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|games =FNVGRA |
|games =FNVGRA |
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|icon =Powder charge icon.png |
|icon =Powder charge icon.png |
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|image =Tin grenade.png |
|image =Tin grenade.png |
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|type =grenade |
|type =grenade |
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==Characteristics== |
==Characteristics== |
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− | The tin grenade is an improvised explosive device; it is created at a work bench and assembled from scrap to be a thrown explosive device. A tin can is used for both the casing and for shrapnel, pistol powder for the explosive, and duct tape to hold it all together. The tin grenade can be used to complete the Gun Runners' Arsenal challenge called |
+ | The tin grenade is an improvised explosive device; it is created at a work bench and assembled from scrap to be a thrown explosive device. A tin can is used for both the casing and for shrapnel, pistol powder for the explosive, and duct tape to hold it all together. The tin grenade can be used to complete the Gun Runners' Arsenal challenge called [[Crackerjack Timing (Fallout: New Vegas)|Crackerjack Timing]]. |
===Crafting=== |
===Crafting=== |
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* Along with [[gas bomb]]s and MFC grenades, tin grenades are the only explosives that can be consistently used in ''[[Dead Money]]'' (that is, the ingredients are finite, but plentiful). |
* Along with [[gas bomb]]s and MFC grenades, tin grenades are the only explosives that can be consistently used in ''[[Dead Money]]'' (that is, the ingredients are finite, but plentiful). |
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* It shares the same pip-boy icon as the [[powder charge]], despite lacking a [[sensor module]]. |
* It shares the same pip-boy icon as the [[powder charge]], despite lacking a [[sensor module]]. |
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− | * Interestingly, it weighs half as much as the [[tin can]] used to make it. |
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==Bugs== |
==Bugs== |
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− | + | {{Platforms|pc|ps3}} The shortcut key symbol is the one used for mines. {{verify|verified}} |
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{{Navbox Gun Runners' Arsenal}} |
{{Navbox Gun Runners' Arsenal}} |
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[[ru:Жестяная граната]] |
[[ru:Жестяная граната]] |
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+ | [[nl:Tin grenade (Mad Bomber) (GRA)]] |
Revision as of 09:38, 26 August 2013
For other grenade models used in other games, see Grenade. |
The tin grenade is a thrown explosive added with the Fallout: New Vegas add-on Gun Runners' Arsenal.
Characteristics
The tin grenade is an improvised explosive device; it is created at a work bench and assembled from scrap to be a thrown explosive device. A tin can is used for both the casing and for shrapnel, pistol powder for the explosive, and duct tape to hold it all together. The tin grenade can be used to complete the Gun Runners' Arsenal challenge called Crackerjack Timing.
Crafting
This weapon can only be crafted by the player after having taken the Mad Bomber perk. It cannot be found on enemies or in containers.
Creation requirements
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
duct tape (1) pistol powder (50) tin can (1) | Explosives: 25 Mad Bomber perk Gun Runners' Arsenal add-on | Tin grenade (Mad Bomber) (GRA) (1) |
¹ Craftable without a workbench via a dialogue option with Veronica, or with ED-E once Lonesome Road is installed.
Notes
- Despite having a lower Explosives skill requirement, the tin grenade outperforms the MFC grenade for damage.
- Along with gas bombs and MFC grenades, tin grenades are the only explosives that can be consistently used in Dead Money (that is, the ingredients are finite, but plentiful).
- It shares the same pip-boy icon as the powder charge, despite lacking a sensor module.
Bugs
The shortcut key symbol is the one used for mines. [verified]
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