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{{for|an actual sink|Fallout 3 and New Vegas miscellaneous world objects|the artificial intelligence personality in the Sink|Sink (computer)}}
{{Fallout: New Vegas locations project}}
 
{{Bug Verification Project}}
 
{{for|an actual sink|Fallout 3 and New Vegas miscellaneous world objects|the artificial intelligence personality in The Sink|Sink (computer)}}
 
 
{{Infobox location
 
{{Infobox location
 
|games =FNVOWB
 
|games =FNVOWB
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|part of =[[The Think Tank]]
 
|part of =[[The Think Tank]]
 
|local map =
 
|local map =
|robots =[[Sink Auto-Doc]]<br>[[Biological research station]]<br>[[Blind Diode Jefferson]]<br>[[Book Chute]]<br>[[Light Switch 01]]<br>[[Light Switch 02]]<br>[[Muggy]]<br>[[Sink (computer)|Sink]]<br>[[Sink Central Intelligence Unit]]
+
|robots =[[Sink Auto-Doc]]<br />[[Biological research station]]<br />[[Blind Diode Jefferson]]<br />[[Book Chute]]<br />[[Light Switch 01]]<br />[[Light Switch 02]]<br />[[Muggy]]<br />[[Sink (computer)|Sink]]<br />[[Sink Central Intelligence Unit]]<br/>[[Toaster (character)|Toaster]]
|factions =[[Mobius]] (formerly)<br />[[Think Tank (faction)|Think Tank]] (formerly)<br />[[The Courier]]
+
|factions =[[Mobius]] (formerly)<br />[[Think Tank (faction)|Think Tank]] (formerly)<br />[[Courier]]
 
|merchants =[[Sink Central Intelligence Unit]]
 
|merchants =[[Sink Central Intelligence Unit]]
 
|quests =[[All My Friends Have Off Switches]]<br />[[Field Research]]<br />[[Influencing People]]<br />[[Old World Blues (quest)|Old World Blues]]
 
|quests =[[All My Friends Have Off Switches]]<br />[[Field Research]]<br />[[Influencing People]]<br />[[Old World Blues (quest)|Old World Blues]]
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}}{{Games|FNVOWB}}
 
}}{{Games|FNVOWB}}
   
  +
{{Quotation|We could give [[Courier|it]] Mobius' old room. It's where its [[Courier's brain|brain]] got scooped out anyway, and plus, some of its parts are already there.|[[0|Doctor 0]]}}[[File:FNVOWB Doctor0 MobiusOldRoom.ogg|noicon|135px|center]]
'''The Sink''' is a part of the [[Big MT]] in the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]] ''[[Old World Blues (add-on)|Old World Blues]]''. Located at the top of the Big MT dome, it provides housing to the [[Courier]].
 
  +
 
'''The Sink''' is a [[Fallout: New Vegas locations#Big MT|location]] in the [[Big MT]] in the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]] ''[[Old World Blues (add-on)|Old World Blues]]''. Located at the top of the Big MT dome, it provides [[Fallout: New Vegas player character housing|player housing]], as well as a place to purchase items.
   
 
==Background==
 
==Background==
Originally owned by [[Mobius]], The Sink served as a test bed for several personality subroutines. Mobius removed the personality chips, disabling many of the various functions of its modules. After a heated argument with Mobius, [[Klein]] took the chips and tossed them off the Sink's balcony. Various staff members working in Big Mountain later recovered the chips and stored them in different areas of the facility. As the player continues with the story, they can find the backup holotapes, making the modules fully functional.
+
Originally owned by [[Mobius]], the Sink served as a test bed for several personality subroutines. Mobius removed the personality chips, disabling many of the various functions of its modules. After a heated argument with Mobius, [[Klein]] took the chips and tossed them off the Sink's balcony. Various staff members working in Big Mountain later recovered the chips and stored them in different areas of the facility. As the [[Courier]] progresses, they can find the backup holotapes, making the modules fully functional.
   
