So... this yoke... | Deacon: Dez said you could fly this thing. | A1a | |
289 | TinkerTom: Oh man, hold it together. | See? Just like falling off a log. | Deacon: Dear god, we're dead. | A1a | |
290 | RR303_0800c_OtherBriefing | Deacon: I got you this. If you're wearing the latest in the Brotherhood's fall fashion line, it might help you place those bombs and get back in one piece. | And the Brotherhood's just going to fall for that? | Deacon: The Brotherhood is nothing if not arrogant. They'd never dream in a million years that an ex-farmer and a scavver could fly one of their birds. | A1a |
291 | RR303_0800d_EndChitChat | Deacon: No, no, no. You're doing great, Tom, just keep her a little more steady. | Yeah, yeah, I got you. | A1a | |
292 | Deacon: Tom, we're getting closer to the blimp. Can you fly just a little straighter? | Deacon, man, I'm trying. If you want to give it a whirl, I won't stop you. | Deacon: No, no, no. You're doing great, Tom, just keep her a little more steady. | A1a | |
293 | RR303_0825_ApproachPrydwen | Deacon: Tom? | {Panicking, takes a little while to find it, build suspense} Which button is it? Uh. There. | RadioScabbard: Claymore. You're clear for approach. | A1a |
294 | RR303_1400a_DeaconEscape | Deacon: Tinker, get us out of the airport. Now. | What a great idea. Why didn't I think of that? | TinkerTom: Here goes nothing. | A1a |
295 | Deacon: Tinker, get us out of the airport. Now. | Yeah, yeah, I got it. | TinkerTom: Here goes nothing. | A2a | |
296 | Deacon: Move, move, move. We're in. | Right on. | TinkerTom: Here goes nothing. | A1a | |
297 | Deacon: What's taking you so long? | There's a whole lot of mechanism for this. I'm going as fast I can. | TinkerTom: Here goes nothing. | A1a | |
298 | Deacon: Kick into gear, Tom. | I'm trying, I'm trying. | TinkerTom: Here goes nothing. | A1a | |
299 | TinkerTom: What a great idea. Why didn't I think of that? | All right, all right. Just got to get... to a safe distance. | TinkerTom: Here goes nothing. | A1a | |
300 | TinkerTom: All right, all right. Just got to get... to a safe distance. | More distance, please! | TinkerTom: Here goes nothing. | A1a | |
301 | Deacon: We are still alive, right? | We're out of the blast range now. | TinkerTom: Here goes nothing. | A1a | |
302 | TinkerTom: Here goes nothing. | Shit. | Deacon: Woah. Now that's a hell of a thing. | A1a | |
303 | TinkerTom: I need a drink. | Everyone get off. I got to find someplace to stash this beast. | Deacon: See you back at the HQ. | A1a | |
304 | TinkerTom: We're out of the blast range now. | {Builds to the now, on "Now!" he sets off explosives and the Hindenberg goes BOOM. Prelude to the Michael Bay explosion} Here goes nothing. | TinkerTom: Shit. | A1a | |
305 | Deacon: Rest easy, Glory. | {Shaky} I need a drink. | TinkerTom: Everyone get off. I got to find someplace to stash this beast. | A1a | |
306 | RR303_Ambient_LandedOnPrydwen | Deacon: Remember: Keep that Brotherhood uniform on. Otherwise it's going to be the shortest infiltration in history. | Don't take too long in there. | TinkerTom: If anyone comes over here... I don't know if I can fool them. | A1a |
307 | TinkerTom: Don't take too long in there. | If anyone comes over here... I don't know if I can fool them. | Deacon: You got enough problems, boss, I got this end covered. | A1a | |
308 | Deacon: You got enough problems, boss, I got this end covered. | Good luck! | A1a | ||
309 | RR303_Ambient_NearlyEscaped | {Yelled over a considerable distance, urgent} Over here! I don't know how much longer before we blow our cover. | A1a | ||
310 | {Yelled over a considerable distance, urgent, close to panic} We're taking fire! Come on! | A2a | |||
311 | RR303_Ambient_PostInitialAssault | Desdemona: Tom? | {Rattled, but giving his report} The escape tunnel is history. No one's coming in or out that way. | Desdemona: Drummer? | A1a |
312 | - | {Channeling nerves into anger} I'm too damned pissed to be scared right now. | A | ||
313 | {Channeling nerves into anger} No, no, no, you coming into my house? | A | |||
314 | {Unhinged with channeled fear} Oh, you like that. Huh? | ||||
315 | {Solemn} Our number's not up... yet. | ||||
316 | {Bitter} I wish I put more traps in the catacombs. | ||||
317 | {Shaky} Man, we could really use your help. | ||||
318 | {Shocked} Oh, man. |
RRAct3Pickup
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
319 | RRAct3Pickup_200_TomModsHolotape | {Friendly} You ready to hand over the holotape? Only way we're going to find us a Patriot. | Player Default: Here you go, Tom. | A | |
320 | Player Default: Here you go, Tom. | {Happy} We're in business. | Tinker Tom: I need... Shit, I'm already done. | A1a | |
321 | Player Default: I think I'll hold onto it. | {Concerned} No pressure, man. Whenever you're ready. | Tinker Tom: I need... Shit, I'm already done. | B1a | |
322 | Player Default: I'm not certain. | {Concerned} I get you. Infiltrating the Institute, man, I'd turn tail and run. But, if you want to do it I'm here with you. | Tinker Tom: I need... Shit, I'm already done. | X1a | |
323 | Player Default: Is this going to work? | Oh, yeah, man. Definitely. Definitely. Well, maybe. | Y1a | ||
324 | Patriot's been sending us encrypted messages, you see. Took some doing, that Patriot's got brain, but I figured out how to duplicate it. | Y1b | |||
325 | So we use his own encryption to flag him down. | Player Default: Here you go, Tom. | Y1c | ||
326 | Player Default: We're in business. | {Happy} I need... Shit, I'm already done. | A1a | ||
327 | {Impressed} Just plug this baby into any terminal in the Institute and our man Patriot will get back to you. | A1b | |||
