This is the famous Thieves' Circle! I thought you would've known this, seeing's how you made it through all the defenses and whatnot. But no matter. You're quite promising, and the Circle could use someone like you.”— Loxley.
The Guild's organization is fairly disjointed due to the groups small nature. Therefore, most members govern themselves rather than answering to a head entity. The leader of the guild is Loxley, who manages the Guild's functions. The three other members in the hideout are Jasmine, Cleo and Smitty. Jasmine is Loxley's assistant who handles all the details of assignments and payment for anyone running a job for the Guild. Cleo explains the Guild's feelings towards the outside world, possibly indicating she serves as a sort of diplomat for the Guild. She seems reluctant to speak to outside members in the Guild. Smitty is an angry, guarded individual who likes to keep to himself.
They have access to a variety of traps, such as trip wires and mines. Due to their tendency to operate from the shadows rather than strong-arm their victims, they do not use many weapons.
The guild, if the Vault Dweller is accepting, possesses a quest to steal a diamond necklace from Daren Hightower in the Heights. If successful, the Vault Dweller will be rewarded with some bottle caps and an electronic lock pick, which is very useful for breaking into the Mariposa Military Base. Jasmine tells the player not to kill Mr. Hightower, but if he is killed, the player will be rewarded just the same.
The Thieves' Guild only appears in Fallout.
Behind the scenesEdit
Fallout designer Scott Bennie called "Locksley" (sic) his least favorite thing he worked on in Fallout, saying he was "too cutesy in tone", calling him "one of the least memorable major NPC's of in either of the games".
- Loxley's dialogue file
- Jasmine's dialogue file
- Cleo's dialogue file
- Fallout Bible GOG compilation, Pg. 141