For other grenade models used in other games, see Grenade .
Tin grenade
Dmg/attack
1 (
1.2 ) + 100 (
179 )
Crit dmg
Crit % mult
0
x1
Attacks/sec
AP
0.7 (1.2 )
35
The tin grenade is a thrown explosive added with the Fallout: New Vegas add-on Gun Runners' Arsenal .
Characteristics
The tin grenade is an improvised explosive device; it is created at a work bench and assembled from scrap to be a thrown explosive device. A tin can is used for both the casing and for shrapnel, pistol powder for the explosive, and duct tape to hold it all together. The tin grenade can be used to complete the Gun Runners' Arsenal challenge called Crackerjack Timing .
Crafting
This weapon can only be crafted by the player after having taken the Mad Bomber perk. It cannot be found on enemies or in containers.
Creation requirements
Materials: Requirements: Produces: Gun Runners' Arsenal add-on
Tin grenade (Mad Bomber) (GRA) (1)
¹ Craftable without a workbench via a dialogue option with Veronica , or with ED-E once Lonesome Road is installed.
Notes
Despite having a lower Explosives skill requirement, the tin grenade outperforms the MFC grenade for damage.
Along with gas bombs and MFC grenades, tin grenades are the only explosives that can be consistently used in Dead Money (that is, the ingredients are finite, but plentiful).
It shares the same pip-boy icon as the powder charge , despite lacking a sensor module .
Bugs
PC The shortcut key symbol is the one used for mines. [verified]
Items Weapons (Non-unique) 12.7mm submachine gun · 25mm grenade APW · 5.56mm pistol · Anti-materiel rifle · Assault carbine · Baseball bat · Battle rifle · Chainsaw · Fat Man · Fat mine · Hunting revolver · Katana · Laser pistol · MFC cluster · MFC grenade · Nuka-grenade · Plasma Defender · Plasma pistol · Power fist · Ripper · Time bomb, high yield · Tin grenade · Tri-beam laser rifle Weapons (Unique) Bozar · Cleansing Flame · Embrace of the Mantis King! ·
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