 
==Layout==
 
==Layout==
The Sink consists of five rooms connected to a central hub containing the [[Sink Central Intelligence Unit]], [[Book Chute]] and the [[Sink Auto-Doc]]. It contains a [[workbench]] and a [[reloading bench]] with a crate beside it, and lockers above each of them. The main entrance foyer contains both a [[Nuka-Cola vending machine]] and a [[Sunset Sarsaparilla vending machine]] along with exits to [[The Think Tank]] and [[Big MT]]. A small agricultural room contains a [[refrigerator]], [[electric hot plate]], the [[Biological research station]], and space for growing plants. A large living room consists of a couch and table overlooking a large screen displaying a loop of the ''[[Old World Blues (add-on)|Old World Blues]]'' opening slideshow. [[Toaster (Old World Blues)|Toaster]] sits on a table in the corner alongside [[Light Switch 01]] which is mounted on the wall. The bedroom is equipped with a queen sized bed, a set of lockers, chest, footlocker, safe, and several shelves. Additionally, [[Muggy]]'s original spawn location is in the corner and [[Light Switch 02]] is located here to the left of the door leading to the living room. Behind a door, initially locked at the beginning of ''Old World Blues'', sits a set of tanks that hold the Courier's brain, spine, and heart if they are currently removed.
+
The Sink consists of five rooms connected to a central hub containing the [[Sink Central Intelligence Unit]], [[Book Chute]] and the [[Sink Auto-Doc]]. It contains a [[workbench]] and a [[reloading bench]] with a crate beside it, and lockers above each of them. The main entrance foyer contains both a [[Nuka-Cola vending machine]] and a [[Sunset Sarsaparilla vending machine]] along with exits to [[the Think Tank]] and [[Big MT]]. A small agricultural room contains a [[refrigerator]], [[electric hot plate]], the [[biological research station]], and space for growing plants. A large living room consists of a couch and table overlooking a large screen displaying a loop of the ''[[Old World Blues (add-on)|Old World Blues]]'' opening slideshow. [[Toaster (character)|Toaster]] sits on a table in the corner alongside [[Light Switch 01]] which is mounted on the wall. The bedroom is equipped with a queen sized bed, a set of lockers, a chest, a footlocker, a safe, and several shelves. Additionally, [[Muggy]]'s original spawn location is in the corner and [[Light Switch 02]] is located here to the left of the door leading to the living room. Behind a door, initially locked at the beginning of ''Old World Blues'', sits a set of tanks that hold the Courier's brain, spine, and heart if they are currently removed.
   
 
==Upgrades==
 
==Upgrades==
The Sink can be upgraded by finding back-up personality holotapes scattered around the Big MT. Many appliances are available for reactivation and upgrading, including:
+
The Sink can be upgraded by finding back-up [[Old World Blues holodisks and notes|personality holotapes]] scattered around the Big MT. Many appliances are available for reactivation and upgrading, including:
   
 
===Sink Auto-Doc===
 
===Sink Auto-Doc===
 
{{main|Sink Auto-Doc}}
 
{{main|Sink Auto-Doc}}
The Auto-Doc in the Sink is a far superior model to other Auto-Docs, because of its multiple functions. It is the only object that offers cosmetic surgery to the [[Courier]] and offers several, although pricey, implants after finding them in the Big MT. The Auto-Doc can also heal you fully, including removing all radiation and addictions. It can also restyle your hair, being the only other NPC that can apart from [[Sergio]].
+
The Auto-Doc in the Sink is a far superior model to other Auto-Docs, because of its multiple functions. It is the only object that offers cosmetic surgery, as well as several, although pricey, implants after finding them in the Big MT. The Auto-Doc can also heal the Courier fully, including removing all [[radiation]] and [[addiction]]s. It can also restyle hair, being the only other NPC that can apart from [[Sergio]].
   
