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There Stands the Grass

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There Stands the Grass
There Stands the Grass
locationVault 22
given byDr. Hildern
reward1200-2200 XP
1200-2000 caps (600 more caps with 50 Barter/Speech)
base id000efb3b
Related quests
Still in the Dark
I Could Make You Care
Bleed Me Dry
 
Gametitle-FNV
Gametitle-FNV

Imagine, if you will, the wasteland in bloom... vast fields of corn that grow from seeds and produce their bounty in the space of a month... orchards of trees, their branches weighed halfway to the ground, hung with fat, ripe oranges. A harvest that could feed a city... or a nation. And all this... all this... requiring no more than a few of drops of precious water, and the efforts of only a handful of human farmers. Impossible?

Dr. Hildern

There Stands the Grass is a side quest in Fallout: New Vegas.

Quick walkthroughEdit

Side Quest: There Stands the Grass
Speak to Dr. Thomas Hildern at Camp McCarran.
Enter Vault 22 and download the research data found there.
Return to Dr. Hildern at Camp McCarran with the research data.
(Optional) Find Keely, a researcher who has gone missing at Vault 22 - You will only get this optional quest if you speak to Dr. Williams. Keely can be found in the Pest Control area, accessed through the caves.
After you talk to Keely in Pest Control, she will ask you to meet her at her base of operations on the second level.
Find the vents Keely is pumping gas through and somehow ignite the gas.
Return to Keely and let her know the spores have been purged.
Return to Camp McCarran and tell Dr. Williams that Keely is safe.
Reward: 1200-1500 XP
1200-2000 caps (600 more caps with 50 Barter/Speech)

Detailed walkthroughEdit

To start the quest, you speak to Dr. Hildern at Camp McCarran. Dr. Hildern can be found in his office located inside the Camp McCarran terminal building on the east side of the terminal in the south wing. After speaking to him, he will tell you that Vault 22 has data on its computers that will help him prevent a food shortage. He will give you the location to Vault 22 and ask you to enter and download the experimental data onto your Pip-boy. Before leaving the base, make sure to speak to Angela Williams so you get the optional objective to find Keely, a researcher who went to the vault before and is now missing. You find out from Dr. Williams that Dr. Hildern has sent other people on his task but none of them have returned. If you speak again to Dr. Hildern before heading to Vault 22 and explore the speech options a little, you can demand that he double the caps he is paying you for the job (40 Speech is required).

The vault is easily found by following the map marker. Quite a few cazadores roam the area near the vault. There are large and colorful plants outside the entrance, and a sign saying, "Stay Out! The Plants Kill!". There are also 4 giant mantises hiding in the foliage. The door is permanently open and has a curtain of overgrown plants.

Inside the vault are numerous mantises and spore carriers hidden in plant beds. Spore carriers blend in with the vegetation and will not show up as enemies on your compass until you disturb them. On Level 5 - Pest Control there are spore plants who spit spike projectiles.

There are many password-free terminals throughout the vault which you can access to find some of Keely's notes and information on what became of the Vault's inhabitants.

Once inside you have the choice to repair the elevator (Repair 50) or walk the five levels by stairs. Since access to some staircases is blocked, repairing the elevator will make things easier.

If you have a Lockpick skill of 75 or higher, you can take the elevator directly to Level 5 - Pest Control and unlock the data bank room. If you haven’t repaired the elevator, or you don’t have a high enough Lockpick skill, or are also doing Still in the Dark and/or Bleed Me Dry, you will need to go to the Overseer's office on Level 4 - Common Areas. Follow the signs through the common areas to the Overseer's office where you will find a terminal (no password needed) that can be used to unlock the crew quarters, the data banks, and the cave entrance. (The crew quarters can also be opened with a Lockpick skill of 50.)

Trying to disengage the cave entrance lock will give you the error message: “Override engaged at door site.” You will need to retrieve a keycard, which is located in the crew quarters (now unlocked via the Overseer's computer). The key card is in the first room on the left side of the hall as you enter the crew quarters, on a shelf to the right of the entrance. There are three spore carriers waiting inside.

