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Gametitle-FO4 VW
Gametitle-FO4 VW

The Watering Hole is a side quest in the Fallout 4 add-on Vault-Tec Workshop.

Quick walkthroughEdit

Vault-Tec Workshop quest: The Watering Hole
Get the Chemical Research from HalluciGen, Inc.
Report back to the Overseer.
Build and Power the Soda Fountain Prototype.
Connect a terminal to the Soda Fountain and select experiment parameters.
Let Clem serve soda for an hour.
Talk with Clem.
Report to the Overseer.
Reward: 350 XP
Soda fountain as a settlement object
Leads to: Vision of the Future

Detailed walkthroughEdit

Overseer Barstow will tell you the next experiment requires a package from HalluciGen, Inc. which was never delivered due to the bombs.

The shipment is in the loot chest in the final room after navigating the building, and therefore is easier to use the back entrance facing the Charles View Amphitheater once the door is unlocked, if you have cleared it before.

Barstow will then reveal that the next vault productivity 'hazard' is hydration breaks. The notes reveal plans to introduce chemicals into the soda fountain you build, to different effects: Mood Enhancer, Appetite Suppressant, or Generic Caffeination. Using a terminal, select which parameters you wish to apply. Again, once you decide, you cannot change, and various responses from companions may occur.

Allow Clem to serve drinks from the fountain for an hour, and await the results from Barstow. Like before, they will reflect what the R&D team in each parameter description discovered. The mood enhancer option will also permanently affect Clem's mood, making him more positively-inclined towards everything.

After completing the quest, the soda fountain can be mass produced. It's located on the Vault tab under Resources, while on workshop mode. The stats of the fountain depend on the experiment option that was chosen, although all versions require 2 units of power regardless of the experiment.

  • Selecting the mood-enhancer experiment option makes the fountain provide 15 points of happiness, without any risk of death.
  • The appetite suppression option provides 5 points of happiness and 1 unit of food, at the risk of killing random non-essential settler (1% chance per day).
  • The regular caffeination option also provides 5 points of happiness, without any risk of death.

Quest stagesEdit

StageStatusDescriptionLog Entry
100 Get the Chemical Research from Hallucigen, Inc.For the next Vault 88 experiment I need to get chemical formulas from Hallucigen, Inc.
200 Report back to the OverseerWith the chemical formulas in hand, I can talk with the Vault 88 Overseer to find out details about the next experiment.
300 Build and Power the Soda Fountain PrototypeI'm running a test on a Soda Fountain. So build it, power it, and hook it up to a terminal. Then I need to pick the experimental parameters.
400 Connect a terminal to the Soda Fountain and select experiment parameters
500 Let Clem serve soda for an hourWith the Soda Fountain experimental parameters chosen, I need to let Clem serve soda to the Vault for an hour and then check in with Clem.
600 Talk with Clem
700 Talk with the OverseerI should check in with the Overseer about the results of the Soda Fountain experiment.
900Quest finishedIcon checkQuest Completed
9000Quest failedIcon crossQuest Failed

BugsEdit

  • pcIcon pc Attempting to talk to Clem after he has served drinks for an hour may produce a glitch, where Clem responds "You here to check up? I got a customer right here," but won't progress to the next stage of the quest. The settler who arrived with Clem must be present at the soda fountain so she can talk to Clem before the quest will complete.[verified]
    • A possible fix is to wait a few hours and/or leave the vault and re-enter, then she will be standing beside him.
    • It is also important that the Soda Machine is in a location accessible to the settlers. After Clem and the settler finishes their dialogue, the quest stage is complete.