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{{For|an overview of all grenades|Hand grenades|an overview of other fragmentation grenades|Fragmentation grenades}}
{{For|other grenade models used in other games|Grenade}}
 
 
{{Infobox weapon gamebryo
 
{{Infobox weapon gamebryo
|games =FNVGRA
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|games =FNVGRA
|icon =Powder charge icon.png
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|icon =Powder charge icon.png
|image =Tin grenade.png
+
|icon offset =20
|type =grenade
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|image =Tin grenade.png
|skill =Explosives
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|type =grenade
|skill req =0
+
|skill =Explosives
|strength req =2
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|skill req =0
  +
|strength req =2
|attack shots/sec =0.6522
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|attack shots/sec =0.6522
|damage =1
 
|explosion damage =100
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|damage =1
  +
|explosion damage =100
|crit dmg =0
 
|crit % mult =1
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|crit dmg =0
|ap =35
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|crit % mult =1
|hp =5
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|ap =35
|perk1 =Bloody Mess
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|hp =5
|perk1 mult =0.05
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|perk1 =Bloody Mess (perk)
|perk1 expl mult =0.05
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|perk1 mult =0.05
  +
|perk1 expl mult =0.05
|perk2 =Demolition Expert
 
|perk2 expl mult =0.6
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|perk2 =Demolition Expert
  +
|perk2 expl mult =0.6
|perk3 =Loose Cannon
 
|perk3 attsec mult=0.3
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|perk3 =Loose Cannon
  +
|perk3 attsec mult =0.3
|perk4 =Lord Death
 
|perk4 mult =0.04
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|perk4 =Lord Death
|perk4 expl mult =0.04
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|perk4 mult =0.04
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|perk4 expl mult =0.04
|perk5 =Thought You Died
 
|perk5 mult =0.1
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|perk5 =Thought You Died
|perk5 expl mult =0.1
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|perk5 mult =0.1
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|perk5 expl mult =0.1
|perk6 =Heave Ho!
 
|perk6 attsec mult=0.5
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|perk6 =Heave Ho!
|weight =0.5
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|perk6 attsec mult =0.5
|value =25
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|weight =0.5
|baseid ={{DLC ID|000814}}
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|value =25
 
|baseid ={{DLC ID|000814}}
 
}}{{Games|FNVGRA}}
 
}}{{Games|FNVGRA}}
   
The '''tin grenade''' is a [[thrown explosive]] added with the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]], ''[[Gun Runners' Arsenal]]''.
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The '''tin grenade''' is a [[thrown explosive]] added with the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]] ''[[Gun Runners' Arsenal]]''.
   
 
==Characteristics==
 
==Characteristics==
The tin grenade is an improvised explosive device, created at a work bench and assembled from scrap to be a thrown explosive device. A tin can is used for both the casing and for shrapnel, the pistol powder for the explosive, and the duct tape to hold it all together.
+
The tin grenade is an improvised explosive device; it is created at a work bench and assembled from scrap to be a thrown explosive device. A tin can is used for both the casing and for shrapnel, pistol powder for the explosive, and duct tape to hold it all together. The tin grenade can be used to complete the Gun Runners' Arsenal challenge called [[Crackerjack Timing (Fallout: New Vegas)|Crackerjack Timing]].
   
 
===Crafting===
 
===Crafting===
This weapon must be [[Fallout: New Vegas crafting|crafted]] by the player after having taken the [[Mad Bomber]] perk. It cannot be found on enemies or in containers.
+
This weapon can only be [[Fallout: New Vegas crafting|crafted]] by the player after having taken the [[Mad Bomber]] perk. It cannot be obtained otherwise.
   
