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The throwing hatchet is a weapon in Fallout: New Vegas. Differing from standard hatchets, these hatchets have been rebalanced for ranged combat.

Characteristics

Throwing hatchets require a Strength of 1 and a Melee Weapons skill of 25 to be used effectively. Like their non-thrown counterparts, throwing hatchets inflict an additional 50% in Limb Damage and are one of the most damaging thrown weapons (with the exception of Explosives). However, they are extremely heavy when compared to throwing spears and knives, and are also much less common.

Variants

  • Hatchet - the common variant of small hand axe in Fallout: New Vegas.
  • Tomahawk - an improvised throwing weapon added with the Honest Hearts add-on.

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Hatchet 16
40.6x1.5 limb Damage2.54x116221.5149527537.5252
Throwing hatchet 20
17.6x1.5 limb Damage0.88x120221.8499522010251
Tomahawk 30
19.8x1.5 limb Damage0.66x130232.649950.575150503
Note: Melee damage is doubled in V.A.T.S.

Locations

Notes

  • Hatchets can be used at much greater ranges than throwing spears or throwing knives, especially in V.A.T.S.
  • Throwing hatchets, spears, and knives are more effective when coated with poisons.
  • Throwing hatchets, spears, and knives cannot be picked up and re-used once thrown.
  • If thrown at a miscellaneous object, such as a glass pitcher, the hatchet will disappear as it makes contact instead of sticking into the object.
  • The throwing hatchet has very high item health relative to most other melee weapons, and as such would degrade very slowly, even though you can only attack once with it as it becomes unretrievable once thrown.

Bugs

PCPC With Old World Blues installed, the damage and critical damage is reduced to 20. [verified]

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