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+ | {{For|an overview of all grenades|Hand grenades|an overview of other fragmentation grenades|Fragmentation grenades}} |
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− | {{For|other grenade models used in other games|Grenade}} |
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{{Infobox weapon gamebryo |
{{Infobox weapon gamebryo |
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− | |games =FNVGRA |
+ | |games =FNVGRA |
− | |icon =Powder charge icon.png |
+ | |icon =Powder charge icon.png |
− | | |
+ | |icon offset =20 |
− | | |
+ | |image =Tin grenade.png |
− | | |
+ | |type =grenade |
− | |skill |
+ | |skill =Explosives |
− | | |
+ | |skill req =0 |
+ | |strength req =2 |
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− | |attack shots/sec =0. |
+ | |attack shots/sec =0.6522 |
− | |damage =1 |
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− | | |
+ | |damage =1 |
+ | |explosion damage =100 |
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− | |crit dmg =0 |
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− | |crit |
+ | |crit dmg =0 |
− | | |
+ | |crit % mult =1 |
− | | |
+ | |ap =35 |
− | | |
+ | |hp =5 |
− | |perk1 |
+ | |perk1 =Bloody Mess (perk) |
− | |perk1 |
+ | |perk1 mult =0.05 |
+ | |perk1 expl mult =0.05 |
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− | |perk2 =Demolition Expert |
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− | |perk2 |
+ | |perk2 =Demolition Expert |
+ | |perk2 expl mult =0.6 |
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⚫ | |||
− | |perk3 |
+ | |perk3 =Loose Cannon |
+ | |perk3 attsec mult =0.3 |
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− | |perk4 =Lord Death |
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− | |perk4 |
+ | |perk4 =Lord Death |
− | |perk4 |
+ | |perk4 mult =0.04 |
+ | |perk4 expl mult =0.04 |
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− | |perk5 =Thought You Died |
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− | |perk5 |
+ | |perk5 =Thought You Died |
− | |perk5 |
+ | |perk5 mult =0.1 |
+ | |perk5 expl mult =0.1 |
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− | |perk6 =Heave Ho! |
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− | |perk6 |
+ | |perk6 =Heave Ho! |
− | | |
+ | |perk6 attsec mult =0.5 |
− | | |
+ | |weight =0.5 |
− | | |
+ | |value =25 |
⚫ | |||
}}{{Games|FNVGRA}} |
}}{{Games|FNVGRA}} |
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− | The '''tin grenade''' is a [[thrown explosive]] added with the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]] |
+ | The '''tin grenade''' is a [[thrown explosive]] added with the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]] ''[[Gun Runners' Arsenal]]''. |
==Characteristics== |
==Characteristics== |
||
− | The tin grenade is an improvised |
+ | The tin grenade is an improvised explosive device; it is created at a work bench and assembled from scrap to be a thrown explosive device. A tin can is used for both the casing and for shrapnel, pistol powder for the explosive, and duct tape to hold it all together. The tin grenade can be used to complete the Gun Runners' Arsenal challenge called [[Crackerjack Timing (Fallout: New Vegas)|Crackerjack Timing]]. |
===Crafting=== |
===Crafting=== |
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− | This weapon |
+ | This weapon can only be [[Fallout: New Vegas crafting|crafted]] by the player after having taken the [[Mad Bomber]] perk. It cannot be obtained otherwise. |
'''Creation requirements''' |
'''Creation requirements''' |
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− | { |
+ | {{Crafting table |
+ | |type =production |
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− | ! Name |
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⚫ | |||
− | ! Requirements |
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⚫ | |||
− | ! Components |
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⚫ | |||
⚫ | |||
⚫ | |||
+ | |level =25 |
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+ | |material1 =[[Duct tape (Fallout: New Vegas)|duct tape]] |
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⚫ | |||
+ | |material#2=50 |
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+ | |material3 =[[Tin can (Fallout 3)|tin can]] |
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⚫ | |||
⚫ | |||
− | |- |
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⚫ | |||
− | | |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | | |
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− | * 1 [[duct tape]] |
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⚫ | |||
− | * 1 [[tin can]] |
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⚫ | |||
− | |||
⚫ | |||
==Notes== |
==Notes== |
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− | * Despite having a lower [[Explosives]] skill requirement, the |
+ | * Despite having a lower [[Explosives]] skill requirement, the tin grenade outperforms the [[MFC grenade (Mad Bomber) (GRA)|MFC grenade]] for damage. |
− | * Along with [[gas bomb]]s, |
+ | * Along with [[gas bomb]]s and MFC grenades, tin grenades are the only explosives that can be consistently used in ''[[Dead Money]]'' (that is, the ingredients are finite, but plentiful). |
+ | * It shares the same Pip-Boy icon as the [[powder charge]], despite lacking a [[Sensor module (Fallout 3)|sensor module]]. |
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==Bugs== |
==Bugs== |
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− | + | {{Platforms|pc|ps3}} The shortcut key symbol is the one used for mines. {{verify|verified}} |
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{{Navbox Gun Runners' Arsenal}} |
{{Navbox Gun Runners' Arsenal}} |
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[[Category:Gun Runners' Arsenal weapons]] |
[[Category:Gun Runners' Arsenal weapons]] |
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[[Category:Fallout: New Vegas craftable weapons]] |
[[Category:Fallout: New Vegas craftable weapons]] |
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+ | [[Category:Fallout: New Vegas holdout weapons]] |
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+ | [[de:Blechgranate (ADW)]] |
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− | [[ru:Жестяная граната]] |
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+ | [[es:Granada de latón (bombardero loco) (GRA)]] |
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+ | [[nl:Tin grenade (Mad Bomber) (GRA)]] |
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+ | [[ru:Жесть-граната (Бешеный террорист) (GRA)]] |
Revision as of 16:34, 26 February 2016
For an overview of all grenades, see Hand grenades. For an overview of other fragmentation grenades, see Fragmentation grenades. |
The tin grenade is a thrown explosive added with the Fallout: New Vegas add-on Gun Runners' Arsenal.
Characteristics
The tin grenade is an improvised explosive device; it is created at a work bench and assembled from scrap to be a thrown explosive device. A tin can is used for both the casing and for shrapnel, pistol powder for the explosive, and duct tape to hold it all together. The tin grenade can be used to complete the Gun Runners' Arsenal challenge called Crackerjack Timing.
Crafting
This weapon can only be crafted by the player after having taken the Mad Bomber perk. It cannot be obtained otherwise.
Creation requirements
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
duct tape (1) pistol powder (50) tin can (1) | Explosives: 25 Mad Bomber perk Gun Runners' Arsenal add-on | Tin grenade (Mad Bomber) (GRA) (1) |
¹ Craftable without a workbench via a dialogue option with Veronica, or with ED-E once Lonesome Road is installed.
Notes
- Despite having a lower Explosives skill requirement, the tin grenade outperforms the MFC grenade for damage.
- Along with gas bombs and MFC grenades, tin grenades are the only explosives that can be consistently used in Dead Money (that is, the ingredients are finite, but plentiful).
- It shares the same Pip-Boy icon as the powder charge, despite lacking a sensor module.
Bugs
The shortcut key symbol is the one used for mines. [verified]
|