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The Smitty Special (GRA)

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For an overview of plasma rifles in the Fallout universe, see plasma rifle.
The Smitty Special
SmittySpecial
Plasma caster icon
Requirements
skillEnergy Weapons 100
strength req.8
Attack statistics
dmg/attack
35 (41.7)
DPS
245 (408.2)
DPS (reload)
119.5 (194.1)
crit dmg
35
crit % mult
x0.1
attacks/sec
7 (9.8)AP30
projectiles1spread1.3
Ammo & reloading
ammo typeMicrofusion cell
ammo/shot
1
shots/rel.
20
ammo cap.20
reload time
3 (2.3)
Other
weight20value
20000
item HP220
repair
Plasma caster
Energy Weapons Jury RiggingJuryRigging
base idxx00080a
 
Gametitle-FNV GRA
Gametitle-FNV GRA

The Smitty Special is an energy weapon in the Fallout: New Vegas add-on Gun Runners' Arsenal.

BackgroundEdit

This section is transcluded from Plasma rifle. To change it, please edit the transcluded page.

The Smitty Special is a heavily modified Winchester P94 which was first created by the legendary Smitty, the blacksmith of the Adytum, Boneyard in 2161, who was also the only one able to improve the Winchester P94 into a turbo version at that time, with a higher rate of fire.

CharacteristicsEdit

This weapon is a GRA plasma caster, and it features an array of dizzying modifications that allow the weapon to produce an almost constant stream of plasma bolts.

The gun itself looks like a plasma caster but with a cleaner casing, lights on the front, and flat magnetic stabilizing blades.

DurabilityEdit

The Smitty Special can be fired 1095 times using standard cells, the equivalent of 55 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard109555
Bulk129065
Optimized99550
Over charge72937
Max charge43522

VariantsEdit

ComparisonEdit

Weapon name (current weapon is highlighted)Icon gunDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageAttacks in V.A.T.S.Icon sequenceAction Point costIcon actionDamage per action pointIcon dapWeapon spreadIcon spreadMagazine capacity (shots per reload)Assault carbine extended magazinesDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratioSkill requiredIcon abilityStrength requiredIcon fist
Plasma caster 65
1953x1651252.60.7103952070003501008
Plasma caster With all weapon mods attachedIcon plus 65
243.83.75x1651252.60.7103952095004751008
The Smitty Special fnvgraGametitle-FNV GRA35
2457x0.1353303.51.3201095202000010001008

LocationsEdit

NotesEdit

  • It sounds different than the normal plasma caster, similar to the sound of a Tesla cannon or ED-E's upgraded weapon.
  • This weapon is fully automatic, unlike other plasma casters. This causes the weapon to degrade almost as fast as the Gatling laser.
  • While The Smitty Special has a higher rate of fire than an un-modded plasma caster, with the HS electrode modification the two are roughly identical in DPS, making The Smitty Special a dubious improvement in real-time combat especially since the Smitty Special has a significantly lower critical rate and damage per shot making it much less effective against heavily armored targets. In V.A.T.S., however, The Smitty Special gets an edge over the plasma caster since, as an automatic weapon, it will get three shots (instead of two normally) for every one shot from the plasma caster.
  • It is ironically sold in the Silver Rush which is across the street from a pre-War store named Smitty's.

Behind the scenesEdit

In the original Fallout, Smitty is the name of the character who will upgrade the Vault Dweller's plasma rifle to a turbo plasma rifle for fixing the hydroponic farms in Adytum.

BugsEdit

  • pcIcon pc ps3Icon ps3 xbox360Icon xbox360 Sometimes, if Gloria Van Graff is dead, The Smitty Special will not be purchasable from Vendortron.[verified]
    • pcIcon pc Use this fix in the console: startquest xx00093c, then resetquest xx00093c. This could also be done in reverse order.

SoundsEdit

SingleShotVB

GalleryEdit

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