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{{for|an overview of combat shotgun models in the [[Fallout series|''Fallout'' series]] of games|combat shotgun}} |
{{for|an overview of combat shotgun models in the [[Fallout series|''Fallout'' series]] of games|combat shotgun}} |
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{{Infobox weapon gamebryo |
{{Infobox weapon gamebryo |
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− | |games =FO3 |
+ | |games =FO3 |
− | |image =COMBATSHOTGUN.png |
+ | |image =COMBATSHOTGUN.png |
− | |skill =Small Guns |
+ | |skill =Small Guns |
− | |damage =80 |
+ | |damage =80 |
− | |crit % mult =1 |
+ | |crit % mult =1 |
− | |crit dmg =40 |
+ | |crit dmg =40 |
− | |type =unique gun |
+ | |type =unique gun |
− | |ammo =Shotgun shell (Fallout 3) |
+ | |ammo =Shotgun shell (Fallout 3) |
− | |ammo use =1 |
+ | |ammo use =1 |
− | |clip rounds =12 |
+ | |clip rounds =12 |
− | |reload time =3.3333 |
+ | |reload time =3.3333 |
− | |attack shots/sec=1.5 |
+ | |attack shots/sec =1.5 |
− | |perk1 =Bloody Mess |
+ | |perk1 =Bloody Mess (perk) |
− | |perk1 mult =0.05 |
+ | |perk1 mult =0.05 |
− | |perk2 =Ghoul Ecology |
+ | |perk2 =Ghoul Ecology |
− | |perk2 add =5 |
+ | |perk2 add =5 |
− | |projectiles =9 |
+ | |projectiles =9 |
− | |min spread =6 |
+ | |min spread =6 |
− | |ap =27 |
+ | |ap =27 |
− | |hp =350 |
+ | |hp =350 |
− | |repair =[[Combat shotgun (Fallout 3)|Combat shotgun]]s |
+ | |repair =[[Combat shotgun (Fallout 3)|Combat shotgun]]s |
− | |weight =10 |
+ | |weight =10 |
− | |value =250 |
+ | |value =250 |
− | |baseid ={{ID| |
+ | |baseid ={{ID|0006b534}} |
}}{{Games|FO3}} |
}}{{Games|FO3}} |
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==Characteristics== |
==Characteristics== |
||
− | The Terrible Shotgun is a unique variant of the [[Combat shotgun (Fallout 3)|combat shotgun]] and has the second highest damage of all weapons in the Small Guns category. The weapon has a far larger spread than normal shotguns, and full damage is only done if ''all'' pellets hit, making it most effective in close-quarters. |
+ | The Terrible Shotgun is a unique variant of the [[Combat shotgun (Fallout 3)|combat shotgun]] and has the second highest damage of all weapons in the [[Small Guns]] category. The weapon has a far larger spread than normal shotguns, and full damage is only done if ''all'' pellets hit, making it most effective in close-quarters. |
− | Critical hit damage with this weapon is actually applied individually on each pellet the weapon fires in a shot outside of [[Vault-Tec Assisted Targeting System|V.A.T.S.]] If all nine pellets critical hit at the same time (such as in a point-blank [[sneak attack critical]] attack), the weapon's total critical damage is 9 x 40 =360. And with the [[Better Criticals]] perk, it can go up to 540. Add in the base 80 power of the weapon, and then double the damage because of the sneak attack bonus, and the weapon's total damage turns 1240, quite close to that of the [[Fat Man (Fallout 3)|Fat Man]]. In fact, if the damage is increased further with a head shot, this weapon's destructive power against a single target becomes even greater than the Fat Man, being able to kill even a [[super mutant behemoth]] with a single sneak attack critical head shot. |
+ | Critical hit damage with this weapon is actually applied individually on each pellet the weapon fires in a shot outside of [[Vault-Tec Assisted Targeting System|V.A.T.S.]] If all nine pellets critical hit at the same time (such as in a point-blank [[sneak attack critical]] attack), the weapon's total critical damage is 9 x 40 =360. And with the [[Better Criticals]] perk, it can go up to 540. Add in the base 80 power of the weapon, and then double the damage because of the sneak attack bonus, and the weapon's total damage turns 1240, quite close to that of the [[Fat Man (Fallout 3)|Fat Man]]. In fact, if the damage is increased further with a head shot, this weapon's destructive power against a single target becomes even greater than the Fat Man, being able to kill even a [[Vault 87 super mutant#Super mutant behemoth|super mutant behemoth]] with a single sneak attack critical head shot. |