 
===Biological research station===
 
===Biological research station===
{{main|Biological Research Station}}
+
{{main|Biological research station}}
The Biological research station is the mojo mac-daddy of all things agricultural. It has the ability to clone any dried plants found in Seed Bags in the Big Empty, and also can process other plant matter into [[salient green]], the green goo that can create most plants when accessed at a campfire or hotplate.
+
The biological research station is the mojo mac-daddy of all things agricultural. It has the ability to clone any dried plants found in seed bags in the Big Empty, and also can process other plant matter into [[Salient Green]], the green goo that can create most plants when accessed at a campfire or hotplate.
   
 
===Blind Diode Jefferson===
 
===Blind Diode Jefferson===
 
{{main|Blind Diode Jefferson}}
 
{{main|Blind Diode Jefferson}}
The music-less jukebox in the Sink is the upgrade hub of all things pertaining to the [[Sonic emitter (weapon)|sonic emitter]]. After finding holotapes with certain frequencies in the Big Empty, Jefferson can tune any sonic emitter to that frequency, giving the pistol different and unique properties.
+
The musicless jukebox in the Sink is the upgrade hub of all things pertaining to the [[Sonic emitter (weapon)|sonic emitter]]. After finding holotapes with certain frequencies in the Big Empty, Jefferson can tune any sonic emitter to that frequency, giving the pistol different and unique properties.
   
 
===Book Chute===
 
===Book Chute===
 
{{main|Book Chute}}
 
{{main|Book Chute}}
The Book Chute is a Communist-hating destroyer of knowledge. It plans to destroy all things that resemble knowledge, and all things which might aid in independent thought, such as pencils. After its upgrades, it can break down any [[pre-War book]], clean or destroyed, into blank books. It can also break [[pencil]]s into [[lead]] and [[scrap metal]], as well as [[clipboard]]s into [[duct tape]] and scrap metal.
+
The Book Chute is a Communist-hating destroyer of knowledge. It plans to destroy all things that resemble knowledge, and all things which might aid in independent thought, such as pencils. After its upgrades, it can break down any [[pre-War book (Fallout: New Vegas)|pre-War book]], clean or destroyed, into blank books. It can also break [[pencil]]s into [[lead]] and [[scrap metal]], as well as [[clipboard]]s into [[duct tape]] and scrap metal.
   
 
===Light Switch 01===
 
===Light Switch 01===
 
{{main|Light Switch 01}}
 
{{main|Light Switch 01}}
Light Switch 01 is found in the room next to the Toaster, and has a more laid back personality than Light Switch 02. Its second upgrade provides the option for lighting that raises Intelligence, Science and Repair skills for twelve hours after exposure.
+
Light Switch 01 is found in the room next to the Toaster, and has a more laid back personality than Light Switch 02. Its second upgrade provides the option for lighting that raises [[Intelligence]], [[Science]] and [[Repair]] skills for twelve hours after exposure.
   
 
===Light Switch 02===
 
===Light Switch 02===
 
{{main|Light Switch 02}}
 
{{main|Light Switch 02}}
Light Switch 02 is located in the Bedroom area and possesses an expressed hatred towards Light Switch 01 for its professed superiority of larger processors. Its upgrade provides the option for lighting that raises Charisma, Barter, and Speech for twelve hours after exposure.
+
Light Switch 02 is located in the Bedroom area and possesses an expressed hatred towards Light Switch 01 for its professed superiority of larger processors. Its upgrade provides the option for lighting that raises [[Charisma]], [[Barter]], and [[Speech]] for twelve hours after exposure.
   
 
===Muggy===
 
===Muggy===
 
{{main|Muggy}}
 
{{main|Muggy}}
This miniature Securitron has an addiction to all things relating to dishware, cups, and especially mugs. Its second upgrade allows it to create a small supply of energy cells, scrap electronics and other things once every day.
+
A miniature Securitron that has an addiction to all things relating to dishware, cups, and especially [[Coffee mug|mug]]s. Its second upgrade allows it to create a small supply of [[Energy cell (Fallout: New Vegas)|energy cells]], [[scrap electronics]] and other things once every day.
   