(NOTE: there may be a glitch on the metal shelf where the key card should be. Items will be invisible and only the item identification will be shown when you scroll over where the object should be. In this case the key card will be on the bottom shelf in the right corner next to a couple of purified waters.)

With the keycard, climb back up the stairs to Level 3 – Food Production (the stairs to Level 5 are blocked) and follow the arrows until you see a door to the caves. The keycard will access the adjacent terminal, where you can disengage the lock. The vault door to Pest Control will be down towards your left in the cave. Follow the arrow to the door.

Once you are on Level 5, you can access the Data Room either by picking the lock or having disengaged it from the Overseer's office. At this point you can finish the quest by downloading the data and returning to Hildern, or, either with or without downloading the data, you can look for Keely (this will give you opportunities for additional XP, caps, and either positive or negative Karma).

To find Keely you must locate one of two entrances to the cave where she is stranded. The shortest route is through a room with a hard lock (Lockpick 75). Open this room and there will be a cave entrance. There are plenty of spore plants and mantises in the cave, even a family of baby mantises. Follow the arrows to find Keely. If you don't have a high enough lockpick skill, the room adjacent to the room with the hard lock has another cave entrance. The entrance is partly concealed by a computer wall panel that's been moved slightly from the wall. This route takes a bit longer.

Keely can be found at the far end of the caves. She is on the south end of the cavern sitting alone next to a mantis pod. She will ask you to meet her in her lab on Level 2 - Oxygen Recycling. If you haven't repaired the elevator yet, Keely will do so at this point, making your trips up and down a bit easier.

When you see Keely on Level 2, she will tell you about her plan to eliminate the contagious spores. She is pumping flammable gas through the vents on Level 5. She wants you to find the vents and ignite the gas without killing yourself in the process.

  • There is a duffle bag with frag grenades beside Keely in the room where you meet up with her on level 2 (Oxygen Recycling). To find the duffle bag turn right (west) after entering the room with Keely's terminal in it, it's in the corner on the floor.
  • On the bottom level of the common areas (where you found the overseer's office) there is a room marked "Utility", which contains a flamer in the far corner along with plenty of fuel.
Solutions

There are several ways to achieve the intended outcome. First, go to the Data Room on Level 5.

  • If you throw an explosive from the data room and then back up farther into the room, you will be fine. (Make sure to have unlocked the door from the overseer's office)
  • You can use an energy weapon and shoot near the vents, quickly closing the data room door afterward. Being in the data room will prevent all damage from the blast. If you do not have an energy weapon, the AER14 prototype is accessible through a Very Easy locked door on the fifth level.
  • An atomic cocktail should allow you to withstand the flames with minor damage, although any followers may be momentarily knocked unconscious, or killed if you're playing with Hardcore Mode.
  • Alternatively you can fire/throw a grenade from the data room, then quickly move behind cover on the right-hand side of the room without closing the door.
  • You can also consume a turbo, shoot a laser at the vent from the end of the hall and simply run to the elevator (as the flames are slowed considerably by its effect).
  • Standing behind the gas, right where the vent is, doesn't do as much damage as standing in the hall, a high level character can survive this.
  • Another method is to use a time bomb, C-4 plastic explosive, etc. with a detonator or timer and drop it by the vents. You will have enough time to run to the elevator, wait for the thump of the explosion or detonate it, and then run through the elevator.
  • Another approach, stock up on stimpaks and hotkey them. Repeatedly pressing the hotkey fast enough will outpace the DPS dealt by the fire, but will burn through 10-20 stimpaks, depending on medicine skill.
  • It's also possible to crouch in the gap between two main frames, right of the main terminal in the data room and fire an appropriate weapon for setting off the gas.
  • Another method is to throw a frag grenade directly to the gas vents from the opposite side of the file cabinet blockade right next to the data room door. Immediately run to the room directly behind you with the purple lights, closing and moving away from the door.
  • Yet another method is to stand near the room with the cave entrance, at the end of the hall opposite the vents. Throw an explosive, then turn and run out into the cavern.
  • If you choose to use grenades to ignite the gas, long-fuse dynamite will provide you the most time to get to safety. The six-second fuse allows enough time to run back into either the data room or the room across the hallway, close the door, and move as far away from it as necessary.
Returning to Keely

