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The tin grenade is a weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal.

Characteristics[]

A powerful, improvised, hand-thrown explosive. Assembled from scrap, per its name, a tin can is used for both the casing and for shrapnel, pistol powder is packed instead for primer, and duct tape wound around to serve as a hull to hold it all together.

Crafting[]

The weapon cannot be found in the game, instead it must be crafted which requires taking the Mad Bomber perk.

Creation requirements

Materials:Requirements:Produces:
Range
Gun Runners' Arsenal add-on
Level
Tin grenade
(Mad Bomber) (GRA) (1)

¹ Craftable without a workbench via a dialogue option with Veronica, or with ED-E once Lonesome Road is installed.

Notes[]

  • The weapon can be used to complete the Gun Runners' Arsenal challenge Crackerjack Timing.
  • Despite having a lower Explosives skill requirement, the tin grenade outperforms the MFC grenade for damage.
    • Though the crafting recipe has an Explosives skill requirement of 25, the prerequisite Mad Bomber perk requires 45 Explosives.
  • Along with gas bombs and MFC grenades, tin grenades are the only explosives that can be consistently used in the Dead Money add-on without other add-ons (that is, the ingredients are finite, but plentiful). Satchel charges can be crafted in Dead Money with the Lonesome Road add-on introduced.
  • It shares the same Pip-Boy icon as the powder charge, despite lacking a sensor module.

Bugs[]

PCPC Playstation 3Playstation 3Playstation 3 The shortcut key symbol is the one used for mines. [verified]

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