 
===Sink===
 
===Sink===
{{main|Sink (robot)}}
+
{{main|Sink (computer)}}
The actual, water basin-associated sink in the Sink is a germiphobe that acts as a source of clean water, and after being upgraded, can fill up any empty bottle (Empty Nuka-Cola bottle, Milk bottle, etc.) with water turning it into [[Purified water (Fallout: New Vegas)|purified water]].
+
The actual, water basin-associated sink in the Sink is a germiphobe that acts as a source of clean water, and after being upgraded, can fill up any empty bottle (empty Nuka-Cola bottle, milk bottle, etc.) with water turning it into [[Purified water (Fallout: New Vegas)|purified water]].
   
 
===Sink Central Intelligence Unit===
 
===Sink Central Intelligence Unit===
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===Toaster===
 
===Toaster===
{{main|Toaster (Old World Blues)}}
+
{{main|Toaster (character)}}
An evil toaster with aspirations of a second Armageddon which can turn plain [[Saturnite fist]]s into the [[Saturnite fist super-heated]]. It can also rip apart other small appliances such as [[camera]]s, [[iron]]s, [[hot plate]]s, and even other [[toaster]]s, into their basic components, acting as a source of energy cells and scrap materials for the work bench or reloading bench.
+
An evil toaster with aspirations of a second Armageddon which can make plain [[Saturnite fist]]s into the [[Saturnite fist super-heated|super-heated]]. It can also rip apart other small appliances such as [[camera]]s, [[iron]]s, [[hot plate]]s, and even other [[Toaster (item)|toasters]], into their basic components, acting as a source of energy cells and scrap materials for the work bench or reloading bench.
   
 
==Notes==
 
==Notes==
* After meeting with Dr. [[Klein]] and the other researchers, The Sink becomes a home for the player and can be upgraded with [[holotape]]s found throughout the [[Big MT]].
+
* After meeting with Dr. [[Klein]] and the other researchers, the Sink becomes a home for the player character and can be upgraded with holotapes found throughout the [[Big MT]].
* The music that plays while you're in The Sink is the [[Lost Hills]] theme of ''[[Fallout]]'' (named "Metallic Monks" in the [[Fallout soundtrack]]), which is the same music that can be heard at [[The Strip North Gate]].
+
* The music that plays inside the Sink is the [[Lost Hills]] theme of ''[[Fallout]]'' (named "Metallic Monks" in the [[Fallout soundtrack]]), which is the same music that can be heard at [[the Strip North Gate]].
 
* All storage containers are safe to store equipment.
 
* All storage containers are safe to store equipment.
* There are storage cabinets mounted in the walls above the crafting and reloading benches containing some basic components. These are horizontal and very easy to miss.
+
* There are storage cabinets mounted in the walls above the crafting and reloading benches containing some basic components. They are horizontal and very easy to miss.
 
* There is a map in the central room that shows most of the locations in the Big MT; remarkably similar to the one seen near the end of ''Fallout 3'' while searching for the G.E.C.K. showing the locations of all the vaults in the D.C. area.
 
* There is a map in the central room that shows most of the locations in the Big MT; remarkably similar to the one seen near the end of ''Fallout 3'' while searching for the G.E.C.K. showing the locations of all the vaults in the D.C. area.
 
* There is a chart on the wall displaying all upgrades made to the [[stealth suit Mk II]].
 
* There is a chart on the wall displaying all upgrades made to the [[stealth suit Mk II]].
 
* In the Sink bedroom, there is a Securitron blueprint above Muggy's original position and a movie poster for "RALPHIE," which depicts an eyebot on a similar long journey to that of [[ED-E]]'s.
 