When you return to Keely after igniting the gas from the vents, she will tell you that she intends to destroy the research data. If you have the files she'll discover they were downloaded. You have multiple options from here:

  • Avoid talking to her. You can unlock the door by accessing the terminal in front of her and walk out of the vault by pick pocketing her.
  • Tell her the truth and destroy the codes for good Karma. If she lives you will get caps or Karma depending on what you bartered with Dr. Williams.
  • Tell her the truth and refuse to destroy where she will become hostile. Killing her gives you the password to leave. Make sure to use her computer to unlock the door. This gives you NCR infamy.
  • Tell her the truth and refuse to destroy it, and flee the area. Go back in and she should be non-hostile again. Pickpocket the password from her.
  • Lie and let her live. You will lose Karma for lying but gain it for saving her. This results in a net gain of about 50 Karma.
  • With a Science skill of 70 (hidden), you can keep the data while Keely remains alive by suggesting science learns from failure as much as from success. She will unlock the door for you and you receive positive Karma. You must choose the speech option of telling Keely that Dr. Hildern sent you for the data in order to get the Science speech option.
  • If you are on the Veronica's companion quest I Could Make You Care, you will have another option to save the data without bloodshed. If you tell her Dr. Hildern sent you, you can say that your friend is part of a big organization that can use this data to help people. She will then state that you have given her no reason not to trust you and will open the door for you. Note that it will only pop up anytime after you find Elijah's data, and then settle for going after the data as your then central objective for the quest.
  • If you've already handed in the data to Dr. Hildern, Keely will tell you that the data should be deleted but will not confront you. This can result in a situation of being locked in the vault; to escape either pickpocket or kill Keely for her password, and use her terminal to open the locked door.
Returning to Dr. Hildern

After that, whatever you choose you must return to Dr. Hildern.

  • If you saved the data he will give you 1200 caps and you can get an additional 600 with a high enough Barter(50) or Speech(50) skill.
  • If you deleted the data, the quest will end with you informing Dr. Williams that Keely is safe or dead. Dr. Hildern will suspect that Keely was responsible for the data being gone. No matter what response you choose afterwards, he will suspect you as an accomplice and angrily demand that you leave the lab. You will earn 1200 xp for this ending.
  • If Keely died, you can tell Dr. Williams a lie with a speech check. You get 800 caps and lose Karma this way. If you don't, you won't get anything but you won't lose Karma.
  • If you saved the data and saved Keely, speak to both Hildern and Williams to finish the quest. You will receive the amount of caps mentioned above from both, and 1500xp.

Quest stagesEdit

StageStatusDescription
1 Enter Vault 22 and download the research data found there.
2 (Optional) Find Keely, a researcher who has gone missing at Vault 22.
3 Return to Dr. Hildern at Camp McCarran with the research data.
4 Meet Keely at her base of operations on the second level.
5 Find the vents Keely is pumping gas through and somehow ignite the gas.
6 Return to Keely and let her know the spores have been purged.
7Quest finishedIcon checkReturn to Camp McCarran and tell Dr. Williams that Keely is safe.

