The Vault:Fallout 3 locations project
From The Vault
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Project
This is a Vault project, a collaboration of editors improving articles and other content related to a particular subject.
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Fallout 3 locations project
This article is within the scope of the Fallout 3 locations project. This project is dedicated to cleaning up Fallout 3 location articles. If you want to participate, please check the project page.
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The Fallout 3 locations project is a project which aims to improve the vast quantity of location articles, both marked and unmarked, for Fallout 3.
Contents |
[edit] Scope
To create an element of cohesiveness and symmetry for all of the location articles.
Articles which fall within the scope of this project:
- all articles in Category:Fallout 3 places
- all articles in Category:Fallout 3 unmarked places
[edit] Guidelines
[edit] Standard layout
This is the standard layout for all location articles except settlement and district ones. Make sure the sections are in the order given (omitting ones which are not needed in the specific article).
| Standard layout | ||
|---|---|---|
| Section headline | required? | Content |
| | Infobox and games template. | |
| | Small paragraph which contains the following bits of information:
| |
| Background | | If there's any background story/history for the location. |
| Layout | | Describe the layout for each section: what it looks like, connections to the other sections, how many and what type of enemy can be found here. Make a subsection for each zone of the location, titled with the ingame name of the zone. Start with a section called "Exterior" where you describe the entrance area. Mention if there is a bed or workbench in a section. The basic premise is that the section should give someone who has not seen the location an idea of what it looks like and how it is set up. |
| Notable loot | | List unique and rare loot here with a short description of where to find it. This includes bobbleheads, skillbooks, unique weapons and armor, schematics, Mini Nukes, Stealth Boys, quest items (including Pre-War Books and Brotherhood of Steel Holotags) and any holodisks or notes. |
| Related quests | | If there are quests which start or take place in this location, list them here (just link them, no need to go into detail). |
| Notes | | For interesting things about the location which do not fit into the other categories. Try to keep this section to a minimum. |
| Appearances | | Which games this location appears in. For FO3, this is usually only Fallout 3. |
| Behind the scenes | | For out-of-game references and similar stuff. |
| Bugs | | For bugs which are unique to this location. General FO3 bugs and bugs which are related to NPCs or quests in this location should not be in the location article (they should be in the FO3 general bugs or character/quest pages instead). |
| Gallery | | Cluttering the article with too many images should be avoided. Instead, place them in a gallery at the end if applicable. |
| References | | If a <ref> tag has been used in the article, {{references}} needs to be inserted here. This section is ONLY for this purpose. |
| Navboxes | | Navboxes go at the end of the article. |
- Sample article: The Vault:Fallout 3 locations project/standard
[edit] Settlement/district layout
This is the layout for settlements and districts. Make sure the sections are in the order given (omitting ones which are not needed in the specific article).
| Settlement/district layout | ||
|---|---|---|
| Section headline | required? | Content |
| | Infobox and games template. | |
| | Small paragraph which contains the following bits of information:
| |
| Background | | If there is any background story/history for the location. |
| Layout | | General description of the location's layout. If the settlement/district is split into multiple zones, describe each of them here and which buildings are located in each. Describe what it looks like, connections to the outside world, how many and what type of enemy can be found here (if there are any). Make a subsection for each zone of the location, titled with the ingame name of the zone. Mention if there are beds or workbenches in a section. The basic premise is that the section should give someone who has not seen the location an idea of what it looks like and how it is set up. |
| Buildings | | Buildings/other locations in the settlement/district which can be entered (list) |
| Inhabitants | | The town's inhabitants (list). For districts, this only needs to be present if there are named non-hostile NPCs living in the area. Hostiles should be described in the Layout section. |
| Notable loot | | List unique and rare loot here with a short description of where to find it. This includes bobbleheads, skillbooks, unique weapons and armor, schematics, Mini Nukes, Stealth Boys, quest items and any holodisks or notes. |
| Related quests | | If there are quests which start or take place in this location, list them here (just link them, no need to go into detail). |
| Notes | | For interesting things about the location which do not fit into the other categories. Try to keep this section to a minimum. |
| Appearances | | Which games this location appears in. For FO3, this is usually only Fallout 3. |
| Behind the scenes | | For out-of-game references and similar stuff. |
| Bugs | | For bugs which are unique to this location. General FO3 bugs and bugs which are related to NPCs or quests in this location should not be in the location article (they should be in the FO3 general bugs or character/quest pages instead). |
| Gallery | | Cluttering the article with too many images should be avoided. Instead, place them in a gallery at the end if applicable. |
| References | | If a <ref> tag has been used in the article, {{references}} needs to be inserted here. This section is ONLY for this purpose. |
| Navboxes | | Navboxes go at the end of the article. |
- Sample article: The Vault:Fallout 3 locations project/settlement
[edit] Images
Ratio
- All scenery images (i.e. the top image in the infobox) should be ratio 1.33:1 (width to height).