===Durability=== |
===Durability=== |
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==Location== |
==Location== |
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− | This gun is carried by [[Smiling Jack]], the non-hostile raider merchant in [[Evergreen Mills]]. You can kill him for it, with no [[Karma (Fallout 3)|Karma]] loss. |
+ | This gun is carried by [[Smiling Jack]], the non-hostile raider merchant in [[Evergreen Mills]]. You can kill him for it, with no [[Karma (Fallout 3)|Karma]] loss, or pickpocket it from him. |
+ | |||
+ | ==Sounds== |
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+ | {| |
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+ | | [[File:SingleShotVB.png|95x95px]] |
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+ | | [[File:Wpn shotguncombat fire 2d.ogg|noicon|200px]] |
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+ | | [[File:ReloadVB.png|75x75px]] |
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+ | | [[File:Wpn shotguncombat reload.ogg|noicon|200px]] |
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+ | |||
+ | |- |
||
+ | | [[File:JamVB.png|85x85px]] |
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+ | | [[File:Wpn shotguncombat jam.ogg|noicon|200px]] |
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+ | |} |
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{{Navbox weapons FO3}} |
{{Navbox weapons FO3}} |
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[[ru:Ужасный дробовик]] |
[[ru:Ужасный дробовик]] |
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+ | [[pl:Straszliwa Strzelba]] |
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+ | [[de:Die Furcht erregende Flinte]] |
Revision as of 20:53, 16 March 2015
For an overview of combat shotgun models in the Fallout series of games, see combat shotgun. |
The Terrible Shotgun is a unique shotgun in Fallout 3.
Characteristics
The Terrible Shotgun is a unique variant of the combat shotgun and has the second highest damage of all weapons in the Small Guns category. The weapon has a far larger spread than normal shotguns, and full damage is only done if all pellets hit, making it most effective in close-quarters.
Critical hit damage with this weapon is actually applied individually on each pellet the weapon fires in a shot outside of V.A.T.S. If all nine pellets critical hit at the same time (such as in a point-blank sneak attack critical attack), the weapon's total critical damage is 9 x 40 =360. And with the Better Criticals perk, it can go up to 540. Add in the base 80 power of the weapon, and then double the damage because of the sneak attack bonus, and the weapon's total damage turns 1240, quite close to that of the Fat Man. In fact, if the damage is increased further with a head shot, this weapon's destructive power against a single target becomes even greater than the Fat Man, being able to kill even a super mutant behemoth with a single sneak attack critical head shot.
Durability
The Terrible Shotgun can fire a total of about 146 rounds, the equivalent of 13 reloads, from full condition before breaking. Even so, the weapon will not jam until 120 rounds are fired. Given that you do not reload until the current magazine is expired you will have 10 reloads before the gun begins to jam, but the gun will only have three chances to jam before it breaks.
Variants
Comparison
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Combat shotgun | 55 (6.1x9) | 82.5 | 1.5 | x1 | 27 | 27 | 2 | 3.0 | 12 | 145 | 7 | 200 | 28.6 |
The Terrible Shotgun | 80 (8.9x9) | 120 | 1.5 | x1 | 40 | 27 | 3 | 6.0 | 12 | 146 | 10 | 250 | 25 |
Location
This gun is carried by Smiling Jack, the non-hostile raider merchant in Evergreen Mills. You can kill him for it, with no Karma loss, or pickpocket it from him.