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==Characteristics==
 
==Characteristics==
The Terrible Shotgun is a unique variant of the [[Combat shotgun (Fallout 3)|combat shotgun]] and has the second highest damage of all weapons in the Small Guns category. The weapon has a far larger spread than normal shotguns, and full damage is only done if ''all'' pellets hit, making it most effective in close-quarters.
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The Terrible Shotgun is a unique variant of the [[Combat shotgun (Fallout 3)|combat shotgun]] and has the second highest damage of all weapons in the [[Small Guns]] category. The weapon has a far larger spread than normal shotguns, and full damage is only done if ''all'' pellets hit, making it most effective in close-quarters.
   
 
Critical hit damage with this weapon is actually applied individually on each pellet the weapon fires in a shot outside of [[Vault-Tec Assisted Targeting System|V.A.T.S.]] If all nine pellets critical hit at the same time (such as in a point-blank [[sneak attack critical]] attack), the weapon's total critical damage is 9 x 40 =360. And with the [[Better Criticals]] perk, it can go up to 540. Add in the base 80 power of the weapon, and then double the damage because of the sneak attack bonus, and the weapon's total damage turns 1240, quite close to that of the [[Fat Man (Fallout 3)|Fat Man]]. In fact, if the damage is increased further with a head shot, this weapon's destructive power against a single target becomes even greater than the Fat Man, being able to kill even a [[Vault 87 super mutant#Super mutant behemoth|super mutant behemoth]] with a single sneak attack critical head shot.
 
Critical hit damage with this weapon is actually applied individually on each pellet the weapon fires in a shot outside of [[Vault-Tec Assisted Targeting System|V.A.T.S.]] If all nine pellets critical hit at the same time (such as in a point-blank [[sneak attack critical]] attack), the weapon's total critical damage is 9 x 40 =360. And with the [[Better Criticals]] perk, it can go up to 540. Add in the base 80 power of the weapon, and then double the damage because of the sneak attack bonus, and the weapon's total damage turns 1240, quite close to that of the [[Fat Man (Fallout 3)|Fat Man]]. In fact, if the damage is increased further with a head shot, this weapon's destructive power against a single target becomes even greater than the Fat Man, being able to kill even a [[Vault 87 super mutant#Super mutant behemoth|super mutant behemoth]] with a single sneak attack critical head shot.
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==Location==
 
==Location==
This gun is carried by [[Smiling Jack]], the non-hostile raider merchant in [[Evergreen Mills]]. You can kill him for it, with no [[Karma (Fallout 3)|Karma]] loss.
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This gun is carried by [[Smiling Jack]], the non-hostile raider merchant in [[Evergreen Mills]]. You can kill him for it, with no [[Karma (Fallout 3)|Karma]] loss, or pickpocket it from him.
   
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==Sounds==
==Behind the scenes==
 
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{|
* The design of this weapon is probably based on the [[Wikipedia:PPSh-41|PPSh-41]], a Soviet sub-machinegun that came in use during World War II.
 
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| [[File:SingleShotVB.png|95x95px]]
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| [[File:Wpn shotguncombat fire 2d.ogg|noicon|200px]]
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| [[File:ReloadVB.png|75x75px]]
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| [[File:Wpn shotguncombat reload.ogg|noicon|200px]]
   
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|-
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| [[File:JamVB.png|85x85px]]
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| [[File:Wpn shotguncombat jam.ogg|noicon|200px]]
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|}
   
 
{{Navbox weapons FO3}}
 
{{Navbox weapons FO3}}
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[[ru:Ужасный дробовик]]
 
[[ru:Ужасный дробовик]]
 
[[pl:Straszliwa Strzelba]]
 
[[pl:Straszliwa Strzelba]]
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[[de:Die Furcht erregende Flinte]]

Revision as of 20:59, 14 September 2014

 
Gametitle-FO3
Gametitle-FO3

The Terrible Shotgun is a unique shotgun in Fallout 3.

Characteristics

The Terrible Shotgun is a unique variant of the combat shotgun and has the second highest damage of all weapons in the Small Guns category. The weapon has a far larger spread than normal shotguns, and full damage is only done if all pellets hit, making it most effective in close-quarters.

Critical hit damage with this weapon is actually applied individually on each pellet the weapon fires in a shot outside of V.A.T.S. If all nine pellets critical hit at the same time (such as in a point-blank sneak attack critical attack), the weapon's total critical damage is 9 x 40 =360. And with the Better Criticals perk, it can go up to 540. Add in the base 80 power of the weapon, and then double the damage because of the sneak attack bonus, and the weapon's total damage turns 1240, quite close to that of the Fat Man. In fact, if the damage is increased further with a head shot, this weapon's destructive power against a single target becomes even greater than the Fat Man, being able to kill even a super mutant behemoth with a single sneak attack critical head shot.

Durability

The Terrible Shotgun can fire a total of about 146 rounds, the equivalent of 13 reloads, from full condition before breaking. Even so, the weapon will not jam until 120 rounds are fired. Given that you do not reload until the current magazine is expired you will have 10 reloads before the gun begins to jam, but the gun will only have three chances to jam before it breaks.

Variants

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratio
Combat shotgun 55
(6.1x9)
82.51.5x1272723.012145720028.6
The Terrible Shotgun 80
(8.9x9)
1201.5x1402736.0121461025025

Location

This gun is carried by Smiling Jack, the non-hostile raider merchant in Evergreen Mills. You can kill him for it, with no Karma loss, or pickpocket it from him.

Sounds

SingleShotVB ReloadVB
JamVB