NotesEdit

  • Vault 22 is also involved in the side quests Still in the Dark, which is given by Elder McNamara in the Hidden Valley bunker, Bleed Me Dry, which can be obtained by speaking to Red Lucy at The Thorn, and I Could Make You Care (depending on chosen path), which is given by Veronica Santangelo at 188 Trading Post. It is recommended to trigger those before entering, in order to save time.
  • If you complete this quest before doing I Could Make You Care, you will lose the option to retrieve the Vault 22 data as part of that quest.
  • If you completed There Stands the Grass before ED-E My Love, and destroyed the research rather than giving it to Hildern, you may or may not be unable to trigger ED-E's audio log, or the dialogue on Hildern with Arcade Gannon. If you wish to trigger either companion's dialogue, do so before completing There Stands the Grass.
  • You may not need to close the door in the server room to avoid the damage.
  • If you want to leave the vault after finding Keely and agreeing to help her, simply pickpocket Keely's password and activate her terminal in the lab, click open entrance and you can leave.
  • Be aware of exposed gas pipes if using a flame based weapon such as the flamer or Shishkebab. The pilot light from the flamer will ignite the gas setting you on fire.
  • If you have downloaded the data before receiving this quest, when you speak to Dr. Hildern you will be able to give him the data already. The quest will be completed as well.
  • When going to ignite the gas, it is possible to stand in the hallway next to the two vents and in front of the "Server Room", throw a grenade around the corner. You will not be touched by any flames(standing or crouching), if on hardcore mode watch out for followers as this rule does not apply for them, unless you put them in the spot and tell them to wait, if all else fails with your followers, go around the corner and make them wait behind the filling cabinets and desk in the hall way, they yet again wont be touched.
  • Killing Keely does not result in negative Karma, though lying to Dr. Williams about her safety does.

Behind the scenesEdit

The title of the quest may be a reference to a 1953 country song "There Stands the Glass", performed by Webb Pierce.