* In the Sink bedroom, there is a Securitron blueprint above Muggy's original position and a movie poster for "RALPHIE," which depicts an eyebot on a similar long journey to that of [[ED-E]]'s.
* The player can find a dead [[Followers of the Apocalypse|Followers]] doctor at the base of the tower, wearing a [[Followers lab coat]] and carrying some [[Stimpak (Fallout: New Vegas)|stimpak]]s.
+
* There is a dead [[Followers of the Apocalypse|Followers]] doctor at the base of the tower, wearing a [[Followers lab coat]] and carrying some [[Stimpak (Fallout: New Vegas)|stimpak]]s.
* The force field in front of the balcony can be disabled by shooting it with an upgraded [[Sonic emitter (weapon)|sonic emitter]], but the player still cannot climb or jump off the balcony onto the roofs below. It is difficult but occasionally possible to snipe from the balcony.
+
* The force field in front of the balcony can be disabled by shooting it with an upgraded [[Sonic emitter (weapon)|sonic emitter]], but the player character still cannot climb or jump off the balcony onto the roofs below. It is difficult but occasionally possible to snipe from the balcony.
* The player can sometimes see lobotomites moving around on the ground below, but it is extremely difficult to shoot at them. Despite its appearance, the balcony railing blocks bullets, and it is almost impossible to get high enough to shoot over the railing unless you jump and shoot while in the air. Because of its curving trajectory, a grenade launcher will be more effective here. If you wish to use a ranged weapon such as a sniper rifle, it is suggested the player sit on top of the boxes on the eastern-most side of the balcony.
+
* There are sometimes lobotomites moving around on the ground below that are visible from the balcony, however it is extremely difficult to shoot at them. Despite its appearance, the balcony railing blocks bullets, and it is almost impossible to get high enough to shoot over the railing without jumping and shooting in mid-air.
* The Brain Tank's name will turn red when in sneak mode as if one was about to pickpocket an non-player character. This can happen even when your brain is not present in the tank.
+
* The brain tank's name will turn red when in sneak mode as if one was about to pickpocket a non-player character. This can happen even when the brain is not present in the tank.
 
* Note that if one chooses the Sink as their main base with companions in their company, they will have to be dismissed every time the transportalponder is used.
* The Sink can become a very useful home for players that have completed the add-on's quest line and have upgraded the sink fully. The [[Big Mountain Transportalponder!]], the teleportation device you receive at the end of the quest line, beams you directly to the entrance to the sink, so you can very easily transport there as you would to a normal home in the Mojave. In addition, the Transportalponder works no matter how overloaded you are, like the radar fence around Big MT. Perhaps most important of all, the Auto-doc in the sink can heal you fully, get rid of all radiation, broken bones, and addictions at once, free of charge, as much as you want, making it very useful. (This has an effect similar to the [[housing improvement]] [[My First Infirmary]] for player housing in Fallout 3).
 
* Note that if The Sink is used as the player's main base and the player has any companions, they will have to be dismissed every time the player decides to use the transportalponder.
 
   
 
==Appearances==
 
==Appearances==
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==Bugs==
 
==Bugs==
* {{Platforms|xbox360}} Very rarely, when the Courier teleports from the Mojave back to the balcony via the [[Big Mountain Transportalponder!]], a few [[lobotomite]]s may spawn on the balcony.
+
* {{Platforms|xbox360}} Very rarely, when teleporting from the Mojave back to the balcony via the [[Big Mountain Transportalponder!]], a few [[lobotomite]]s may spawn on the balcony. {{Verify|verified}}
  +
* {{Platforms|xbox360}} Attacking the brain tank using [[Melee Weapons]] or [[Unarmed]] weapons will cause it to become hostile, thus disallowing the player character to wait or sleep inside the Sink. Waiting 3–4 days outside on the balcony will fix this, but may also cause it to move to another location in the Sink. {{Verify|verified}}
* {{Platforms|ps3}} The force field on the balcony is not present even at the beginning of the add-on.
 