 
'''Creation requirements'''
 
'''Creation requirements'''
{| class="va-table"
+
{{Crafting table
  +
|type =production
! Name
 
 
|product1 =Tin grenade<br />(Mad Bomber) (GRA)
! Requirements
 
 
|perk1 =[[Mad Bomber]] perk
! Components
 
 
|perk2 =''Gun Runners' Arsenal'' add-on
 
|workspace =[[Workbench]]¹
 
|skill =[[Explosives]]
  +
|level =25
 
|material1 =[[duct tape]]
 
|material2 =[[Powder, pistol|pistol powder]]
  +
|material#2=50
 
|material3 =[[tin can]]
 
}}
   
 
¹ Craftable without a workbench via a dialogue option with [[Veronica Santangelo|Veronica]], or with [[ED-E]] once ''[[Lonesome Road (add-on)|Lonesome Road]]'' is installed.
|-
 
| Tin grenade<br />(Mad Bomber) (GRA)
 
|
 
* ''Gun Runners' Arsenal'' add-on
 
* [[Workbench]]¹
 
* [[Explosives]] skill 25
 
* [[Mad Bomber]] perk
 
|
 
* 1 [[duct tape]]
 
* 50 [[Powder, pistol|pistol powder]]
 
* 1 [[tin can]]
 
|}
 
 
¹ Craftable without a workbench via a dialogue option with [[Veronica Santangelo|Veronica]] or with [[ED-E]] once ''[[Lonesome Road (add-on)|Lonesome Road]]'' is installed.
 
   
 
==Notes==
 
==Notes==
* Despite having a lower [[Explosives]] skill requirement, the Tin grenade outperforms the [[MFC grenade (Mad Bomber) (GRA)|MFC grenade]] for damage.
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* Despite having a lower [[Explosives]] skill requirement, the tin grenade outperforms the [[MFC grenade (Mad Bomber) (GRA)|MFC grenade]] for damage.
* Along with [[gas bomb]]s, Tin grenades are the only explosives that can be consistently used in ''[[Dead Money]]'' (that is, the ingredients are finite, but plentiful).
+
* Along with [[gas bomb]]s and MFC grenades, tin grenades are the only explosives that can be consistently used in ''[[Dead Money]]'' (that is, the ingredients are finite, but plentiful).
  +
* It shares the same pip-boy icon as the [[powder charge]], despite lacking a [[sensor module]].
   
 
==Bugs==
 
==Bugs==
* {{Platforms|pc}} The shortcut key symbol is the one used for mines.
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{{Platforms|pc|ps3}} The shortcut key symbol is the one used for mines. {{verify|verified}}
   
 
{{Navbox Gun Runners' Arsenal}}
 
{{Navbox Gun Runners' Arsenal}}
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[[ru:Жестяная граната]]
 
[[ru:Жестяная граната]]
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[[nl:Tin grenade (Mad Bomber) (GRA)]]
  +
[[de:Blechgranate (ADW)]]

Revision as of 17:16, 1 March 2015

 
Gametitle-FNV GRA
Gametitle-FNV GRA

The tin grenade is a thrown explosive added with the Fallout: New Vegas add-on Gun Runners' Arsenal.

Characteristics

The tin grenade is an improvised explosive device; it is created at a work bench and assembled from scrap to be a thrown explosive device. A tin can is used for both the casing and for shrapnel, pistol powder for the explosive, and duct tape to hold it all together. The tin grenade can be used to complete the Gun Runners' Arsenal challenge called Crackerjack Timing.

Crafting

This weapon can only be crafted by the player after having taken the Mad Bomber perk. It cannot be obtained otherwise.

Creation requirements

Materials:Requirements:Produces:
Range
Gun Runners' Arsenal add-on
Level
Tin grenade
(Mad Bomber) (GRA) (1)

¹ Craftable without a workbench via a dialogue option with Veronica, or with ED-E once Lonesome Road is installed.

Notes

  • Despite having a lower Explosives skill requirement, the tin grenade outperforms the MFC grenade for damage.
  • Along with gas bombs and MFC grenades, tin grenades are the only explosives that can be consistently used in Dead Money (that is, the ingredients are finite, but plentiful).
  • It shares the same pip-boy icon as the powder charge, despite lacking a sensor module.

Bugs

PCPC The shortcut key symbol is the one used for mines. [verified]