BugsEdit

  • ps3Icon ps3 xbox360Icon xbox360 Make sure you'll have delivered the parcel from You Can Depend on Me before you complete this quest as the dialogue option to hand over the parcel to Tom Hildern may not appear afterwards.[verified]
  • pcIcon pc xbox360Icon xbox360 You may experience problems in Vault 22 completing Keely's quest igniting the gas if you have already cleared Vault 22 and got the data before starting the quest. Firstly you may already have taken the grenades and laser weapons making it hard to ignite the gas. Secondly, there may be a bug in that if you have already obtained the data, prior to starting the quest, at the end of Keely's dialogue she goes through the data deletion dialogue meaning you cannot give it to Dr. Hildern. It may be fixed by shooting the gas with the laser, then proceeding into other levels and returning, where you will automatically witness an explosion of the igniting gas. [verified]
  • xbox360Icon xbox360 ED-E might disappear in the explosion and be lost indefinitely. To prevent this, save before you light the gas and make sure your companions are in a safe location. [verified]
  • ps3Icon ps3 If you have ED-E with you when you start, and have not gotten the second (possibly first) record log from ED-E, it may begin to play after talking to Dr. Hildern as you leave his room and before Williams talks, causing you to freeze in place and only able to look around. [verified]
  • pcIcon pc xbox360Icon xbox360 Veronica, Boone, ED-E (unless ED-E has vanished by being caught in an explosion like the one in Vault 22), Arcade Gannon, Rose of Sharon Cassidy, Lily Bowen, and Rex turn up by the elevator every time after using it, even though they had been told to wait. [verified]
  • pcIcon pc xbox360Icon xbox360 When detonating the gas, you don't need to close the door to the computer room. The fire doesn't enter, even though it's wide open. [verified]
  • pcIcon pc Sometimes it becomes impossible to reach the Fifth level to burn all the spores. Every time you use the elevator to the Fifth level the game crashes to the desktop. The solution is pretty easy, leave your companions on the second level and complete the quest alone. That should prevent the game from crashing. [verified]
  • xbox360Icon xbox360 After rescuing Keely and going through the dialogue in which she tells you to meet her in her lab on the second floor, sometimes she will run to the elevator and go through an animation in which she is attempting to repair it. When you engage her in dialogue, she notes the good work you did in repairing it, but then instead of entering it, she walks into the food production tunnels nearby, and then aimlessly runs throughout them. If approached, she will engage in dialogue normally as if she is in her lab. If other bugs result in her disappearing (see above), you may want to check the food production tunnels for a possible location. [verified]
  • pcIcon pc Occasionally, Keely may get stuck beneath the floor in 2nd level for no apparent reason. Using console commands seems to be the only remedy to this. [verified]
  • xbox360Icon xbox360 Sometimes, even if the door is closed, the explosion will still kill you, or it may knock your humanoid companion unconscious, but leave you intact. [verified]
  • xbox360Icon xbox360 The controls to close the Data Room door may be invisible, though the activate prompt will still appear if your cursor selects it. [verified]
  • ps3Icon ps3 if you shut both doors in the 5th level of the vault when igniting the gas, the flames will go through the door and you will die. Closing ONLY the door closest to the gas will keep you safe. [verified]
  • xbox360Icon xbox360 ps3Icon ps3 pcIcon pc If you obtain the research data before starting the quest, giving the research data to Hildern upon starting this quest to complete it without leaving the room will result in the player character from being unable to move or interact with anything upon leaving the room and having Dr. Williams start up conversation, however she won't mention Keely as scripted because the quest has already been finished. This can be avoided by talking with Dr. Williams before completing the quest. [verified]
  • pcIcon pc xbox360Icon xbox360 Sometimes the game glitches and you can continually pass Williams' Speech check (25) for infinite experience by asking about her feelings on Dr Hildern. [verified]
  • pcIcon pc xbox360Icon xbox360 After speaking with Dr. Hildern, while leaving his office you may get stuck in place and can only look around. [verified]
  • ps3Icon ps3 It is possible to rescue Keely, and after meeting her on the second level to kill her, leave the vault and come back, THEN destroy the spores, and the game registers her as still alive. When going to talk to Hildern at Camp McCarran, you have a forced conversation with Williams that confirms this. After this exchange though, you are stuck in cinematic mode, and cannot move. Thus, this quest becomes impossible to complete. [verified]
  • pcIcon pc xbox360Icon xbox360 Companions may enter attack mode even though no enemy is visualized in the vicinity in the vault. [verified]
Main quests
Act 1Ain't That a Kick in the Head · Back in the Saddle · By a Campfire on the Trail · They Went That-a-Way · Ring-a-Ding-Ding!
