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Tin grenade (Mad Bomber) (GRA)

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Icon disambig
For other grenade models used in other games, see Grenade.
Tin grenade (Mad Bomber)
Tin grenade
Powder charge icon
Requirements
skillExplosives 0
strength req.2
Attack statistics
dmg/attack
1 (1.2) + 100 (179) explosionIcon explosion
crit dmg
0
crit % mult
x1
attacks/sec
0.7 (1.2)AP35
Other
weight0.5value
25
item HP5
base idxx000814
 
Gametitle-FNV GRA
Gametitle-FNV GRA

The tin grenade is a thrown explosive added with the Fallout: New Vegas add-on, Gun Runners' Arsenal.

Characteristics

The tin grenade is an improvised explosive device; which is created at a work bench and assembled from scrap to be a thrown explosive device. A tin can is used for both the casing and for shrapnel, the pistol powder for the explosive, and the duct tape to hold it all together. The tin grenade can be used to complete a Gun Runners' Arsenal challenge called, Crackerjack Timing.

Crafting

This weapon can only be crafted by the player after having taken the Mad Bomber perk. It cannot be found on enemies or in containers.

Creation requirements

Name Requirements Components
Tin grenade
(Mad Bomber) (GRA)

¹ Craftable without a workbench via a dialogue option with Veronica or with ED-E once Lonesome Road is installed.

Notes

  • Despite having a lower Explosives skill requirement, the tin grenade outperforms the MFC grenade for damage.
  • Along with gas bombs and MFC grenades, tin grenades are the only explosives that can be consistently used in Dead Money (that is, the ingredients are finite, but plentiful).
  • It shares the same pip-boy icon as the powder charge, despite lacking a sensor module.
  • Interestingly, it weighs half as much as the tin can used to make it.

Bugs

  • pcIcon pc The shortcut key symbol is the one used for mines.

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