* {{Platforms|pc|ps3|xbox360}} The CIU in the sink does not always give you the caps for the items that you sell. It is recommended that the player save before any transactions so that they do not lose the items to the CIU.
+
* {{Platforms|ps3}} The force field on the balcony may not be present even at the beginning of the add-on. {{Verify|verified}}
* {{Platforms|xbox360}} In the bedroom, on the right side of the bed, if you drop an item such as a [[cup]], it will roll 'into' the ground and re-emerge in between the [[workbench]] and the exit to the observation area.
+
* {{Platforms|pc|ps3|xbox360}} The CIU in the Sink does not always give caps for the items that are sold. It is recommended that to save before any transactions in order to not lose the items to the CIU. {{Verify|verified}}
  +
* {{Platforms|xbox360}} In the bedroom, on the right side of the bed, if an item such as a [[cup]] is dropped, it will roll "into" the ground and re-emerge in between the [[workbench]] and the exit to the observation area. {{Verify|verified}}
* {{Platforms||ps3|xbox360}}The CIU has a 32,000 cap's level glitch. If you let its caps total get above 32,000 it will not let this total go below that level. It will still accept anything you sell it but will not give you caps if it will take the caps total below 32,000. It will also do this at 64,000. Use the Buy/Sell trick with a broken and a perfect item to get around this.
+
* {{Platforms||ps3|xbox360}}The CIU has a 32,000 cap level glitch. If one lets its cap total rise above 32,000, it will not let the total go below that level. It will still accept anything sold to it, but will not give caps if it will take the caps total below 32,000. It will also do this at 64,000. Using the buy/sell trick with a broken and a perfect item can work around this. {{Verify|verified}}
* {{Platforms|ps3}} When exiting to the balcony, the game has a tendency to freeze as the player moves closer to the eastern side.
+
* {{Platforms|ps3}} When exiting to the balcony, the game has a tendency to freeze as the player character moves closer to the eastern side. {{Verify|verified}}
** The best way to deal with this is queue up the pause menu, wait for it to show up, and reload your last save. If it doesn't come up, the only other option is to restart the system.
+
** The best way to deal with this is queue up the pause menu, wait for it to show up, and reload the last save. If it doesn't come up, the only other option is to restart the system.
*{{Platforms|ps3}} In the room of the biological research station will the white horsenettle plant will get stuck on an endless loop of flying through the ceiling,table and floor.
+
*{{Platforms|ps3}} In the room of the biological research station the white horsenettle plant will get stuck on an endless loop of flying through the ceiling,table and floor. {{Verify|verified}}
  +
* {{Platforms|PC|xbox360}} Also, perhaps because of this or killing the lobotomites from the balcony, an invisible lobotomite body may appear before the door to the Sink. {{Verify|verified}}
   
 
==Gallery==
 
==Gallery==
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[[ru:Сток]]
 
[[ru:Сток]]
 
[[pl:Zlew]]
 
[[pl:Zlew]]
  +
[[de:Becken]]

Revision as of 09:12, 3 May 2015

 
Gametitle-FNV OWB
Gametitle-FNV OWB
We could give it Mobius' old room. It's where its brain got scooped out anyway, and plus, some of its parts are already there.Doctor 0

The Sink is a location in the Big MT in the Fallout: New Vegas add-on Old World Blues. Located at the top of the Big MT dome, it provides player housing, as well as a place to purchase items.

Background

Originally owned by Mobius, the Sink served as a test bed for several personality subroutines. Mobius removed the personality chips, disabling many of the various functions of its modules. After a heated argument with Mobius, Klein took the chips and tossed them off the Sink's balcony. Various staff members working in Big Mountain later recovered the chips and stored them in different areas of the facility. As the Courier progresses, they can find the backup holotapes, making the modules fully functional.