- All Map marker images should be ratio 2:1.
Quality
-
Local map and world map images should be free of scan lines. Use this mod (http://www.fallout3nexus.com/downloads/file.php?id=274). - Other images should show no parts of the UI.
- press "~" key on your keyboard to bring up the console
- Type "tm" (without the quotation mark),
- Press enter
- press "~" key on your keyboard to close the console.
- User Interface is now disabled.
- Take the screenshot(s) you desire by pressing Print Screen key. (Note: Wait for the screenshot message to disappear before you take the next one, or your screenshot will also record the message!)
- After you have done, press "~" key to bring the console, type "tm" (without quotation mark)
- Press enter
- Press "~" key on your keyboard to close the console and enable user interface.
[edit] Infobox
Which fields a location infobox needs to have filled out to qualify as complete depends on the type of location. For explanations what the different fields should contain, please refer to the {{Location}} template documentation.
All location infoboxes should have the following fields:
{{Location
|games =
|type =
|name ={{PAGENAME}}
|image =
|map =
|factions =
|cell =
|refid =
}}
Settlements should also have:
|loc = |marker = |sections = |buildings = |leader = |doctor = |merchants =
Metro and other tunnels should also have:
|system = |worldmap = |other =
Districts should also have:
|loc = |marker = |inside = |buildings = |metro = |other =
Buildings inside towns/districts should also have:
|inside = |owner =
[edit] General checklist
This is a list of things people should look out for when improving the location articles:
- Headlines: The location articles should follow the layout descirbed above. This includes naming (including capitalization) and order of the headlines/sections.
- Notable loot: These sections need to be reduced to actually notable, i.e. rare and important loot.
- Notes: The Notes sections should be kept to a minimum. They should be merged with other sections where applicable. It should also be checked whether there's a more suitable article for a given note - for example, notes relating to characters or quests should be in the character/quest article, not in the location one.
- Infoboxes: should be checked for completeness. A lot of articles are missing the
factionfield, for example.- Cell and Ref IDs: Are largely missing and need to be added.
- Local maps: Need to be added where they are missing.
- Navboxes: Check for missing navboxes and add them where applicable. This mostly concerns buildings which are part of towns, these should have the town-specific navbox.
- Bugs: Reduce to bugs which are specific to that location. No general FO3 bugs which may happen anywhere, no bugs which relate to quests or characters in that location.
- Behind-the-scene: Reduce to obvious references.
[edit] Participants
To participate, simply add your name below using {{participant|your user name}}. Place every participant on a new line.
- Nitpicker of the Wastes (talk · contribs) - project leader
- Fat Man Spoon (talk · contribs)
- Porter21 (talk · contribs)
- Sentinel 101 (talk · contribs)
- SuSpence95 (talk · contribs)
- Insane_Survivor (talk · contribs)
- Shadowrunner56 (talk · contribs)
- CNavellier (talk · contribs)
- FLaSHBaCK HaSH (talk · contribs)
- Like-minded (talk · contribs)
- Kingclyde (talk · contribs)
- SixDog (talk · contribs)
- Master1337cheeZ (talk · contribs)
- V.A.T.S. addict (talk · contribs)
- Reeseras (talk · contribs)
- herbert the tree (talk · contribs)
- ArmeniusLOD (talk · contribs)
- SSDGFCTCT9 (talk · contribs)
- Vault 815 (talk · contribs)
- exacta (talk · contribs)
- BOSPalidan (talk · contribs)
- AaronBaron (talk · contribs)
[edit] Progress
- Add your name to the tasks you are currently working on (simply insert
in progress - ~~~, this adds your signature without date) - Mark tasks you have completed with
{{yes}} ~~~ - Once all other tasks have been completed, someone else should review the result. This is done to ensure nothing has been overlooked. If that has been done, add
{{yes}} ~~~to the "peer review" and "all done" columns.
