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Ticks are creatures found in Appalachia.

Characteristics[]

Following the Great War, these ticks mutated from the Ixodes scapularis variant.[1] Scout Leader Jaggy shares advice about ticks, in that if one spends time in the forest, at the end of the day, they should thoroughly check for ticks.[2]

Ticks are fast-moving and emit a unique clattering sound when moving. After attacking, their blood sacs will fill with blood, which they can spray back at their opponent to cause radiation damage for several seconds. If killed while their blood sacs are full, their sacs will explode, rendering them unable to be looted for tick blood and tick blood sacs. Diseased ticks also have a chance to give the parasites disease.

Variants[]

Tick[]

Tick

The standard variant, with the attributes mentioned above.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Tick
0036AEBB
Level
LVL 1
Perception
PER 5
Hit Points
HP 20
Radiation Resistance
Rad.R Immune
Experience Points
XP 5
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Unarmed (4 Damage)
Attack
Spit (4 Damage)
Attack
Death (8 Damage)

Foul tick[]

Foul Tick

White in color. The second weakest variant.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Foul tick
00389CCB
Level
LVL 8
Perception
PER 5
Hit Points
HP 30
Radiation Resistance
Rad.R Immune
Experience Points
XP 9
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Unarmed (4 Damage)
Attack
Spit (4 Damage)
Attack
Death (8 Damage)

Wretched tick[]

Wretched Tick

The second strongest variant. It is a dark black and red color, with a pattern on the abdomen.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Wretched tick
00389CCC
Level
LVL 16
Perception
PER 5
Hit Points
HP 100
Radiation Resistance
Rad.R Immune
Experience Points
XP 15
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Unarmed (8 Damage)
Attack
Spit (8 Damage)
Attack
Death (16 Damage)

Vile tick[]

Vile Tick

The most dangerous variant. Its abdomen glows a bright orange.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Vile tick
00389CCD
Level
LVL 26
Perception
PER 5
Hit Points
HP 150
Radiation Resistance
Rad.R Immune
Experience Points
XP 22
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Unarmed (20 Damage)
Attack
Spit (20 Damage)
Attack
Death (40 Damage)

Glowing tick[]

The glowing variant is equal to the vile tick in terms of damage.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Glowing tick
00389CCD
Level
LVL 35
Perception
PER 5
Hit Points
HP 200
Radiation Resistance
Rad.R Immune
Experience Points
XP 29
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Unarmed (20 Damage)
Attack
Spit (20 Damage)
Attack
Death (40 Damage)

Scorched tick[]

Scorched Tick

This tick is infected with the Scorched Plague. All regular tick variants have a corresponding Scorched variant with the same stats, abilities, and items. They may become Scorched when attacked by scorchbeasts or the scorchbeast queen, becoming allies with other Scorched creatures.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Scorched tick
003AFE19
Level
LVL 1
Perception
PER 5
Hit Points
HP 20
Radiation Resistance
Rad.R Immune
Experience Points
XP 5
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Unarmed (4 Damage)
Attack
Spit (4 Damage)
Attack
Death (8 Damage)
Scorched foul tick
003AFE19
Level
LVL 8
Perception
PER 5
Hit Points
HP 30
Radiation Resistance
Rad.R Immune
Experience Points
XP 9
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Unarmed (4 Damage)
Attack
Spit (4 Damage)
Attack
Death (8 Damage)
Scorched wretched tick
003AFE19
Level
LVL 16
Perception
PER 5
Hit Points
HP 100
Radiation Resistance
Rad.R Immune
Experience Points
XP 15
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Unarmed (8 Damage)
Attack
Spit (8 Damage)
Attack
Death (16 Damage)
Scorched vile tick
003AFE19
Level
LVL 26
Perception
PER 5
Hit Points
HP 150
Radiation Resistance
Rad.R Immune
Experience Points
XP 22
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Unarmed (20 Damage)
Attack
Spit (20 Damage)
Attack
Death (40 Damage)
Scorched glowing tick
00389CCD
Level
LVL 35
Perception
PER 5
Hit Points
HP 200
Radiation Resistance
Rad.R Immune
Experience Points
XP 29
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Unarmed (20 Damage)
Attack
Spit (20 Damage)
Attack
Death (40 Damage)

Locations[]

Notes[]

  • In the Mojave Wasteland, robotic spokesman Festus mentions the creature when he argues that one would have to "get full as a tick" on Sunset Sarsaparilla in order for the soda to cause the same serious health issues as reported by a recent study.[3]
  • Porter Gage will mention that the former traders of Nuka-World were "dug in like ticks".[4]

Appearances[]

Ticks appear in Fallout 76 and are mentioned in Fallout: New Vegas and the Fallout 4 add-on Nuka-World.

Behind the scenes[]

The mutated tick is based on the real world Ixodes scapularis deer tick.

Gallery[]

References[]

  1. Insect DNA chalkboard information
  2. Jaggy: "A day spent in the forest should end with a thorough self-inspection to ensure that no ticks have invited themselves along for a ride."
    (Jaggy's dialogue)
  3. Festus: "Note that you'd have to drink a heap of Sunset Sarsaparilla to match the quantities used in the study. How much, you ask? A lot. A whole helluva lot. In fact, you'd have to get full as a tick on Sunset Sarsaparilla to even come close. Anyway, thanks for stopping by, partner! And keep drinking Sunset Sarsaparilla!"
    (Festus' dialogue)
  4. Sole Survivor: " I want to know more about Nuka-World."
    Porter Gage: "Big-time amusement park back before the world went to shit. Well, I guess if this place is any indication, it wasn't so hot before it all blew up. Anyway, we weren't the first to think of this place as a good stronghold. Before we got here, bunch of traders had set up shop, and hired a whole lotta guns to protect 'em. They were dug in like ticks. That's why it took pulling a bunch of gangs together to even have a chance."
    (Porter Gage's dialogue)
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