Layout

The Sink consists of five rooms connected to a central hub containing the Sink Central Intelligence Unit, Book Chute and the Sink Auto-Doc. It contains a workbench and a reloading bench with a crate beside it, and lockers above each of them. The main entrance foyer contains both a Nuka-Cola vending machine and a Sunset Sarsaparilla vending machine along with exits to the Think Tank and Big MT. A small agricultural room contains a refrigerator, electric hot plate, the biological research station, and space for growing plants. A large living room consists of a couch and table overlooking a large screen displaying a loop of the Old World Blues opening slideshow. Toaster sits on a table in the corner alongside Light Switch 01 which is mounted on the wall. The bedroom is equipped with a queen sized bed, a set of lockers, a chest, a footlocker, a safe, and several shelves. Additionally, Muggy's original spawn location is in the corner and Light Switch 02 is located here to the left of the door leading to the living room. Behind a door, initially locked at the beginning of Old World Blues, sits a set of tanks that hold the Courier's brain, spine, and heart if they are currently removed.

Upgrades

The Sink can be upgraded by finding back-up personality holotapes scattered around the Big MT. Many appliances are available for reactivation and upgrading, including:

Sink Auto-Doc

Main article: Sink Auto-Doc

The Auto-Doc in the Sink is a far superior model to other Auto-Docs, because of its multiple functions. It is the only object that offers cosmetic surgery, as well as several, although pricey, implants after finding them in the Big MT. The Auto-Doc can also heal the Courier fully, including removing all radiation and addictions. It can also restyle hair, being the only other NPC that can apart from Sergio.

Biological research station

The biological research station is the mojo mac-daddy of all things agricultural. It has the ability to clone any dried plants found in seed bags in the Big Empty, and also can process other plant matter into Salient Green, the green goo that can create most plants when accessed at a campfire or hotplate.

Blind Diode Jefferson

Main article: Blind Diode Jefferson

The musicless jukebox in the Sink is the upgrade hub of all things pertaining to the sonic emitter. After finding holotapes with certain frequencies in the Big Empty, Jefferson can tune any sonic emitter to that frequency, giving the pistol different and unique properties.

Book Chute

Main article: Book Chute

The Book Chute is a Communist-hating destroyer of knowledge. It plans to destroy all things that resemble knowledge, and all things which might aid in independent thought, such as pencils. After its upgrades, it can break down any pre-War book, clean or destroyed, into blank books. It can also break pencils into lead and scrap metal, as well as clipboards into duct tape and scrap metal.

Light Switch 01

Main article: Light Switch 01

Light Switch 01 is found in the room next to the Toaster, and has a more laid back personality than Light Switch 02. Its second upgrade provides the option for lighting that raises Intelligence, Science and Repair skills for twelve hours after exposure.

Light Switch 02

Main article: Light Switch 02

Light Switch 02 is located in the Bedroom area and possesses an expressed hatred towards Light Switch 01 for its professed superiority of larger processors. Its upgrade provides the option for lighting that raises Charisma, Barter, and Speech for twelve hours after exposure.

Muggy

Main article: Muggy

A miniature Securitron that has an addiction to all things relating to dishware, cups, and especially mugs. Its second upgrade allows it to create a small supply of energy cells, scrap electronics and other things once every day.

Sink

Main article: Sink (computer)

The actual, water basin-associated sink in the Sink is a germiphobe that acts as a source of clean water, and after being upgraded, can fill up any empty bottle (empty Nuka-Cola bottle, milk bottle, etc.) with water turning it into purified water.

Sink Central Intelligence Unit

The Central Intelligence Unit acts as the hub for all the appliances in the Sink. It can turn on or off the personalities in the area, leaving them to function in a quieter state. It also acts as the snobbish merchant and repairer of goods and sells certain mods for weapons after their holotapes are found. It does restock items like other merchants, although only after three days inside the Big MT.

Toaster

Main article: Toaster (character)

An evil toaster with aspirations of a second Armageddon which can make plain Saturnite fists into the super-heated. It can also rip apart other small appliances such as cameras, irons, hot plates, and even other toasters, into their basic components, acting as a source of energy cells and scrap materials for the work bench or reloading bench.