Act 2Wild Card (Wild Card: Ace in the Hole, Change in Management, You and What Army?, Side Bets, Finishing Touches) · The House Always Wins (I, II, III, IV, V, VI, VII, VIII) · Render Unto Caesar · Et Tumor, Brute? · Things That Go Boom · Kings' Gambit · For the Republic, Part 2 · You'll Know It When It Happens/Arizona Killer
Act 3No Gods, No Masters · All or Nothing · Veni, Vidi, Vici · Eureka!
Side quests
New California RepublicAnywhere I Wander · Back in Your Own Backyard · Bitter Springs Infirmary Blues · Boulder City Showdown · Can You Find it in Your Heart? · Climb Ev'ry Mountain · Don't Tread on the Bear! · Emergency Radio · Eye for an Eye · Flags of Our Foul-Ups · Hard Luck Blues · I Don't Hurt Anymore · I Put a Spell on You · Keep Your Eyes on the Prize · Medical Mystery · No, Not Much · Pressing Matters · Restoring Hope · Return to Sender · That Lucky Old Sun · The White Wash · There Stands the Grass · Three-Card Bounty · We Will All Go Together · You Can Depend on Me
Caesar's LegionBeware the Wrath of Caesar! · Caesar's Favor · Caesar's Foe · Caesar's Hire · Cold, Cold Heart · I Hear You Knocking · The Finger of Suspicion · We Are Legion
The StripBeyond the Beef · Bye Bye Love · Classic Inspiration · How Little We Know · Pheeble Will · Talent Pool · The House Has Gone Bust! · The Moon Comes Over the Tower
Freeside & Outer VegasBirds of a Feather · Bleed Me Dry · Debt Collector · G.I. Blues · High Times · Someone to Watch Over Me · The Coyotes · Wang Dang Atomic Tango
BoomersAnt Misbehavin' · Sunshine Boogie · Volare! · Young Hearts
Great KhansAba Daba Honeymoon · Cry Me a River · Don't Make a Beggar of Me · Oh My Papa
Powder GangBooted · I Fought the Law · Run Goodsprings Run · Why Can't We Be Friends?
Brotherhood of SteelEyesight to the Blind · Still in the Dark · Tend to Your Business
OtherCome Fly With Me · Crazy, Crazy, Crazy · Ghost Town Gunfight · Guess Who I Saw Today · Left My Heart · My Kind of Town · The Legend of the Star and A Valuable Lesson · Unfriendly Persuasion · Wheel of Fortune
Companion questsED-E My Love · For Auld Lang Syne · Heartache by the Number · I Could Make You Care · I Forgot to Remember to Forget · Nothin' But a Hound Dog · One for My Baby
Unmarked questsA Bit of Slap and Tickle · A Final Plan for Esteban · Access Powers · All Fired Up! · An Ear to the Ground · Andy and Charlie · Arizona Scavenger · Barton the Fink · Bear Necessities · Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Bounty Killer (I, II) · Brotherhood Bond (I, II) · Caching in at the Cove · Cajoling a Cudgel · Claws Mended · Claws Out · Dealing with Contreras · Defacing the Humble Stone · Democracy Inaction · Don't Poke at the Bear! · Eddie's Emissary · Exhumin' Nature · Fight Night · Flogging a Dead Corpse · Friend of the Followers · Gland for Some Home Cooking · Harder, Better, Faster, Stronger · Hat's Entertainment · Help for Halford · Hidden Valley computer virus · Highway to the Danger Zone (I, II) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith's Caravan Charade · Laurifer Gladiator · Lenk's Bad Debts · Lily and Leo · Long-Term Care · Malleable Mini Boomer Minds · Maud's Muggers · Meeting an Equal · Missing a Few Missiles · Most Wanted · Not Worth a Hill of Corn and Beans · Old School Ghoul · A Pair of Dead Desperados (I, II) · Papers, Please · Pistol Packing · Playing on the Old Joana · Poor Meat Never Makes Good Soup · Powder to the People · Power to the People · Razzle Dazzle! · Reach for the Sky, Mister! · Rest and Resupply · Ringo's Caravan Rules · Rotface's Loose Lips · Saving (or Savaging) Sergeant Teddy · The Screams of Brahmin · Silus Treatment · Short-Term Treatment · Smooth-Talking Criminal · The Star Showdown · Strategic Nuclear Moose · Straus Calls · Strip Search · Suits You, Sarah · Tags of Our Fallen · A Team of Moronic Mercenaries · Thought for the Day · Tourist Traipse · Trudy's Radio Repair · A Trusted Aide · Useless Baubles or Fancy Trinkets? · We Must Stop Beating Like This · We Must Stop Meeting Like This · Wind-Brahmin Wrangler · You Gotta Break Out a Few Eggs · You Make Me Feel Like a Woman
Add-on quests
Dead MoneySierra Madre Grand Opening! · Find Collars (8: "Dog", 12: Christine, 14: Dean Domino) · Fires in the Sky · Strike Up the Band · Mixed Signals · Trigger the Gala Event · Put the Beast Down · Last Luxuries · Curtain Call at the Tampico · Heist of the Centuries · Big Winner, Sierra Madre
Honest HeartsA Family Affair · Arrival at Zion · Bighorners of the Eastern Virgin · Chaos in Zion · Civilized Man's Burden · Crush the White Legs · Deliverer of Sorrows  · Departing Paradise · Flight from Zion · Gathering Storms · Gone Fishin' · Happy Trails Expedition · Prisoners of War · Retake the Bridge · River Monsters · Rite of Passage · Roadside Attraction · Sanctity of the Dead · The Advance Scouts  · The Treacherous Road · The Grand Staircase · Tourist Trap
Old World BluesAll My Friends Have Off Switches · A Brain's Best Friend · Coming Out of Her Shell · Field Research · He Came... And Went · Influencing People · Midnight Science Fiction Feature! · Old World Blues · On The Same Wavelength · Picking Your Brains · Project X-13 · Sonic Emitter Upgrade · Welcome to the Big Empty · What's In A Name? · When Visitors Attack · X-2: Strange Transmissions! · X-8 Data Retrieval Test · X-8: High School Horror! · X-13: Attack of the Infiltrator!
Lonesome RoadThe Reunion · The Silo · The Job · The Launch · The Tunnelers · The Divide · The Courier · The End · The Apocalypse

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