[edit] Progress/assignment tables
[edit] Base Fallout 3: A to F
[edit] Base Fallout 3: G to M
[edit] Base Fallout 3: N to S
[edit] Base Fallout 3: T to Z
[edit] Broken Steel
| Broken Steel | ||||||||
|---|---|---|---|---|---|---|---|---|
| Article | rewrite/rearrange text | complete infobox | add cell/ref ID | scenery image | map marker image | local map images | peer review | complete |
| Adams Air Force Base | ||||||||
| Adams Storage Facility | ||||||||
| Air Control Tower | ||||||||
| Hank's Electrical Supply | | |||||||
| Holy Light Monastery | | |||||||
| Mobile Base Crawler | ||||||||
| Museum Authority Building | | |||||||
| Old Olney S. Wilson Building | ||||||||
| Old Olney Underground | ||||||||
| Olney Powerworks | ||||||||
| Presidential Metro | ||||||||
| Presidential Sub Level | ||||||||
| Rockland Car Tunnel | | |||||||
| Satellite Relay Station | | |||||||
[edit] Mothership Zeta
| Mothership Zeta | ||||||||
|---|---|---|---|---|---|---|---|---|
| Article | rewrite/rearrange text | complete infobox | add cell/ref ID | scenery image | map marker image | local map images | peer review | complete |
| Biological Research | ||||||||
| Bridge (Mothership Zeta) | ||||||||
| Cargo Hold | ||||||||
| Cryo Lab | ||||||||
| Cryo Storage | ||||||||
| Death Ray Control | ||||||||
| Death Ray Hub | ||||||||
| Decompression Chamber | | |||||||
| Engine Room | ||||||||
| Engineering Core | | |||||||
| Experimentation Lab | ||||||||
| Hangar | | |||||||
| Holding Cells | | |||||||
| Living Quarters | ||||||||
| Maintenance Level | ||||||||
| Mothership Zeta (vehicle) | ||||||||
| Observation Deck | ||||||||
| Research Lab | ||||||||
| Robot Assembly | | |||||||
| Space Walk | | |||||||
| Steamworks | ||||||||
| Weapons Lab | ||||||||
[edit] Operation: Anchorage
| Operation: Anchorage | ||||||||
|---|---|---|---|---|---|---|---|---|
| Article | rewrite/rearrange text | complete infobox | add cell/ref ID | scenery image | map marker image | local map images | peer review | complete |
| Anchorage Reclamation simulation | | |||||||
| Bailey's Crossroads | | | | | | | | |
| Bailey's Crossroads Metro | | | | | | | ||
| Outcast Outpost | | | | | | | | |
| U.S. Army Field Headquarters | | | | | | |||
[edit] Point Lookout
[edit] The Pitt
| The Pitt | ||||||||
|---|---|---|---|---|---|---|---|---|
| Article | rewrite/rearrange text | complete infobox | add cell/ref ID | scenery image | map marker image | local map images | peer review | complete |
| Abandoned Apartments | | |||||||
| Abandoned Area | | |||||||
| Haven | | | ||||||
| Midea's Quarters | | |||||||
| Mount Wash | ||||||||
| The Pitt (town) | ||||||||
| Radio Tower | ||||||||
| Steelyard | ||||||||
| Supply Plant | | |||||||
| The Hole (The Pitt) | | |||||||
| The Mill | | |||||||
| The Pitt Bridge | | |||||||
| The Pitt Downtown | | |||||||
| The Pitt Trainyard | | |||||||
| The Pitt Underground | | |||||||
| The Pitt Uptown | | |||||||
| Train Tunnel | | |||||||
| Wernher's Hideout | | |||||||
[edit] Related resources
- Cell ID - list of location ref IDs and cell names in Fallout 3.