Notes

  • After meeting with Dr. Klein and the other researchers, the Sink becomes a home for the player character and can be upgraded with holotapes found throughout the Big MT.
  • The music that plays inside the Sink is the Lost Hills theme of Fallout (named "Metallic Monks" in the Fallout soundtrack), which is the same music that can be heard at the Strip North Gate.
  • All storage containers are safe to store equipment.
  • There are storage cabinets mounted in the walls above the crafting and reloading benches containing some basic components. They are horizontal and very easy to miss.
  • There is a map in the central room that shows most of the locations in the Big MT; remarkably similar to the one seen near the end of Fallout 3 while searching for the G.E.C.K. showing the locations of all the vaults in the D.C. area.
  • There is a chart on the wall displaying all upgrades made to the stealth suit Mk II.
  • In the Sink bedroom, there is a Securitron blueprint above Muggy's original position and a movie poster for "RALPHIE," which depicts an eyebot on a similar long journey to that of ED-E's.
  • There is a dead Followers doctor at the base of the tower, wearing a Followers lab coat and carrying some stimpaks.
  • The force field in front of the balcony can be disabled by shooting it with an upgraded sonic emitter, but the player character still cannot climb or jump off the balcony onto the roofs below. It is difficult but occasionally possible to snipe from the balcony.
  • There are sometimes lobotomites moving around on the ground below that are visible from the balcony, however it is extremely difficult to shoot at them. Despite its appearance, the balcony railing blocks bullets, and it is almost impossible to get high enough to shoot over the railing without jumping and shooting in mid-air.
  • The brain tank's name will turn red when in sneak mode as if one was about to pickpocket a non-player character. This can happen even when the brain is not present in the tank.
  • Note that if one chooses the Sink as their main base with companions in their company, they will have to be dismissed every time the transportalponder is used.

Appearances

The Sink appears only in the Fallout: New Vegas add-on Old World Blues.

Bugs

  • Xbox 360Xbox 360 Very rarely, when teleporting from the Mojave back to the balcony via the Big Mountain Transportalponder!, a few lobotomites may spawn on the balcony. [verified]
  • Xbox 360Xbox 360 Attacking the brain tank using Melee Weapons or Unarmed weapons will cause it to become hostile, thus disallowing the player character to wait or sleep inside the Sink. Waiting 3–4 days outside on the balcony will fix this, but may also cause it to move to another location in the Sink. [verified]
  • Playstation 3Playstation 3Playstation 3 The force field on the balcony may not be present even at the beginning of the add-on. [verified]
  • PCPC The CIU in the Sink does not always give caps for the items that are sold. It is recommended that to save before any transactions in order to not lose the items to the CIU. [verified]
  • Xbox 360Xbox 360 In the bedroom, on the right side of the bed, if an item such as a cup is dropped, it will roll "into" the ground and re-emerge in between the workbench and the exit to the observation area. [verified]
  • [Platforms needed]The CIU has a 32,000 cap level glitch. If one lets its cap total rise above 32,000, it will not let the total go below that level. It will still accept anything sold to it, but will not give caps if it will take the caps total below 32,000. It will also do this at 64,000. Using the buy/sell trick with a broken and a perfect item can work around this. [verified]
  • Playstation 3Playstation 3Playstation 3 When exiting to the balcony, the game has a tendency to freeze as the player character moves closer to the eastern side. [verified]
    • The best way to deal with this is queue up the pause menu, wait for it to show up, and reload the last save. If it doesn't come up, the only other option is to restart the system.
  • Playstation 3Playstation 3Playstation 3 In the room of the biological research station the white horsenettle plant will get stuck on an endless loop of flying through the ceiling,table and floor. [verified]
  • PCPC Also, perhaps because of this or killing the lobotomites from the balcony, an invisible lobotomite body may appear before the door to the Sink. [verified]

Gallery