328 | Tinker Tom: I got here one genuine Tinker Tom special. Just load her up onto a holotape, plug her in any Institute terminal and execute. | If the Minutemen gave you a custom holotape, that's what I'm looking for. Anything's that's survived Institute security is gold. | Player Default: Here you go, Tom. | A1a | |
329 | Tinker Tom: I got here one genuine Tinker Tom special. Just load her up onto a holotape, plug her in any Institute terminal and execute. | If the Brotherhood gave you a custom holotape, that's what I'm looking for. Anything's that's survived Institute security is gold. | Player Default: Here you go, Tom. | A2a | |
330 | - | Oh man, you were actually inside the Institute. That's insane. You, just you. |
RRKickOut
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
331 | - | Traitor. | |||
332 | I liked you, you bastard. |
RRR05
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
333 | RRR05_0100_QuestAccepted | Dez has given me clearance to set up my atmospheric sensors. | TinkerTom: Finally, I can prove that the Institute is terraforming the Commonwealth. Eat that, Carrington. | A | |
334 | TinkerTom: I know, I know, I'm the crazy one, D-man. But at least I know how to tell the truth. | Where was I... Oh, yeah. | TinkerTom: So my sensor, I call her MILA, needs to be up high. Real high. Dez forced me to put some cameras and other low tech surveillance crap on it to watch the Freedom Trail. | A1a | |
335 | Player Default: I told Dez I could count on you. | {Irritated} I know, I know, I'm the crazy one, D-man. But at least I know how to tell the truth. | TinkerTom: Where was I... Oh, yeah. | A1a | |
336 | Player Default: Well, I had to make the sensors multifunctional to get the op cleared. | {Irritated} Yeah, yeah, I'm crazy. But if you stick to your "conventional" thinking, like hell are you going to predict the Institute. | TinkerTom: Where was I... Oh, yeah. | B1a | |
337 | Player Default: Give me details. | {Irritated} The truth only comes in one flavor and length. Something maybe you could learn, D-man. | TinkerTom: Where was I... Oh, yeah. | X1a | |
338 | NPCMTinkerTom: Dez has given me clearance to set up my atmospheric sensors. | {Happy} Finally, I can prove that the Institute is terraforming the Commonwealth. Eat that, Carrington. | Player Default: Yeah, that's really great, Tom. | A1a | |
339 | Player Default: Yeah, that's really great, Tom. | I told Dez I could count on you. | Companion: It always pays to humor the guy that keeps making the goodies. | A1a | |
340 | Player Default: I can't believe Dez approved this hare-brained scheme. | {Apologetic} Well, I had to make the sensors multifunctional to get the op cleared. | Companion: Because Dez, you know, isn't insane. | B1a | |
341 | Player Default: Why would the Institute terraform the Commonwealth? | It goes back to the Big War. Who set off the first A-bomb? The Institute did. They started the whole war to kill everyone except their own diabolical scientists. | Player Default: Yeah, that's really great, Tom. | Y1a | |
342 | Player Default: Why would the Institute terraform the Commonwealth? | Everything, man. You see humanity didn't kick the bucket like they planned. We're still hanging on. So first step - artificial people come to infiltrate, spy, and salvage the metric tons of gizmos they need. | Y2a | ||
343 | And once they get all the parts they need, whammo! The big atmospheric converter inside Blake Tower starts spewing poison into the stratosphere to kill every last one of us. | Player Default: Yeah, that's really great, Tom. | Y2b | ||
344 | TinkerTom: Where was I... Oh, yeah. | So my sensor, I call her MILA, needs to be up high. Real high. Dez forced me to put some cameras and other low tech surveillance crap on it to watch the Freedom Trail. | A1a | ||
345 | Chuck that stuff if you need to. Like You-Know-Who couldn't spoof a conventional camera, right? | Player Default: I'll take good care of MILA. | A1b | ||
346 | Player Default: I'll take good care of MILA. | {Friendly} She's got a lot of sensitive components. So be gentle, alright? | TinkerTom: I got the perfect spot picked out. Set MILA up and let that juicy data pour in. | A1a | |
347 | Player Default: Just hand the stupid thing over and I'll set it up. | {Concerned} Just be careful with her, alright? | TinkerTom: I got the perfect spot picked out. Set MILA up and let that juicy data pour in. | B1a | |
348 | Player Default: We need cameras watching the Trail? | I engineered the Trail Markers and code phrase myself. So anybody comes looking for us, whammo, spotted a mile away. | Y1a | ||
349 | Sure, the cameras could add a little insurance. But discovering the truth about the Institute's real plan is way more important. | TinkerTom: I got the perfect spot picked out. Set MILA up and let that juicy data pour in. | Y1b | ||
350 | Player Default: She's got a lot of sensitive components. So be gentle, alright? | I got the perfect spot picked out. Set MILA up and let that juicy data pour in. | A1a | ||
351 | RRR05_0300_QuestComplete | {Grateful} MILA's transmitting loads of information. At first glance the atmosphere appears normal, but I'm going to dive deep into the data. | TinkerTom: I already lined up another place to stash one of my babies. If you got the time. | A | |
352 | NPCMTinkerTom: MILA's transmitting loads of information. At first glance the atmosphere appears normal, but I'm going to dive deep into the data. | {Thankful} I already lined up another place to stash one of my babies. If you got the time. | A1a |