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The time bomb, high yield is a weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal.

Characteristics[]

A more powerful version of the standard time bomb. It is a placed explosive, and as such cannot be thrown like a grenade or used in V.A.T.S. Unlike a proximity mine, once activated, it will automatically detonate after 15 seconds.

Crafting[]

The weapon cannot be found in the game, instead it must be crafted which requires taking the Mad Bomber perk.

Creation requirements

Materials:Requirements:Produces:
Range
Gun Runners' Arsenal add-on
Level
Time bomb, high yield
(Mad Bomber) (GRA) (1)

¹ Craftable without a workbench via a dialogue option with Veronica, or with ED-E once the add-on Lonesome Road is installed.

Variant[]

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondArea of effect damageAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Time bomb 1
45.31500.3x10246.30.012450.57501500501
Time bomb, high yield (Mad Bomber) Gun Runners' Arsenal1
120.34000.3x102416.70.012450.57501500501

Notes[]

Like its base variant, this weapon is not affected by the Cowboy perk, despite technically consisting of dynamite.

Sounds[]

Time bomb icon
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