dmg/attack 2 ( 2.4) + 100 ( 203) explosion DPS 284.1 ( 686.5) DPS (reload) 43.2 ( 114.1) crit dmg 1 crit % mult x1 attacks/sec 2.8 ( 3.3) AP 35 projectiles 1 spread 0.8
ammo type 40mm grenade ammo/shot 1 shots/rel. 1 ammo cap. 1 reload time 2 ( 1.5)
Thump-Thump is a unique weapon in .
Fallout: New Vegas
Thump-Thump is a unique
grenade rifle which has the extended range of a barrel extension mod found in its common counterparts and enhanced AoE radius. It also has 30% faster attack speed, 0.5 lower weight, and is 25% more durable compared to a standard grenade rifle. It also has a unique texture and the words "Thump-Thump" scrawled on the side with an arrow pointing towards the muzzle. There is also a drawing of an angry beaver with red eyes holding a rifle on the stock.
Thump-Thump can fire a total of about 620 standard rounds from full
condition before breaking.
Legend Weapon name (current weapon is highlighted) - Weapon name (melee or unarmed) Attacks in V.A.T.S. - Attacks in V.A.T.S. Weapon name (current weapon is highlighted) - Weapon name (gun, energy or explosive) Action point cost - Action point cost Damage per attack (damage per projectile) - Damage per attack (damage per projectile) Damage per action point - Damage per action point Damage per second - Damage per second Weapon spread - Weapon spread Area of effect damage - Area of effect damage Magazine capacity (shots per reload) - Magazine capacity (shots per reload) Effect damage & duration - Effect damage & duration Durability (number of attacks before breaking) - Durability (number of attacks before breaking) Bonus effects - Bonus effects Weight - Weight Attacks per second - Attacks per second Value in caps - Value in caps Critical chance % multiplier - Critical chance % multiplier Value to weight ratio - Value to weight ratio Critical damage - Critical damage Skill required - Skill required Critical effect damage & duration - Critical effect damage & duration Strength required - Strength required With all mods attached - With all mods attached
Weapon name (current weapon is highlighted) Damage per attack (damage per projectile) Damage per second Area of effect damage Attacks per second Critical Chance % multiplier Critical damage Action Point cost Damage per action point Weapon spread Magazine capacity (shots per reload) Durability (number of attacks before breaking) Weight Value in caps Value to weight ratio Skill required Strength required Grenade rifle 2 218.6 100 2.14 x1 1 35 2.9 1.0 1 495 6 300 50 25 3 Great Bear grenade rifle fnvlr 15 246.4 100 2.14 x1 15 32 3.6 0.5 1 1245 5 950 190 25 3 Mercenary's grenade rifle fnvcs 2 218.6 100 2.14 x1 1 35 2.9 1.0 1 495 5.5 300 54.5 0 3 Red Victory grenade rifle fnvlr 2 327.9 100 3.21 x1 1 29 3.5 1.0 1 620 4 950 237.5 25 3 Thump-Thump 2 284.1 100 2.79 x1 1 35 2.9 0.8 1 620 5.5 800 145.5 25 3
Nellis array - Inside the building, south/southeast of the generator switches during or after the quest Ant Misbehavin'. It is next to two broken generators, by a skeleton.
If the Boomers are killed for
Mr. House or Caesar's Legion before you are given the Nellis array building key by Raquel, Thump-Thump cannot be obtained. The building's door is unpickable and can only be opened with the key, but it does not appear on her body if she is killed.
Behind the scenes Edit
Thump-Thump is based on the real world M79 grenade launcher from the early sixties.
 The name Thump-Thump is a reference to one of the nicknames US Servicemen gave the M79 due to its distinctive report, Thumper.
pc xbox360 ps3 On some occasions Thump-Thump will not inflict any damage to the target. If this happens you may also not cause any damage while using V.A.T.S.
[verified] xbox360 Sometimes it removes the 1st person texture and turns invisible in 3rd person.
J.E. Sawyer on Formspring