Fallout Wiki
Fallout Wiki
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{{For|an overview of all grenades|Hand grenades|an overview of other fragmentation grenades|Fragmentation grenades}}
{{For|other grenade models used in other games|Grenade}}
 
 
{{Infobox weapon gamebryo
 
{{Infobox weapon gamebryo
 
|games =FNVGRA
 
|games =FNVGRA
 
|icon =Powder charge icon.png
 
|icon =Powder charge icon.png
  +
|icon offset =20
 
|image =Tin grenade.png
 
|image =Tin grenade.png
 
|type =grenade
 
|type =grenade
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==Characteristics==
 
==Characteristics==
The tin grenade is an improvised explosive device; it is created at a work bench and assembled from scrap to be a thrown explosive device. A tin can is used for both the casing and for shrapnel, pistol powder for the explosive, and duct tape to hold it all together. The tin grenade can be used to complete the Gun Runners' Arsenal challenge called "Crackerjack Timing".
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The tin grenade is an improvised explosive device; it is created at a work bench and assembled from scrap to be a thrown explosive device. A tin can is used for both the casing and for shrapnel, pistol powder for the explosive, and duct tape to hold it all together. The tin grenade can be used to complete the Gun Runners' Arsenal challenge called [[Crackerjack Timing (Fallout: New Vegas)|Crackerjack Timing]].
   
 
===Crafting===
 
===Crafting===
This weapon can only be [[Fallout: New Vegas crafting|crafted]] by the player after having taken the [[Mad Bomber]] perk. It cannot be found on enemies or in containers.
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This weapon can only be [[Fallout: New Vegas crafting|crafted]] by the player after having taken the [[Mad Bomber]] perk. It cannot be obtained otherwise.
   
 
'''Creation requirements'''
 
'''Creation requirements'''
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|skill =[[Explosives]]
 
|skill =[[Explosives]]
 
|level =25
 
|level =25
|material1 =[[duct tape]]
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|material1 =[[Duct tape (Fallout: New Vegas)|duct tape]]
 
|material2 =[[Powder, pistol|pistol powder]]
 
|material2 =[[Powder, pistol|pistol powder]]
 
|material#2=50
 
|material#2=50
|material3 =[[tin can]]
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|material3 =[[Tin can (Fallout 3)|tin can]]
 
}}
 
}}
   
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* Despite having a lower [[Explosives]] skill requirement, the tin grenade outperforms the [[MFC grenade (Mad Bomber) (GRA)|MFC grenade]] for damage.
 
* Despite having a lower [[Explosives]] skill requirement, the tin grenade outperforms the [[MFC grenade (Mad Bomber) (GRA)|MFC grenade]] for damage.
 
* Along with [[gas bomb]]s and MFC grenades, tin grenades are the only explosives that can be consistently used in ''[[Dead Money]]'' (that is, the ingredients are finite, but plentiful).
 
* Along with [[gas bomb]]s and MFC grenades, tin grenades are the only explosives that can be consistently used in ''[[Dead Money]]'' (that is, the ingredients are finite, but plentiful).
* It shares the same pip-boy icon as the [[powder charge]], despite lacking a [[sensor module]].
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* It shares the same Pip-Boy icon as the [[powder charge]], despite lacking a [[Sensor module (Fallout 3)|sensor module]].
* Interestingly, it weighs half as much as the [[tin can]] used to make it.
 
   
 
==Bugs==
 
==Bugs==
* {{Platforms|pc|ps3}} The shortcut key symbol is the one used for mines.
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{{Platforms|pc|ps3}} The shortcut key symbol is the one used for mines. {{verify|verified}}
   
 
{{Navbox Gun Runners' Arsenal}}
 
{{Navbox Gun Runners' Arsenal}}
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[[Category:Fallout: New Vegas holdout weapons]]
 
[[Category:Fallout: New Vegas holdout weapons]]
   
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[[de:Blechgranate (ADW)]]
[[ru:Жестяная граната]]
 
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[[es:Granada de latón (bombardero loco) (GRA)]]
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[[nl:Tin grenade (Mad Bomber) (GRA)]]
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[[ru:Жесть-граната (Бешеный террорист) (GRA)]]

Revision as of 16:34, 26 February 2016

 
Gametitle-FNV GRA
Gametitle-FNV GRA

The tin grenade is a thrown explosive added with the Fallout: New Vegas add-on Gun Runners' Arsenal.

Characteristics

The tin grenade is an improvised explosive device; it is created at a work bench and assembled from scrap to be a thrown explosive device. A tin can is used for both the casing and for shrapnel, pistol powder for the explosive, and duct tape to hold it all together. The tin grenade can be used to complete the Gun Runners' Arsenal challenge called Crackerjack Timing.

Crafting

This weapon can only be crafted by the player after having taken the Mad Bomber perk. It cannot be obtained otherwise.

Creation requirements

Materials:Requirements:Produces:
Range
Gun Runners' Arsenal add-on
Level
Tin grenade
(Mad Bomber) (GRA) (1)

¹ Craftable without a workbench via a dialogue option with Veronica, or with ED-E once Lonesome Road is installed.

Notes

  • Despite having a lower Explosives skill requirement, the tin grenade outperforms the MFC grenade for damage.
  • Along with gas bombs and MFC grenades, tin grenades are the only explosives that can be consistently used in Dead Money (that is, the ingredients are finite, but plentiful).
  • It shares the same Pip-Boy icon as the powder charge, despite lacking a sensor module.

Bugs

PCPC The shortcut key symbol is the one used for mines. [verified]